testss
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using System;
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using UnityEngine;
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namespace UnityEditor.U2D.Animation
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{
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internal class UnselectTool<T>
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{
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private Unselector<T> m_Unselector = new Unselector<T>();
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public ICacheUndo cacheUndo { get; set; }
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public ISelection<T> selection
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{
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get { return m_Unselector.selection; }
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set { m_Unselector.selection = value; }
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}
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public Action onUnselect = () => {};
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public void OnGUI()
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{
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Debug.Assert(cacheUndo != null);
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Debug.Assert(selection != null);
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var e = Event.current;
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if (selection.Count > 0 && e.type == EventType.MouseDown && e.button == 1 && !e.alt)
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{
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cacheUndo.BeginUndoOperation(TextContent.clearSelection);
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m_Unselector.Select();
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e.Use();
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onUnselect.Invoke();
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}
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}
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}
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}
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