testss
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using System.IO;
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using UnityEngine;
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namespace AnimationImporter
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{
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[System.Serializable]
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public class AssetTargetLocation
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{
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[SerializeField]
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private AssetTargetLocationType _locationType;
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public AssetTargetLocationType locationType
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{
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get { return _locationType; }
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set { _locationType = value; }
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}
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[SerializeField]
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private string _globalDirectory = "Assets";
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public string globalDirectory
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{
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get { return _globalDirectory; }
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set { _globalDirectory = value; }
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}
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private string _subDirectoryName;
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public string subDirectoryName
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{
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get {return _subDirectoryName; }
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}
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// ================================================================================
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// constructor
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// --------------------------------------------------------------------------------
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public AssetTargetLocation(AssetTargetLocationType type, string subFolderName) : this(type)
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{
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_subDirectoryName = subFolderName;
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}
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public AssetTargetLocation(AssetTargetLocationType type)
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{
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locationType = type;
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}
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// ================================================================================
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// public methods
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// --------------------------------------------------------------------------------
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public string GetAndEnsureTargetDirectory(string assetDirectory)
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{
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string directory = GetTargetDirectory(assetDirectory);
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if (!Directory.Exists(directory))
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{
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Directory.CreateDirectory(directory);
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}
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return directory;
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}
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public string GetTargetDirectory(string assetDirectory)
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{
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if (locationType == AssetTargetLocationType.GlobalDirectory)
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{
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return globalDirectory;
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}
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else if (locationType == AssetTargetLocationType.SubDirectory)
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{
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return Path.Combine(assetDirectory, subDirectoryName);
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}
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return assetDirectory;
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}
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}
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}
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