This commit is contained in:
2021-09-07 07:19:23 +02:00
parent e112ce52e3
commit be4d8e0ff9
3 changed files with 4 additions and 7 deletions

View File

@@ -22,12 +22,13 @@ class RopeInteractiveDot:
if clicked:
for object_batch in self.scene.get_i_objects():
rmp = object_batch[1] # relative mouse position
for object_ in object_batch[0]:
if object_.__class__.__name__ == "Rope":
for node in object_.nodes:
if node.locked is False:
if math.sqrt(sum((node.position - self.position) ** 2)) < self.forcefield_range:
force_vector = node.position - self.position
if math.sqrt(sum((node.position - rmp) ** 2)) < self.forcefield_range:
force_vector = node.position - rmp
full_force_vector = (force_vector / math.sqrt(sum(force_vector ** 2))) \
* self.forcefield_range
force_vector = full_force_vector - force_vector