import copy import math import pygame from numpy import array as a from UI.Objects.Scene import Scene class Multiscene(Scene): object_type = "multiscene" def __init__(self, width: float, height: float, scene_size: a): super().__init__(width, height, scene_size) self.subscenes = [] self.subscenes_prepared = False def prepare_subscenes(self): for subscene in self.subscenes: subscene.multiscene = self subscene.subscene_size = subscene.screen_size subscene.resize_screen(self.to_ints((self.matrix @ subscene.subscene_size).tolist()), True) self.subscenes_prepared = True def light_update(self): for subscene in self.subscenes: subscene.light_update() for object_ in self.l_objects: object_.update() object_.blit() pygame.display.update() def update(self): if self.subscenes_prepared is False: self.prepare_subscenes() self.s_.fill(self.bg) for object_ in self.l_objects: object_.update() for object_ in self.r_objects: object_.blit() rs = pygame.transform.scale(self.s_, self.screen_size) self.s.blit(rs, [0, 0]) for scene in self.subscenes: scene.blit() for object_ in self.nr_objects: object_.blit() for object_ in self.d_objects: object_.progress() for object_ in self.c_objects: object_.input(self.mouse_pos, self.clicked) pygame.display.update() def resize_screen(self, new_screen_size, subscene=False): if self.subscenes_prepared is False: self.prepare_subscenes() self.screen_size = a(new_screen_size) self.matrix = a([ [new_screen_size[0] / self.width, 0], [0, new_screen_size[1] / self.height] ]) self.inverse_matrix = a([ [1 / self.matrix[0, 0], 0], [0, 1 / self.matrix[1, 1]] ]) self.pd = abs(self.matrix[0, 0] * self.matrix[1, 1]) # positive determinant self.pd_ = math.sqrt(self.pd) if subscene is False: self.s = pygame.display.set_mode(new_screen_size) else: self.s = pygame.Surface(new_screen_size) self.resize_subscenes() def update_mouse_events(self, mouse_pos, clicked): mouse_pos = a(mouse_pos) self.mouse_pos = self.inverse_matrix @ mouse_pos self.clicked = clicked for subscene in self.subscenes: subscene.mouse_pos = (subscene.inverse_matrix @ (mouse_pos - (self.matrix @ subscene.position))) subscene.clicked = clicked def progress(self): self.progress_subscenes() def resize_subscenes(self): for subscene in self.subscenes: subscene.resize_screen(self.to_ints((self.matrix @ subscene.subscene_size).tolist()), True) def progress_subscenes(self): for subscene in self.subscenes: subscene.progress() def get_i_objects(self): i_objects = [[copy.copy(self.i_objects), self.mouse_pos]] for subscene in self.subscenes: i_objects += subscene.get_i_objects() return i_objects @staticmethod def to_ints(iterable): for i in range(len(iterable)): iterable[i] = int(iterable[i]) return iterable