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@ -22,12 +22,13 @@ class RopeInteractiveDot:
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if clicked:
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if clicked:
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for object_batch in self.scene.get_i_objects():
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for object_batch in self.scene.get_i_objects():
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rmp = object_batch[1] # relative mouse position
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for object_ in object_batch[0]:
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for object_ in object_batch[0]:
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if object_.__class__.__name__ == "Rope":
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if object_.__class__.__name__ == "Rope":
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for node in object_.nodes:
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for node in object_.nodes:
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if node.locked is False:
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if node.locked is False:
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if math.sqrt(sum((node.position - self.position) ** 2)) < self.forcefield_range:
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if math.sqrt(sum((node.position - rmp) ** 2)) < self.forcefield_range:
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force_vector = node.position - self.position
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force_vector = node.position - rmp
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full_force_vector = (force_vector / math.sqrt(sum(force_vector ** 2))) \
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full_force_vector = (force_vector / math.sqrt(sum(force_vector ** 2))) \
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* self.forcefield_range
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* self.forcefield_range
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force_vector = full_force_vector - force_vector
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force_vector = full_force_vector - force_vector
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@ -2,7 +2,6 @@ from numpy import array as a
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from UI.Objects.Multiscene import Multiscene
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from UI.Objects.Multiscene import Multiscene
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from UI.Objects.nr_objects.Line import Line
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from UI.Objects.nr_objects.Line import Line
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from UI.Objects.nr_objects.controllable_objects.RopeInteractiveDot import RopeInteractiveDot
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from UI.Scenes.RopeScene import RopeScene
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from UI.Scenes.RopeScene import RopeScene
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@ -20,9 +19,6 @@ class RopeMultiscene(Multiscene):
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l0 = Line(a([200, 0]), a([200, 400]), 10, (255, 100, 100), self)
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l0 = Line(a([200, 0]), a([200, 400]), 10, (255, 100, 100), self)
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rd0 = RopeInteractiveDot(a([0, 0]), 10, (100, 255, 100), 20, 100, self)
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#self.nrc_objects.append(rd0)
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self.sort_objects(s0, s1, l0)
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self.sort_objects(s0, s1, l0)
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self.i = 0
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self.i = 0
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@ -11,7 +11,7 @@ import time
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screen_size = a([200, 500])
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screen_size = a([200, 500])
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scene = RopeMultiscene(screen_size)
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scene = RopeScene(screen_size)
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mouse_pos = [0, 0]
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mouse_pos = [0, 0]
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clicked = False
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clicked = False
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