from numpy import array as a import numpy as np import pygame import copy class Image: object_type = "nr" def __init__(self, center, scalar, path, scene): self.center = center self.scalar = scalar self.path = path self.scene = scene self.pd_ = self.scene.pd_ self.image = pygame.image.load(self.path).convert() self.image = pygame.transform.scale(self.image, self.to_ints((a(self.image.get_size()) * self.scalar).tolist())) self.size = a(self.image.get_size(), dtype=np.float64) self.sides_ratio = self.size[0] / self.size[1] self.rescaled_size = copy.copy(self.size) if self.scene.matrix[1, 1] - self.scene.matrix[0, 0] / self.sides_ratio >= 0: self.rescaled_size *= self.scene.matrix[0, 0] else: self.rescaled_size *= self.scene.matrix[1, 1] self.rescaled_image = pygame.transform.scale(self.image, self.to_ints((self.size * self.pd_).tolist())) def blit(self): if self.pd_ != self.scene.pd_: self.pd_ = self.scene.pd_ self.rescaled_size = copy.copy(self.size) if self.scene.matrix[1, 1] - self.scene.matrix[0, 0] / self.sides_ratio >= 0: self.rescaled_size *= self.scene.matrix[0, 0] else: self.rescaled_size *= self.scene.matrix[1, 1] self.rescaled_image = pygame.transform.scale(self.image, self.to_ints((self.size * self.pd_).tolist())) self.scene.s.blit(self.rescaled_image, self.scene.matrix @ self.center) @staticmethod def to_ints(iterable): for i in range(len(iterable)): iterable[i] = int(iterable[i]) return iterable