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@@ -22,12 +22,13 @@ class RopeInteractiveDot:
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if clicked:
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for object_batch in self.scene.get_i_objects():
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rmp = object_batch[1] # relative mouse position
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for object_ in object_batch[0]:
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if object_.__class__.__name__ == "Rope":
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for node in object_.nodes:
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if node.locked is False:
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if math.sqrt(sum((node.position - self.position) ** 2)) < self.forcefield_range:
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force_vector = node.position - self.position
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if math.sqrt(sum((node.position - rmp) ** 2)) < self.forcefield_range:
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force_vector = node.position - rmp
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full_force_vector = (force_vector / math.sqrt(sum(force_vector ** 2))) \
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* self.forcefield_range
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force_vector = full_force_vector - force_vector
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