KawaiiFont/AnimeFont/main.py

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Python
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2022-04-26 16:27:16 +02:00
import string
import pygame
import os
pygame.init() # initiate pygame
pygame.display.set_caption('Pygame') # set the window name
letter_height = 80
WINDOW_SIZE = (1, 0) # set up window size
screen = pygame.display.set_mode(WINDOW_SIZE, 0, 32) # initiate screen
def filter_text(text):
t = list(map(lambda s: s.lower(), [s for s in text]))
i_to_r = []
for i, letter in enumerate(t):
if letter not in string.ascii_lowercase + " ":
i_to_r.append(i)
load = 0
for i in i_to_r:
del t[i - load]
load += 1
return "".join(t)
def get_letters(letter_height, path=None):
letters = {letter.split(".")[0]: pygame.image.load(path + letter).convert() for letter in os.listdir(path)
if (letter.endswith(".png") or letter.endswith(".jpg")) and "-" not in letter}
for key, letter in letters.items():
s = letter.get_width() / letter.get_height()
letters[key] = pygame.transform.scale(letters[key], (int(letter_height * s), letter_height))
return letters
def get_word_length(word, letters):
return sum([letters[letter].get_width() for letter in word])
def get_image(text, letters, letter_height, bg=(54, 57, 63)):
text = filter_text(text)
t = text.split(" ")
word_lengths = list(map(lambda x: get_word_length(x, letters), t))
max_length = max(word_lengths)
if len(word_lengths) > 3:
max_length *= 2
lines = 1
cl = 0
i = 0
# getting image size
for w, l in zip(t, word_lengths):
if cl + l > max_length:
cl = l
lines += 1
else:
cl += l
if i != len(t) - 1:
if cl + (letter_height * 0.5) > max_length:
cl = 0
lines += 1
else:
cl += (letter_height * 0.5)
i += 1
# creating surface
sur = pygame.Surface((max_length, lines * letter_height))
sur.fill(bg)
# rendering text onto surface
pos = [0, 0]
i = 0
for w, l in zip(t, word_lengths):
if pos[0] + l > max_length:
pos[0] = 0
pos[1] += letter_height
for letter in w:
sur.blit(letters[letter], pos)
pos[0] += letters[letter].get_width()
else:
for letter in w:
sur.blit(letters[letter], pos)
pos[0] += letters[letter].get_width()
if i != len(t) - 1:
if pos[0] + (letter_height * 0.5) > max_length:
pos[0] = 0
pos[1] += letter_height
else:
pos[0] += (letter_height * 0.5)
i += 1
return sur