testss
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace UnityEditor.U2D.Animation
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{
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/// <summary>
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/// Structure that defines a Sprite Library Category Label
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/// </summary>
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[Serializable]
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public struct SpriteCategoryLabel
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{
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[SerializeField]
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string m_Name;
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[SerializeField]
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string m_SpriteId;
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/// <summary>
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/// Get and set the name for the Sprite label
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/// </summary>
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public string name
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{
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get { return m_Name; }
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set { m_Name = value; }
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}
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/// <summary>
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/// Get and set the Sprite Id.
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/// </summary>
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public string spriteId
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{
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get { return m_SpriteId; }
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set { m_SpriteId = value; }
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}
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}
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/// <summary>
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/// Structure that defines a Sprite Library Category.
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/// </summary>
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[Serializable]
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public struct SpriteCategory
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{
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[SerializeField]
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[FormerlySerializedAs("name")]
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string m_Name;
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[SerializeField]
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List<SpriteCategoryLabel> m_Labels;
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/// <summary>
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/// Get and set the name for the Sprite Category
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/// </summary>
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public string name
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{
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get { return m_Name; }
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set { m_Name = value; }
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}
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/// <summary>
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/// Get and set the Sprites registered to this category.
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/// </summary>
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public List<SpriteCategoryLabel> labels
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{
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get { return m_Labels; }
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set { m_Labels = value; }
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}
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}
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/// <summary>
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/// A structure to hold a collection of SpriteCategory
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/// </summary>
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[Serializable]
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public struct SpriteCategoryList
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{
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[SerializeField]
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[FormerlySerializedAs("categories")]
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List<SpriteCategory> m_Categories;
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/// <summary>
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/// Get or set the a list of SpriteCategory
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/// </summary>
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public List<SpriteCategory> categories
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{
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get { return m_Categories; }
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set { m_Categories = value; }
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}
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}
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/// <summary>An interface that allows Sprite Editor Modules to edit Sprite Library data for user custom importer.</summary>
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/// <remarks>Implement this interface for [[ScriptedImporter]] to leverage on Sprite Editor Modules to edit Sprite Library data.</remarks>
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[Obsolete("The interface is no longer used")]
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public interface ISpriteLibDataProvider
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{
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/// <summary>
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/// Returns the SpriteCategoryList structure that represents the Sprite Library data.
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/// </summary>
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/// <returns>SpriteCategoryList data</returns>
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SpriteCategoryList GetSpriteCategoryList();
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/// <summary>
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/// Sets the SpriteCategoryList structure that represents the Sprite Library data to the data provider
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/// </summary>
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/// <param name="spriteCategoryList">Data to set</param>
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void SetSpriteCategoryList(SpriteCategoryList spriteCategoryList);
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}
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}
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