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@ -22,12 +22,11 @@ class Multiscene(Scene):
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subscene.subscene_size = subscene.screen_size
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subscene.subscene_size = subscene.screen_size
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subscene.resize_screen(self.to_ints((self.matrix @ subscene.subscene_size).tolist()), True)
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subscene.resize_screen(self.to_ints((self.matrix @ subscene.subscene_size).tolist()), True)
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self.s = pygame.display.set_mode(self.screen_size)
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self.subscenes_prepared = True
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self.subscenes_prepared = True
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def light_update(self):
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def light_update(self):
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for subscene in self.subscenes:
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subscene.light_update()
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for object_ in self.l_objects:
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for object_ in self.l_objects:
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object_.update()
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object_.update()
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object_.blit()
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object_.blit()
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@ -1,5 +1,5 @@
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from UI.Objects.Multiscene import Multiscene
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from UI.Objects.Multiscene import Multiscene
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from UI.Scenes.BasicScene import BasicScene
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from UI.Scenes.Sample_Scenes.BasicScene import BasicScene
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from numpy import array as a
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from numpy import array as a
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from UI.Objects.nr_objects.Line import Line
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from UI.Objects.nr_objects.Line import Line
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43
UI/Scenes/Sample_Scenes/LuminousCircleEffectMultiscene.py
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43
UI/Scenes/Sample_Scenes/LuminousCircleEffectMultiscene.py
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@ -0,0 +1,43 @@
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from UI.Objects.Multiscene import Multiscene
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from UI.Objects.nr_objects.light_objects.LuminousCircleEffect import LuminousCircleEffect
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from UI.Scenes.Sample_Scenes.LuminousCircleEffectScene import LuminousCircleEffectScene
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from numpy import array as a
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from UI.Objects.nr_objects.Line import Line
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class LuminousCircleEffectMultiscene(Multiscene):
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def __init__(self, scene_size):
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self.s__size = [600, 400]
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super().__init__(self.s__size[0], self.s__size[1], scene_size)
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s0 = LuminousCircleEffectScene([200, 400])
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s1 = LuminousCircleEffectScene([400, 400])
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s1.position = a([200, 0])
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l0 = Line(a([200, 0]), a([200, 400]), 10, (255, 100, 100), self)
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lce0 = LuminousCircleEffect(a([200, 320]), 60, (255, 100, 100), self)
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self.sort_objects(s0, s1, l0, lce0)
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self.i = 0
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def progress(self):
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if self.i == 1:
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self.subscenes[0].subscene_size[0] += 1
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self.subscenes[1].subscene_size[0] -= 1
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self.subscenes[1].position[0] += 1
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self.nr_objects[0].a[0] += 1
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self.nr_objects[0].b[0] += 1
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self.l_objects[0].position[0] += 1
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self.resize_subscenes()
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self.i = 0
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else:
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self.i += 1
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@ -11,6 +11,6 @@ class LuminousCircleEffectScene(Scene):
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super().__init__(*s__size, screen_size, bg)
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super().__init__(*s__size, screen_size, bg)
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ce0 = LuminousCircleEffect(a([300, 200]), 100, (80, 120, 80), self, circles_n=600)
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lce0 = LuminousCircleEffect(a([300, 200]), 100, (80, 120, 80), self, circles_n=60)
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self.sort_objects(ce0)
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self.sort_objects(lce0)
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@ -1,5 +1,5 @@
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from UI.Objects.Multiscene import Multiscene
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from UI.Objects.Multiscene import Multiscene
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from UI.Scenes.BasicMultiscene import BasicMultiscene
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from UI.Scenes.Sample_Scenes.BasicMultiscene import BasicMultiscene
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from numpy import array as a
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from numpy import array as a
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from UI.Objects.nr_objects.Line import Line
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from UI.Objects.nr_objects.Line import Line
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@ -2,7 +2,7 @@ from numpy import array as a
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from UI.Objects.Multiscene import Multiscene
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from UI.Objects.Multiscene import Multiscene
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from UI.Objects.nr_objects.Line import Line
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from UI.Objects.nr_objects.Line import Line
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from UI.Scenes.RopeScene import RopeScene
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from UI.Scenes.Sample_Scenes.RopeScene import RopeScene
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class RopeMultiscene(Multiscene):
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class RopeMultiscene(Multiscene):
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@ -1,17 +1,18 @@
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from numpy import array as a
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from numpy import array as a
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import time
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import time
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from UI.Scenes.LuminousCircleEffectScene import LuminousCircleEffectScene
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from UI.Scenes.Sample_Scenes.LuminousCircleEffectMultiscene import LuminousCircleEffectMultiscene
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from UI.Scenes.Sample_Scenes.LuminousCircleEffectScene import LuminousCircleEffectScene
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screen_size = a([1000, 800])
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screen_size = a([1000, 800])
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scene = LuminousCircleEffectScene(screen_size)
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scene = LuminousCircleEffectMultiscene(screen_size)
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scene.update()
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scene.update()
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for i in range(400):
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for i in range(400):
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scene.update()
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scene.light_update()
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scene.save(f"Render/{i}.png", screen_size)
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time.sleep(0.05)
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time.sleep(0.05)
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12
UI/main.py
12
UI/main.py
@ -1,17 +1,15 @@
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import pygame.mouse
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import pygame.mouse
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from UI.Scenes.BasicScene import BasicScene
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from UI.Scenes.Sample_Scenes.BasicMultiscene import BasicMultiscene
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from UI.Scenes.BasicMultiscene import BasicMultiscene
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from UI.Scenes.Sample_Scenes.BasicScene import BasicScene
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from UI.Scenes.MultisceneInMultiscene import MultisceneInMultiscene
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from UI.Scenes.Sample_Scenes.LuminousCircleEffectMultiscene import LuminousCircleEffectMultiscene
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from UI.Scenes.RopeScene import RopeScene
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from UI.Scenes.Sample_Scenes.LuminousCircleEffectScene import LuminousCircleEffectScene
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from UI.Scenes.RopeMultiscene import RopeMultiscene
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from UI.Scenes.LuminousCircleEffectScene import LuminousCircleEffectScene
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from numpy import array as a
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from numpy import array as a
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import time
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import time
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screen_size = a([200, 500])
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screen_size = a([200, 500])
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scene = LuminousCircleEffectScene(screen_size)
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scene = LuminousCircleEffectMultiscene(screen_size)
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mouse_pos = [0, 0]
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mouse_pos = [0, 0]
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clicked = False
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clicked = False
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