52 lines
2.3 KiB
Python
52 lines
2.3 KiB
Python
import pygame.gfxdraw
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def draw_rounded_rect(surface, rect, color, corner_radius):
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if rect.width < 2 * corner_radius or rect.height < 2 * corner_radius:
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raise ValueError(f"Both height (rect.height) and width (rect.width) must be > 2 * corner radius ({corner_radius})")
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# need to use anti aliasing circle drawing routines to smooth the corners
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pygame.gfxdraw.aacircle(surface, rect.left+corner_radius, rect.top+corner_radius, corner_radius, color)
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pygame.gfxdraw.aacircle(surface, rect.right-corner_radius-1, rect.top+corner_radius, corner_radius, color)
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pygame.gfxdraw.aacircle(surface, rect.left+corner_radius, rect.bottom-corner_radius-1, corner_radius, color)
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pygame.gfxdraw.aacircle(surface, rect.right-corner_radius-1, rect.bottom-corner_radius-1, corner_radius, color)
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pygame.gfxdraw.filled_circle(surface, rect.left+corner_radius, rect.top+corner_radius, corner_radius, color)
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pygame.gfxdraw.filled_circle(surface, rect.right-corner_radius-1, rect.top+corner_radius, corner_radius, color)
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pygame.gfxdraw.filled_circle(surface, rect.left+corner_radius, rect.bottom-corner_radius-1, corner_radius, color)
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pygame.gfxdraw.filled_circle(surface, rect.right-corner_radius-1, rect.bottom-corner_radius-1, corner_radius, color)
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rect_tmp = pygame.Rect(rect)
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rect_tmp.width -= 2 * corner_radius
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rect_tmp.center = rect.center
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pygame.draw.rect(surface, color, rect_tmp)
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rect_tmp.width = rect.width
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rect_tmp.height -= 2 * corner_radius
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rect_tmp.center = rect.center
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pygame.draw.rect(surface, color, rect_tmp)
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def draw_bordered_rounded_rect(surface, rect, color, border_color, corner_radius, border_thickness):
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if corner_radius < 0:
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raise ValueError(f"border radius ({corner_radius}) must be >= 0")
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rect_tmp = pygame.Rect(rect)
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center = rect_tmp.center
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if border_thickness:
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if corner_radius <= 0:
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pygame.draw.rect(surface, border_color, rect_tmp)
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else:
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draw_rounded_rect(surface, rect_tmp, border_color, corner_radius)
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rect_tmp.inflate_ip(-2*border_thickness, -2*border_thickness)
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inner_radius = corner_radius - border_thickness + 1
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else:
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inner_radius = corner_radius
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if inner_radius <= 0:
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pygame.draw.rect(surface, color, rect_tmp)
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else:
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draw_rounded_rect(surface, rect_tmp, color, inner_radius) |