import pygame from pygame.locals import * import math import numpy as np import random import time import json import os import sys import copy from board import Board # basic config pygame.mixer.pre_init(48000, -16, 2, 512) pygame.init() pygame.mixer.set_num_channels(16) available = pygame.font.get_fonts() monitor_size = [pygame.display.Info().current_w, pygame.display.Info().current_h] font = pygame.font.SysFont('calibri', 60, True) small_font = pygame.font.SysFont('calibri', 40, True) tiny_font = pygame.font.SysFont('calibri', 20, True) Window_size = [1200, 800] Default_size = Window_size screen = pygame.display.set_mode(Window_size) display = pygame.Surface(Window_size) pygame.display.set_caption("School_board") pygame.display.set_icon(pygame.image.load("logo.png").convert()) clock = pygame.time.Clock() Win_size = Window_size alive = True board = Board(Window_size, pygame.image.load("board_bg.png")) while alive: board.draw_bg(display) # event loop for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit(0) # keydown elif event.type == KEYDOWN: if event.key == K_ESCAPE: pygame.quit() sys.exit(0) elif event.key == K_f: board.fs = not board.fs if board.fs is False: Win_size = Default_size screen = pygame.display.set_mode(Win_size) board.dp = [0, 0] else: screen = pygame.display.set_mode(monitor_size, pygame.FULLSCREEN) d = screen ratio = [Default_size[1] / Default_size[0], Default_size[0] / Default_size[1]] # u chose width or height here if Default_size[0] > Default_size[1]: Win_size = [d.get_width(), int(d.get_width() * ratio[0])] d = d.get_height() dd = Win_size[1] else: Win_size = [int(d.get_height() * ratio[1]), d.get_height()] d = pygame.display.get_surface().get_width() dd = Win_size[0] board.dp[0] = (d - dd) / 2 screen = screen # basic loop config screen.blit(pygame.transform.scale(display, Win_size), board.dp) pygame.display.update() clock.tick(10)