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@@ -3,6 +3,9 @@ import pygame
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class RopeInteractiveDot:
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object_type = "nr_c"
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def __init__(self, position, r, color, force, forcefield_range, scene):
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self.position = position
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self.r = r
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@@ -25,7 +28,8 @@ class RopeInteractiveDot:
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if node.locked is False:
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if math.sqrt(sum((node.position - self.position) ** 2)) < self.forcefield_range:
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force_vector = node.position - self.position
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full_force_vector = (force_vector / math.sqrt(sum(force_vector ** 2))) * self.forcefield_range
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full_force_vector = (force_vector / math.sqrt(sum(force_vector ** 2))) \
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* self.forcefield_range
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force_vector = full_force_vector - force_vector
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force_vector /= self.forcefield_range / self.force
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