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@@ -36,7 +36,7 @@ class Rope:
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self.a.position = center - connection_vector
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def __init__(self, position, length, nodes_n, nodes_r, rope_width, scene, gravity=2, start_angle=1,
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balance_amount=20, node_color=(255, 100, 100), rope_color=(255, 160, 160)):
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balance_amount=10, node_color=(255, 100, 100), rope_color=(255, 160, 160)):
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self.position = position
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self.length = length
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self.nodes_n = nodes_n
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@@ -76,6 +76,8 @@ class Rope:
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def blit(self):
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if self.pd_ != self.scene.pd_:
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self.pd_ = self.scene.pd_
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self.rescaled_rope_segment_length = self.rope_segment_length * self.pd_
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self.rescaled_nodes_r = self.nodes_r * self.pd_
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self.rescaled_rope_width = self.rope_width * self.pd_
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@@ -87,10 +89,11 @@ class Rope:
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pygame.draw.line(self.scene.s, self.rope_color,
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self.scene.matrix @ self.nodes[i].position,
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self.scene.matrix @ self.nodes[i + 1].position,
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int(self.rescaled_rope_width))
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max(1, int(self.rescaled_rope_width)))
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for node in self.nodes:
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pygame.draw.circle(self.scene.s, self.node_color, self.scene.matrix @ node.position, self.rescaled_nodes_r)
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pygame.draw.circle(self.scene.s, self.node_color, self.scene.matrix @ node.position,
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max(1, self.rescaled_nodes_r))
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@staticmethod
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def to_ints(iterable):
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