testss
This commit is contained in:
79
Assets/AnimationImporter/Editor/Config/SpriteNaming.cs
Normal file
79
Assets/AnimationImporter/Editor/Config/SpriteNaming.cs
Normal file
@@ -0,0 +1,79 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace AnimationImporter
|
||||
{
|
||||
public enum SpriteNamingScheme : int
|
||||
{
|
||||
Classic, // hero 0
|
||||
FileAnimationZero, // hero_idle_0, ...
|
||||
FileAnimationOne, // hero_idle_1, ...
|
||||
AnimationZero, // idle_0, ...
|
||||
AnimationOne // idle_1, ...
|
||||
}
|
||||
|
||||
public static class SpriteNaming
|
||||
{
|
||||
private static int[] _namingSchemesValues = null;
|
||||
public static int[] namingSchemesValues
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_namingSchemesValues == null)
|
||||
{
|
||||
InitNamingLists();
|
||||
}
|
||||
|
||||
return _namingSchemesValues;
|
||||
}
|
||||
}
|
||||
|
||||
private static string[] _namingSchemesDisplayValues = null;
|
||||
public static string[] namingSchemesDisplayValues
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_namingSchemesDisplayValues == null)
|
||||
{
|
||||
InitNamingLists();
|
||||
}
|
||||
|
||||
return _namingSchemesDisplayValues;
|
||||
}
|
||||
}
|
||||
|
||||
private static void InitNamingLists()
|
||||
{
|
||||
var allNamingSchemes = Enum.GetValues(typeof(SpriteNamingScheme));
|
||||
|
||||
_namingSchemesValues = new int[allNamingSchemes.Length];
|
||||
_namingSchemesDisplayValues = new string[allNamingSchemes.Length];
|
||||
|
||||
for (int i = 0; i < allNamingSchemes.Length; i++)
|
||||
{
|
||||
SpriteNamingScheme namingScheme = (SpriteNamingScheme)allNamingSchemes.GetValue(i);
|
||||
_namingSchemesValues[i] = (int)namingScheme;
|
||||
_namingSchemesDisplayValues[i] = namingScheme.ToDisplayString();
|
||||
}
|
||||
}
|
||||
|
||||
private static string ToDisplayString(this SpriteNamingScheme namingScheme)
|
||||
{
|
||||
switch (namingScheme)
|
||||
{
|
||||
case SpriteNamingScheme.Classic:
|
||||
return "hero 0, hero 1, ... (Default)";
|
||||
case SpriteNamingScheme.FileAnimationZero:
|
||||
return "hero_idle_0, hero_idle_1, ...";
|
||||
case SpriteNamingScheme.FileAnimationOne:
|
||||
return "hero_idle_1, hero_idle_2, ...";
|
||||
case SpriteNamingScheme.AnimationZero:
|
||||
return "idle_0, idle_1, ...";
|
||||
case SpriteNamingScheme.AnimationOne:
|
||||
return "idle_1, idle_2, ...";
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user