import pygame.draw from rounded_rect import draw_rounded_rect class Board: def __init__(self, size, bg_image): self.fs = False self.dp = [0, 0] self.bg_image = bg_image self.size = size self.width = size[0] self.height = size[1] self.width_fifth = self.width / 5 self.small_size_fraction = sum(self.size) / 60 self.mid_width = self.width - self.width_fifth - 2 * self.small_size_fraction self.height_sixth = self.height / 6 self.transparent_objects_color = (237, 237, 250) def draw_bg(self, display): # drawing left rect pygame.draw.rect(display, (49, 49, 54), pygame.Rect(0, 0, self.width_fifth, self.height)) # drawing bg image display.blit(self.bg_image, [self.width_fifth, 0]) # drawing top and bottom rect surf = pygame.Surface(self.size) surf.fill((0, 0, 0)) draw_rounded_rect(surf, pygame.Rect(self.width_fifth + self.small_size_fraction, self.small_size_fraction, self.mid_width, 100), self.transparent_objects_color, int(self.height / 20)) pygame.draw.rect(surf, self.transparent_objects_color, pygame.Rect(self.width_fifth, self.height - self.height_sixth, self.width, self.height_sixth)) surf.set_colorkey((0, 0, 0)) surf.set_alpha(100) display.blit(surf, [0, 0])