_
This commit is contained in:
@@ -18,16 +18,17 @@ class RopeInteractiveDot:
|
||||
self.position = mouse_pos
|
||||
|
||||
if clicked:
|
||||
for object_ in self.scene.get_i_objects():
|
||||
if object_.__class__.__name__ == "Rope":
|
||||
for node in object_.nodes:
|
||||
if node.locked is False:
|
||||
if math.sqrt(sum((node.position - self.position) ** 2)) < self.forcefield_range:
|
||||
force_vector = node.position - self.position
|
||||
full_force_vector = (force_vector / math.sqrt(sum(force_vector ** 2))) * self.forcefield_range
|
||||
force_vector = full_force_vector - force_vector
|
||||
force_vector /= self.forcefield_range / self.force
|
||||
for object_batch in self.scene.get_i_objects():
|
||||
for object_ in object_batch[0]:
|
||||
if object_.__class__.__name__ == "Rope":
|
||||
for node in object_.nodes:
|
||||
if node.locked is False:
|
||||
if math.sqrt(sum((node.position - self.position) ** 2)) < self.forcefield_range:
|
||||
force_vector = node.position - self.position
|
||||
full_force_vector = (force_vector / math.sqrt(sum(force_vector ** 2))) * self.forcefield_range
|
||||
force_vector = full_force_vector - force_vector
|
||||
force_vector /= self.forcefield_range / self.force
|
||||
|
||||
node.position += force_vector
|
||||
node.position += force_vector
|
||||
|
||||
|
||||
|
Reference in New Issue
Block a user