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@@ -21,11 +21,13 @@ class RopeInteractiveDot:
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for object_ in self.scene.nrd_objects:
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if object_.__class__.__name__ == "Rope":
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for node in object_.nodes:
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if math.sqrt(sum((node.position - self.position) ** 2)) < self.forcefield_range:
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force_vector = node.position - self.position
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force_vector /= math.sqrt(sum(force_vector ** 2))
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force_vector *= self.force
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if node.locked is False:
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if math.sqrt(sum((node.position - self.position) ** 2)) < self.forcefield_range:
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force_vector = node.position - self.position
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full_force_vector = (force_vector / math.sqrt(sum(force_vector ** 2))) * self.forcefield_range
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force_vector = full_force_vector - force_vector
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force_vector /= self.forcefield_range / self.force
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node.position += force_vector
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node.position += force_vector
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