testss
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using UnityEngine;
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using System;
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namespace UnityEditor.U2D.Animation
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{
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[Serializable]
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internal class Vertex2D
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{
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public Vector2 position
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{
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get { return m_Position; }
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set { m_Position = value; }
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}
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public EditableBoneWeight editableBoneWeight
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{
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get { return m_EditableBoneWeight; }
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set { m_EditableBoneWeight = value; }
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}
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public Vertex2D(Vector2 position)
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{
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m_Position = position;
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m_EditableBoneWeight = EditableBoneWeightUtility.CreateFromBoneWeight(new BoneWeight());
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}
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public Vertex2D(Vector2 position, BoneWeight weights)
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{
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m_Position = position;
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m_EditableBoneWeight = EditableBoneWeightUtility.CreateFromBoneWeight(weights);
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}
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[SerializeField]
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Vector2 m_Position;
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[SerializeField]
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EditableBoneWeight m_EditableBoneWeight;
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}
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}
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