testss
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using System;
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using UnityEngine;
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namespace UnityEditor.U2D.Animation
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{
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[Serializable]
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internal class BoneSelection : SerializableSelection<BoneCache>, IBoneSelection
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{
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protected override BoneCache GetInvalidElement() { return null; }
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public BoneCache root
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{
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get { return activeElement.FindRoot<BoneCache>(elements); }
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}
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public BoneCache[] roots
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{
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get { return elements.FindRoots<BoneCache>(); }
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}
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}
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}
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