Info_edupage/UI/Objects/Scene.py
2021-09-02 22:25:45 +02:00

55 lines
1.5 KiB
Python

import pygame.transform
from Objects.Screen import Screen
from numpy import array as a
class Scene(Screen):
def __init__(self, width: float, height: float, scene_size: a, bg=(60, 60, 60)):
super().__init__(width, height, scene_size)
self.bg = bg
self.r_objects = [] # resizable Objects
self.nr_objects = [] # non-rescalable Objects
self.nrd_objects = [] # non-rescalable dynamic Objects
self.nrc_objects = [] # non-rescalable controllable Objects
self.position = a([0, 0])
self.multiscene = None
self.mouse_pos = a([0, 0])
self.clicked = False
def update(self):
self.s_.fill(self.bg)
for object_ in self.r_objects:
object_.blit()
rs = pygame.transform.scale(self.s_, self.screen_size)
self.s.blit(rs, [0, 0])
for object_ in self.nr_objects:
object_.blit()
for object_ in self.nrd_objects:
object_.blit()
object_.progress()
for object_ in self.nrc_objects:
object_.blit()
object_.input(self.mouse_pos, self.clicked)
pygame.display.update()
def update_mouse_events(self, mouse_pos, clicked):
self.mouse_pos = self.inverse_matrix @ a(mouse_pos)
self.clicked = clicked
def blit(self):
self.update()
self.multiscene.s.blit(self.s, self.multiscene.matrix @ self.position)
def progress(self):
pass