testss
This commit is contained in:
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using System;
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using System.Linq;
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using System.Collections.Generic;
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using UnityEditorInternal;
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using UnityEngine;
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using UnityEngine.U2D.Animation;
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namespace UnityEditor.U2D.Animation
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{
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internal class SpriteLibraryDataInspector
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{
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class Style
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{
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public GUIContent duplicateWarningText = EditorGUIUtility.TrTextContent("Duplicate name found or name hash clashes. Please use a different name");
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public GUIContent duplicateWarning;
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public int lineSpacing = 3;
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public int spriteGridSize = 64;
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public float gridPadding = EditorGUIUtility.standardVerticalSpacing * 2;
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public int gridHeaderSize = 20;
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public int gridFooterSize = 20;
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public float gridHeight;
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public Vector2 gridSize;
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public GUIStyle footerBackground;
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public GUIStyle boxBackground;
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public GUIStyle preButton;
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public GUIStyle headerBackground;
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public GUIStyle gridList;
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public GUIContent iconToolbarPlus = EditorGUIUtility.TrIconContent("Toolbar Plus", "Add to list");
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public GUIContent iconToolbarMinus = EditorGUIUtility.TrIconContent("Toolbar Minus", "Remove selection or last element from list");
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public GUIContent overrideIcon = EditorGUIUtility.TrIconContent("PrefabOverlayAdded Icon");
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public string newCategoryText = L10n.Tr("New Category");
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public string categoryLabel = L10n.Tr("Category");
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public float categoryElementHeight;
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public float categoryTextFieldHeight;
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public string newEntryText = L10n.Tr("Entry");
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public float categoryLabelWidth = 100;
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public Style()
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{
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gridSize = new Vector2(spriteGridSize + gridPadding * 2,
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spriteGridSize + lineSpacing + EditorGUIUtility.singleLineHeight + gridPadding * 2);
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duplicateWarning = EditorGUIUtility.TrIconContent("console.warnicon.sml", duplicateWarningText.text);
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gridHeight = gridSize.y +gridPadding + gridFooterSize;
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categoryTextFieldHeight = EditorGUIUtility.singleLineHeight + lineSpacing;
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categoryElementHeight = gridHeight + categoryTextFieldHeight + gridHeaderSize;
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}
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public void InitStyle(Event currentEvent)
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{
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if (footerBackground == null && currentEvent.type == EventType.Repaint)
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{
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footerBackground = "RL Footer";
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boxBackground = "RL Background";
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preButton = "RL FooterButton";
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headerBackground = "RL Header";
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gridList = "GridList";
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}
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}
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}
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class SpriteCategoryGridState
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{
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public Vector2 scrollPos;
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public int selectedIndex;
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public static SpriteCategoryGridState Default =>
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new SpriteCategoryGridState()
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{
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scrollPos = Vector2.zero,
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selectedIndex = 0
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};
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}
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private Style m_Style;
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private SerializedProperty m_Library;
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private List<SpriteCategoryGridState> m_GridStates = new List<SpriteCategoryGridState>();
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private ReorderableList m_LabelReorderableList;
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public SpriteLibraryDataInspector(SerializedObject so,
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SerializedProperty library)
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{
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m_Style = new Style();
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m_Library = library;
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m_LabelReorderableList = new ReorderableList(so, library, true, false,
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true, true);
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m_LabelReorderableList.drawElementCallback = DrawElement;
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m_LabelReorderableList.elementHeight = m_Style.categoryTextFieldHeight;
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m_LabelReorderableList.elementHeightCallback = delegate(int index) { return m_Style.categoryElementHeight; };
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m_LabelReorderableList.onAddCallback = OnAddCallback;
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m_LabelReorderableList.onCanRemoveCallback = OnCanRemoveCallback;
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}
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public static void UpdateLibraryWithNewMainLibrary(SpriteLibraryAsset spriteLib, SerializedProperty library)
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{
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var emptyStringArray = new string[0];
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var categories = spriteLib != null ? spriteLib.GetCategoryNames() : emptyStringArray;
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// populate new primary
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int newCatgoryIndex = 0;
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foreach (var newCategory in categories)
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{
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SerializedProperty existingCategory = null;
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if (library.arraySize > 0)
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{
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var cat = library.GetArrayElementAtIndex(0);
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for (int i = 0; i < library.arraySize; ++i)
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{
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if (cat.FindPropertyRelative(SpriteLibraryPropertyString.name).stringValue == newCategory)
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{
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existingCategory = cat;
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if(i != newCatgoryIndex)
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library.MoveArrayElement(i, newCatgoryIndex);
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break;
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}
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cat.Next(false);
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}
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}
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if (existingCategory != null)
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{
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if(!existingCategory.FindPropertyRelative(SpriteLibraryPropertyString.fromMain).boolValue)
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existingCategory.FindPropertyRelative(SpriteLibraryPropertyString.fromMain).boolValue = true;
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}
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else
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{
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library.InsertArrayElementAtIndex(newCatgoryIndex);
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existingCategory = library.GetArrayElementAtIndex(newCatgoryIndex);
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existingCategory.FindPropertyRelative(SpriteLibraryPropertyString.fromMain).boolValue = true;
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existingCategory.FindPropertyRelative(SpriteLibraryPropertyString.name).stringValue = newCategory;
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existingCategory.FindPropertyRelative(SpriteLibraryPropertyString.overrideEntryCount).intValue = 0;
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existingCategory.FindPropertyRelative(SpriteLibraryPropertyString.overrideEntries).arraySize = 0;
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}
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newCatgoryIndex++;
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var newEntries = spriteLib.GetCategoryLabelNames(newCategory);
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var entries = existingCategory.FindPropertyRelative(SpriteLibraryPropertyString.overrideEntries);
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int newEntryIndex = 0;
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foreach (var newEntry in newEntries)
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{
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SerializedProperty cacheEntry = null;
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if (entries.arraySize > 0)
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{
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var ent = entries.GetArrayElementAtIndex(0);
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for (int j = 0; j < entries.arraySize; ++j)
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{
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if (ent.FindPropertyRelative(SpriteLibraryPropertyString.name).stringValue == newEntry)
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{
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cacheEntry = ent;
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if(j != newEntryIndex)
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entries.MoveArrayElement(j, newEntryIndex);
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break;
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}
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ent.Next(false);
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}
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}
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var mainSprite = spriteLib.GetSprite(newCategory, newEntry);
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if (cacheEntry == null)
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{
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entries.InsertArrayElementAtIndex(newEntryIndex);
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cacheEntry = entries.GetArrayElementAtIndex(newEntryIndex);
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cacheEntry.FindPropertyRelative(SpriteLibraryPropertyString.name).stringValue = newEntry;
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cacheEntry.FindPropertyRelative(SpriteLibraryPropertyString.spriteOverride)
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.objectReferenceValue = mainSprite;
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}
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++newEntryIndex;
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if(!cacheEntry.FindPropertyRelative(SpriteLibraryPropertyString.fromMain).boolValue)
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cacheEntry.FindPropertyRelative(SpriteLibraryPropertyString.fromMain).boolValue = true;
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if(cacheEntry.FindPropertyRelative(SpriteLibraryPropertyString.sprite).objectReferenceValue != mainSprite)
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cacheEntry.FindPropertyRelative(SpriteLibraryPropertyString.sprite).objectReferenceValue = mainSprite;
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}
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}
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// Remove any library or entry that is not in primary and not overridden
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for (int i = 0; i < library.arraySize; ++i)
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{
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var categoryProperty = library.GetArrayElementAtIndex(i);
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var categoryEntriesProperty = categoryProperty.FindPropertyRelative(SpriteLibraryPropertyString.overrideEntries);
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var categoryFromMainProperty = categoryProperty.FindPropertyRelative(SpriteLibraryPropertyString.fromMain);
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var categoryName = categoryProperty.FindPropertyRelative(SpriteLibraryPropertyString.name).stringValue;
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var categoryInPrimary = categories.Contains(categoryName);
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var entriesInPrimary = categoryInPrimary ? spriteLib.GetCategoryLabelNames(categoryName) : emptyStringArray;
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var categoryOverride = 0;
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for (int j = 0; j < categoryEntriesProperty.arraySize; ++j)
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{
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var entry = categoryEntriesProperty.GetArrayElementAtIndex(j);
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var entryName = entry.FindPropertyRelative(SpriteLibraryPropertyString.name).stringValue;
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var entryInPrimary = entriesInPrimary.Contains(entryName);
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var entryFromMainProperty = entry.FindPropertyRelative(SpriteLibraryPropertyString.fromMain);
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var overrideSpriteProperty = entry.FindPropertyRelative(SpriteLibraryPropertyString.spriteOverride);
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var spriteProperty = entry.FindPropertyRelative(SpriteLibraryPropertyString.sprite);
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if (!entryInPrimary)
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{
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// Entry no longer in new primary.
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// Check for override and set it to us
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if (entryFromMainProperty.boolValue)
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{
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if (overrideSpriteProperty.objectReferenceValue == spriteProperty.objectReferenceValue)
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{
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categoryEntriesProperty.DeleteArrayElementAtIndex(j);
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--j;
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continue;
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}
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}
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if(entryFromMainProperty.boolValue)
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entryFromMainProperty.boolValue = false;
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if(spriteProperty.objectReferenceValue != overrideSpriteProperty.objectReferenceValue)
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spriteProperty.objectReferenceValue = overrideSpriteProperty.objectReferenceValue;
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++categoryOverride;
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}
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else
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{
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// Check if sprite has been override
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if(spriteProperty.objectReferenceValue != overrideSpriteProperty.objectReferenceValue)
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++categoryOverride;
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}
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}
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if (!categoryInPrimary && categoryEntriesProperty.arraySize == 0 && categoryFromMainProperty.boolValue)
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{
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library.DeleteArrayElementAtIndex(i);
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--i;
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continue;
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}
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// since there is override, and we removed the main. This category now
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// belows to the library
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if (!categoryInPrimary)
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{
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if(categoryFromMainProperty.boolValue)
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categoryFromMainProperty.boolValue = false;
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}
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else
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{
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if(categoryProperty.FindPropertyRelative(SpriteLibraryPropertyString.overrideEntryCount).intValue != categoryOverride)
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categoryProperty.FindPropertyRelative(SpriteLibraryPropertyString.overrideEntryCount).intValue = categoryOverride;
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}
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}
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}
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public void OnGUI()
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{
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m_Style.InitStyle(Event.current);
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m_LabelReorderableList.DoLayoutList();
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HandleCategoryCreateSpriteDragAndDrop();
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}
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void HandleCategoryCreateSpriteDragAndDrop()
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{
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bool dragAccepted = false;
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switch (Event.current.type)
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{
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case EventType.DragPerform:
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foreach (var obj in DragAndDrop.objectReferences)
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{
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if (obj is Sprite || obj is Texture2D)
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{
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dragAccepted = true;
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}
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}
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if (dragAccepted)
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{
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DragAndDrop.AcceptDrag();
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foreach (var obj in DragAndDrop.objectReferences)
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{
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if (obj is Sprite)
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{
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var category = AddCategory(obj.name, false);
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AddSpriteToCategory(category, (Sprite)obj);
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}
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else if (obj is Texture2D)
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{
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var sprites = AssetDatabase.LoadAllAssetsAtPath(AssetDatabase.GetAssetPath(obj))
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.Where(x => x is Sprite);
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foreach (var s in sprites)
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{
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var category = AddCategory(s.name, false);
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AddSpriteToCategory(category, (Sprite)s);
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}
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}
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}
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}
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Event.current.Use();
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break;
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case EventType.DragUpdated:
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if (DragAndDrop.objectReferences.Count(x => x is Sprite || x is Texture2D) > 0)
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DragAndDrop.visualMode = DragAndDropVisualMode.Copy;
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else
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DragAndDrop.visualMode = DragAndDropVisualMode.Rejected;
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Event.current.Use();
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break;
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}
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}
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SerializedProperty IsCategoryNameInUsed(string name)
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{
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if (m_Library.arraySize == 0)
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return null;
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var nameHash = SpriteLibraryAsset.GetStringHash(name);
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var sp = m_Library.GetArrayElementAtIndex(0);
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for (int i = 0; i < m_Library.arraySize; ++i)
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{
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var nameProperty = sp.FindPropertyRelative(SpriteLibraryPropertyString.name).stringValue;
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var hash = SpriteLibraryAsset.GetStringHash(nameProperty);
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if (nameProperty == name || nameHash == hash)
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return sp;
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sp.Next(false);
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}
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return null;
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}
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void DrawElement(Rect rect, int index, bool selected, bool focused)
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{
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var categorySerializedProperty = m_Library.GetArrayElementAtIndex(index);
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var catRect = new Rect(rect.x, rect.y, rect.width, EditorGUIUtility.singleLineHeight);
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var vaRect = new Rect(rect.x, rect.y + m_Style.categoryTextFieldHeight, rect.width, EditorGUIUtility.singleLineHeight);
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var categoryName = categorySerializedProperty.FindPropertyRelative(SpriteLibraryPropertyString.name).stringValue;
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var fromMain = categorySerializedProperty.FindPropertyRelative(SpriteLibraryPropertyString.fromMain).boolValue;
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using (new EditorGUI.DisabledScope(fromMain))
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{
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EditorGUI.BeginChangeCheck();
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var oldLabelWidth = EditorGUIUtility.labelWidth;
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EditorGUIUtility.labelWidth = m_Style.categoryLabelWidth;
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var newCatName = EditorGUI.DelayedTextField(catRect, m_Style.categoryLabel, categoryName);
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EditorGUIUtility.labelWidth = oldLabelWidth;
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if (EditorGUI.EndChangeCheck())
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{
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newCatName = newCatName.Trim();
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if (categoryName != newCatName)
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{
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// Check if this nameLabel is already taken
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if (IsCategoryNameInUsed(newCatName) == null)
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categorySerializedProperty.FindPropertyRelative(SpriteLibraryPropertyString.name).stringValue = newCatName;
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else
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Debug.LogWarning(m_Style.duplicateWarningText.text);
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}
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}
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}
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while(m_GridStates.Count <= index)
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m_GridStates.Add(new SpriteCategoryGridState());
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DrawCategorySpriteListHeader(vaRect, m_Style.newEntryText);
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vaRect.y += vaRect.height;
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vaRect.height = m_Style.gridHeight;
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DrawCategorySpriteList(vaRect, index, categorySerializedProperty);
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HandleSpriteDragAndDropToCategory(vaRect, categorySerializedProperty);
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}
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void OnAddCallback(ReorderableList list)
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{
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AddCategory(m_Style.newCategoryText, true);
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}
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SerializedProperty AddCategory(string categoryName, bool createNew)
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{
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var intendedCategoryName = categoryName;
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int catNameIncrement = 1;
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while (true)
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{
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var catOverride = IsCategoryNameInUsed(categoryName);
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if (catOverride != null)
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{
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if (!createNew)
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return catOverride;
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categoryName = string.Format("{0} {1}", intendedCategoryName, catNameIncrement++);
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}
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else
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break;
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}
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var oldSize = m_Library.arraySize;
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m_Library.arraySize += 1;
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var sp = m_Library.GetArrayElementAtIndex(oldSize);
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sp.FindPropertyRelative(SpriteLibraryPropertyString.name).stringValue = categoryName;
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sp.FindPropertyRelative(SpriteLibraryPropertyString.fromMain).boolValue = false;
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sp.FindPropertyRelative(SpriteLibraryPropertyString.overrideEntries).arraySize = 0;
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return sp;
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}
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bool HandleSpriteDragAndDropToCategory(Rect rect, SerializedProperty category)
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{
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bool dragAccepted = false;
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if (rect.Contains(Event.current.mousePosition))
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{
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switch (Event.current.type)
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{
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case EventType.DragPerform:
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foreach (var obj in DragAndDrop.objectReferences)
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{
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if (obj is Sprite)
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{
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AddSpriteToCategory(category, (Sprite)obj);
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dragAccepted = true;
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}
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}
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if (dragAccepted)
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{
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DragAndDrop.AcceptDrag();
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}
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Event.current.Use();
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break;
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case EventType.DragUpdated:
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if (DragAndDrop.objectReferences.Count(x => x is Sprite) > 0)
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DragAndDrop.visualMode = DragAndDropVisualMode.Copy;
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else
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DragAndDrop.visualMode = DragAndDropVisualMode.Rejected;
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Event.current.Use();
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break;
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}
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}
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return dragAccepted;
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}
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static void GetRowColumnCount(float drawWidth, float size, int contentCount, out int column, out int row, out float columnf)
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{
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columnf = (drawWidth) / size;
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column = (int)Mathf.Floor(columnf);
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if (column == 0)
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row = 0;
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else
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row = (int)Mathf.Ceil((contentCount + column-1) / column);
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}
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public void DrawCategorySpriteList(Rect rect, int index, SerializedProperty category)
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{
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var spriteListProp = category.FindPropertyRelative(SpriteLibraryPropertyString.overrideEntries);
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var footerRect = rect;
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var gridState = m_GridStates[index];
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gridState.selectedIndex = (gridState.selectedIndex > spriteListProp.arraySize) ? 0 : gridState.selectedIndex;
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rect.height -= m_Style.gridFooterSize;
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if(Event.current.type == EventType.Repaint)
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m_Style.boxBackground.Draw(rect, "", false, false, false, false);
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rect.x += m_Style.gridPadding;
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rect.y += m_Style.gridPadding;
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rect.width -= m_Style.gridPadding * 2;
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rect.height -= m_Style.gridPadding * 2;
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float columnF;
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int columnCount, rowCount;
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GetRowColumnCount(rect.width, m_Style.gridSize.x, spriteListProp.arraySize, out columnCount, out rowCount, out columnF);
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bool canRemoveSelectedEntry = true;
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bool selectedEntryIsOverwrite = false;
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var overrideCountProperty = category.FindPropertyRelative(SpriteLibraryPropertyString.overrideEntryCount);
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if (spriteListProp.arraySize <= 0 && overrideCountProperty.intValue != 0)
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overrideCountProperty.intValue = 0;
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if (columnCount > 0 && rowCount > 0)
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{
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var spriteOverwrite = 0;
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var scrollViewRect = new Rect(rect.x, rect.y, columnCount * m_Style.gridSize.x,
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rowCount * m_Style.gridSize.y);
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if (rowCount >= 2)
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gridState.scrollPos = GUI.BeginScrollView(new Rect(rect.x, rect.y, rect.width, rect.height),gridState.scrollPos, scrollViewRect, GUI.skin.horizontalScrollbar, GUI.skin.verticalScrollbar);
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var spriteObjectFieldRect = new Rect(rect.x, rect.y, m_Style.spriteGridSize, m_Style.spriteGridSize);
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var labelTextfieldRect = new Rect(rect.x, rect.y + m_Style.spriteGridSize + m_Style.lineSpacing, m_Style.spriteGridSize, EditorGUIUtility.singleLineHeight);
|
||||
var backgroundSelectedRect = new Rect(rect.x, rect.y, m_Style.gridSize.x, m_Style.gridSize.y);
|
||||
for (int i = 0, row = 0, column = 0; i < spriteListProp.arraySize; ++i, ++column)
|
||||
{
|
||||
var element = spriteListProp.GetArrayElementAtIndex(i);
|
||||
|
||||
var spriteProperty = element.FindPropertyRelative(SpriteLibraryPropertyString.sprite);
|
||||
var spriteOverrideProperty = element.FindPropertyRelative(SpriteLibraryPropertyString.spriteOverride);
|
||||
var spriteOverride = spriteProperty.objectReferenceValue != spriteOverrideProperty.objectReferenceValue;
|
||||
var entryFromMain = element.FindPropertyRelative(SpriteLibraryPropertyString.fromMain).boolValue;
|
||||
|
||||
if (column >= columnCount)
|
||||
{
|
||||
column = 0;
|
||||
++row;
|
||||
}
|
||||
|
||||
backgroundSelectedRect.x = column * m_Style.gridSize.x + rect.x;
|
||||
backgroundSelectedRect.y = row * m_Style.gridSize.y + rect.y;
|
||||
spriteObjectFieldRect.x = column * m_Style.gridSize.x + rect.x + m_Style.gridPadding;
|
||||
spriteObjectFieldRect.y = row * m_Style.gridSize.y + rect.y + m_Style.gridPadding;
|
||||
labelTextfieldRect.x = column * m_Style.gridSize.x +rect.x + m_Style.gridPadding;
|
||||
labelTextfieldRect.y = row * m_Style.gridSize.y + m_Style.spriteGridSize +rect.y + m_Style.gridPadding;
|
||||
if (gridState.selectedIndex == i)
|
||||
{
|
||||
canRemoveSelectedEntry = entryFromMain && spriteOverride || !entryFromMain;
|
||||
selectedEntryIsOverwrite = entryFromMain && spriteOverride;
|
||||
if(Event.current.type == EventType.Repaint)
|
||||
m_Style.gridList.Draw(backgroundSelectedRect, true, true, true, false);
|
||||
}
|
||||
spriteOverrideProperty.objectReferenceValue = EditorGUI.ObjectField(spriteObjectFieldRect, spriteOverrideProperty.objectReferenceValue, typeof(Sprite), false) as Sprite;
|
||||
if (Event.current.type == EventType.MouseUp &&
|
||||
backgroundSelectedRect.Contains(Event.current.mousePosition))
|
||||
{
|
||||
gridState.selectedIndex = i;
|
||||
}
|
||||
|
||||
if (!entryFromMain || spriteOverride)
|
||||
{
|
||||
var overrideIconRect = spriteObjectFieldRect;
|
||||
overrideIconRect.x -= 12;
|
||||
overrideIconRect.y -= 12;
|
||||
overrideIconRect.width = 20;
|
||||
overrideIconRect.height = 20;
|
||||
GUI.Label(overrideIconRect, m_Style.overrideIcon);
|
||||
++spriteOverwrite;
|
||||
}
|
||||
|
||||
//disable m_Name editing if the entry is from main
|
||||
using (new EditorGUI.DisabledScope(entryFromMain))
|
||||
{
|
||||
EditorGUI.BeginChangeCheck();
|
||||
var oldName = element.FindPropertyRelative(SpriteLibraryPropertyString.name).stringValue;
|
||||
if (string.IsNullOrEmpty(oldName) && spriteOverrideProperty.objectReferenceValue != null && entryFromMain)
|
||||
{
|
||||
oldName = spriteOverrideProperty.name;
|
||||
element.FindPropertyRelative(SpriteLibraryPropertyString.name).stringValue = oldName;
|
||||
}
|
||||
var nameRect = labelTextfieldRect;
|
||||
bool nameDuplicate = IsEntryNameUsed(oldName, spriteListProp, 1);
|
||||
if (nameDuplicate)
|
||||
{
|
||||
nameRect.width -= 20;
|
||||
}
|
||||
|
||||
var newName = EditorGUI.DelayedTextField(
|
||||
nameRect,
|
||||
GUIContent.none,
|
||||
oldName);
|
||||
|
||||
if (nameDuplicate)
|
||||
{
|
||||
nameRect.x += nameRect.width;
|
||||
nameRect.width = 20;
|
||||
GUI.Label(nameRect, m_Style.duplicateWarning);
|
||||
}
|
||||
if (EditorGUI.EndChangeCheck() && !string.IsNullOrEmpty(newName))
|
||||
{
|
||||
newName = newName.Trim();
|
||||
element.FindPropertyRelative(SpriteLibraryPropertyString.name).stringValue = newName;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (overrideCountProperty.intValue != spriteOverwrite)
|
||||
{
|
||||
overrideCountProperty.intValue = spriteOverwrite;
|
||||
GUI.changed = true;
|
||||
}
|
||||
if (rowCount >= 2)
|
||||
GUI.EndScrollView();
|
||||
}
|
||||
|
||||
|
||||
footerRect = new Rect(footerRect.x, footerRect.y + footerRect.height - m_Style.gridFooterSize, footerRect.width, m_Style.gridFooterSize);
|
||||
|
||||
Action<SerializedProperty , SpriteCategoryGridState> removeCallback = DeleteSpriteEntry;
|
||||
if (selectedEntryIsOverwrite)
|
||||
removeCallback = DeleteSpriteEntryOverride;
|
||||
DrawCategorySpriteListFooter(footerRect, category, gridState,canRemoveSelectedEntry, removeCallback);
|
||||
}
|
||||
|
||||
bool IsEntryNameUsed(string name, SerializedProperty spriteList, int duplicateAllow)
|
||||
{
|
||||
if (spriteList.arraySize == 0)
|
||||
return false;
|
||||
var sp = spriteList.GetArrayElementAtIndex(0);
|
||||
var nameHash = SpriteLibraryAsset.GetStringHash(name);
|
||||
int count = 0;
|
||||
for (int i = 0; i < spriteList.arraySize; ++i, sp.Next(false))
|
||||
{
|
||||
var stringValue = sp.FindPropertyRelative(SpriteLibraryPropertyString.name).stringValue;
|
||||
var hash = SpriteLibraryAsset.GetStringHash(stringValue);
|
||||
if (stringValue == name || hash == nameHash)
|
||||
{
|
||||
++count;
|
||||
if(count > duplicateAllow)
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
static void DeleteSpriteEntryOverride(SerializedProperty spriteList, SpriteCategoryGridState gridState)
|
||||
{
|
||||
var sp = spriteList.GetArrayElementAtIndex(gridState.selectedIndex);
|
||||
sp.FindPropertyRelative(SpriteLibraryPropertyString.spriteOverride).objectReferenceValue = sp.FindPropertyRelative(SpriteLibraryPropertyString.sprite).objectReferenceValue;
|
||||
}
|
||||
|
||||
static void DeleteSpriteEntry(SerializedProperty spriteList, SpriteCategoryGridState gridState)
|
||||
{
|
||||
spriteList.DeleteArrayElementAtIndex(gridState.selectedIndex);
|
||||
var count = spriteList.arraySize;
|
||||
gridState.selectedIndex = (gridState.selectedIndex >= count) ? count - 1 : gridState.selectedIndex;
|
||||
}
|
||||
|
||||
void DrawCategorySpriteListHeader(Rect rect, string text)
|
||||
{
|
||||
if (Event.current.type == UnityEngine.EventType.Repaint)
|
||||
m_Style.headerBackground.Draw(rect, false, false, false, false);
|
||||
rect.x += 10;
|
||||
EditorGUI.LabelField(rect, text);
|
||||
}
|
||||
|
||||
void DrawCategorySpriteListFooter(Rect rect, SerializedProperty category, SpriteCategoryGridState gridState, bool canRemove, Action<SerializedProperty, SpriteCategoryGridState> onRemove)
|
||||
{
|
||||
float num = rect.xMax - 10f;
|
||||
float x = num - 8f;
|
||||
x -= 25f;
|
||||
x -= 25f;
|
||||
rect = new Rect(x, rect.y, num - x, rect.height);
|
||||
Rect rect1 = new Rect(x + 4f, rect.y, 25f, 16f);
|
||||
Rect position = new Rect(num - 29f, rect.y, 25f, 16f);
|
||||
|
||||
|
||||
if (Event.current.type == UnityEngine.EventType.Repaint)
|
||||
m_Style.footerBackground.Draw(rect, false, false, false, false);
|
||||
|
||||
if (GUI.Button(rect1, m_Style.iconToolbarPlus, m_Style.preButton))
|
||||
AddSpriteToCategory(category, null);
|
||||
|
||||
var spriteList = category.FindPropertyRelative(SpriteLibraryPropertyString.overrideEntries);
|
||||
using (new EditorGUI.DisabledScope(!canRemove || gridState.selectedIndex < 0 || spriteList.arraySize <= gridState.selectedIndex))
|
||||
{
|
||||
if (GUI.Button(position, m_Style.iconToolbarMinus, m_Style.preButton))
|
||||
onRemove(spriteList, gridState);
|
||||
}
|
||||
}
|
||||
|
||||
string GetUniqueEntryName(SerializedProperty list, string name)
|
||||
{
|
||||
var newName = name;
|
||||
var count = 0;
|
||||
while (IsEntryNameUsed(newName, list, 0))
|
||||
{
|
||||
newName = string.Format("{0}_{1}", name, count);
|
||||
++count;
|
||||
}
|
||||
return newName;
|
||||
}
|
||||
|
||||
void AddSpriteToCategory(SerializedProperty category, Sprite sprite)
|
||||
{
|
||||
var name = sprite == null ? m_Style.newEntryText : sprite.name;
|
||||
var spriteList = category.FindPropertyRelative(SpriteLibraryPropertyString.overrideEntries);
|
||||
name = GetUniqueEntryName(spriteList, name);
|
||||
spriteList.arraySize += 1;
|
||||
var sp = spriteList.GetArrayElementAtIndex(spriteList.arraySize - 1);
|
||||
sp.FindPropertyRelative(SpriteLibraryPropertyString.name).stringValue = name;
|
||||
sp.FindPropertyRelative(SpriteLibraryPropertyString.sprite).objectReferenceValue = sprite;
|
||||
sp.FindPropertyRelative(SpriteLibraryPropertyString.spriteOverride).objectReferenceValue = sprite;
|
||||
sp.FindPropertyRelative(SpriteLibraryPropertyString.fromMain).boolValue = false;
|
||||
}
|
||||
|
||||
bool OnCanRemoveCallback(ReorderableList list)
|
||||
{
|
||||
bool canDelete = true;
|
||||
if (list.index >= 0 && list.index < list.count)
|
||||
{
|
||||
var item = list.serializedProperty.GetArrayElementAtIndex(list.index);
|
||||
canDelete = !item.FindPropertyRelative(SpriteLibraryPropertyString.fromMain).boolValue;
|
||||
}
|
||||
|
||||
return canDelete;
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,155 @@
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using UnityEditor.AssetImporters;
|
||||
using UnityEngine;
|
||||
using UnityEngine.U2D.Animation;
|
||||
|
||||
namespace UnityEditor.U2D.Animation
|
||||
{
|
||||
/// <summary>
|
||||
/// A ScriptedImporter that imports .spriteLib extension file to generate
|
||||
/// SpriteLibraryAsset
|
||||
/// </summary>
|
||||
[ScriptedImporter(1, "spriteLib")]
|
||||
public class SpriteLibrarySourceAssetImporter : ScriptedImporter
|
||||
{
|
||||
[SerializeField]
|
||||
private SpriteLibraryAsset m_PrimaryLibrary;
|
||||
|
||||
/// <summary>
|
||||
/// Implementation of ScriptedImporter.OnImportAsset
|
||||
/// </summary>
|
||||
/// <param name="ctx">
|
||||
/// This argument contains all the contextual information needed to process the import
|
||||
/// event and is also used by the custom importer to store the resulting Unity Asset.
|
||||
/// </param>
|
||||
public override void OnImportAsset(AssetImportContext ctx)
|
||||
{
|
||||
var spriteLib = ScriptableObject.CreateInstance<SpriteLibraryAsset>();
|
||||
spriteLib.name = System.IO.Path.GetFileNameWithoutExtension(assetPath);
|
||||
var sourceAsset = UnityEditorInternal.InternalEditorUtility.LoadSerializedFileAndForget(assetPath);
|
||||
if (sourceAsset?.Length > 0)
|
||||
{
|
||||
var sourceLibraryAsset = sourceAsset[0] as SpriteLibrarySourceAsset;
|
||||
if (sourceLibraryAsset != null)
|
||||
{
|
||||
foreach (var cat in sourceLibraryAsset.library)
|
||||
{
|
||||
spriteLib.AddCategoryLabel(null, cat.name, null);
|
||||
foreach (var entry in cat.overrideEntries)
|
||||
{
|
||||
spriteLib.AddCategoryLabel(entry.spriteOverride, cat.name, entry.name);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!string.IsNullOrEmpty(sourceLibraryAsset.primaryLibraryID))
|
||||
{
|
||||
var primaryAssetPath = AssetDatabase.GUIDToAssetPath(sourceLibraryAsset.primaryLibraryID);
|
||||
if (primaryAssetPath != assetPath)
|
||||
{
|
||||
ctx.DependsOnArtifact(AssetDatabase.GUIDToAssetPath(sourceLibraryAsset.primaryLibraryID));
|
||||
m_PrimaryLibrary = AssetDatabase.LoadAssetAtPath<SpriteLibraryAsset>(primaryAssetPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ctx.AddObjectToAsset("SpriteLib", spriteLib, IconUtility.LoadIconResource("Sprite Library", "Icons/Light", "Icons/Dark"));
|
||||
}
|
||||
|
||||
internal static SpriteLibrarySourceAsset LoadSpriteLibrarySourceAsset(string path)
|
||||
{
|
||||
var loadedObjects = UnityEditorInternal.InternalEditorUtility.LoadSerializedFileAndForget(path);
|
||||
foreach (var obj in loadedObjects)
|
||||
{
|
||||
if (obj is SpriteLibrarySourceAsset)
|
||||
return (SpriteLibrarySourceAsset)obj;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
internal static void SaveSpriteLibrarySourceAsset(SpriteLibrarySourceAsset obj, string path)
|
||||
{
|
||||
UnityEditorInternal.InternalEditorUtility.SaveToSerializedFileAndForget(new [] {obj}, path, true);
|
||||
}
|
||||
|
||||
[MenuItem("internal:Assets/Convert to SpriteLibrarySourceAsset", true)]
|
||||
static bool ConvertToSpriteLibrarySourceAssetValidate()
|
||||
{
|
||||
foreach (var obj in Selection.objects)
|
||||
{
|
||||
if (obj is SpriteLibraryAsset)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
[MenuItem("internal:Assets/Convert to SpriteLibrarySourceAsset")]
|
||||
static void ConvertToSourceAsset()
|
||||
{
|
||||
|
||||
foreach (var obj in Selection.objects)
|
||||
{
|
||||
if (obj is SpriteLibraryAsset)
|
||||
{
|
||||
var asset = (SpriteLibraryAsset) obj;
|
||||
var path = AssetDatabase.GetAssetPath(asset);
|
||||
var currentAssetPath = Path.GetDirectoryName(path);
|
||||
var fileName = Path.GetFileNameWithoutExtension(path);
|
||||
var convertFileName = fileName + ".spriteLib";
|
||||
convertFileName = AssetDatabase.GenerateUniqueAssetPath(Path.Combine(currentAssetPath, convertFileName));
|
||||
var convertAsset = ScriptableObject.CreateInstance<SpriteLibrarySourceAsset>();
|
||||
convertAsset.library = new List<SpriteLibCategoryOverride>(asset.categories.Count);
|
||||
for (int i = 0; i < asset.categories.Count; ++i)
|
||||
{
|
||||
var category = asset.categories[i];
|
||||
var newCategory = new SpriteLibCategoryOverride()
|
||||
{
|
||||
overrideEntries = new List<SpriteCategoryEntryOverride>(category.categoryList.Count),
|
||||
name = category.name,
|
||||
entryOverrideCount = 0,
|
||||
fromMain = false
|
||||
};
|
||||
convertAsset.library.Add(newCategory);
|
||||
for (int j = 0; j < category.categoryList.Count; ++j)
|
||||
{
|
||||
newCategory.overrideEntries.Add(new SpriteCategoryEntryOverride()
|
||||
{
|
||||
name = category.categoryList[j].name,
|
||||
sprite = null,
|
||||
fromMain = false,
|
||||
spriteOverride = category.categoryList[j].sprite
|
||||
});
|
||||
}
|
||||
}
|
||||
SpriteLibrarySourceAssetImporter.SaveSpriteLibrarySourceAsset(convertAsset, convertFileName);
|
||||
}
|
||||
}
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
}
|
||||
|
||||
internal class SpriteLibrarySourceAssetPostProcessor: AssetPostprocessor
|
||||
{
|
||||
void OnPreprocessAsset()
|
||||
{
|
||||
if (assetImporter is SpriteLibrarySourceAssetImporter)
|
||||
{
|
||||
var obj = SpriteLibrarySourceAssetImporter.LoadSpriteLibrarySourceAsset(assetPath);
|
||||
if (obj != null)
|
||||
{
|
||||
SpriteLibraryAsset mainLibraryAsset = null;
|
||||
var mainLibraryAssetAssetPath = AssetDatabase.GUIDToAssetPath(obj.primaryLibraryID);
|
||||
mainLibraryAsset = AssetDatabase.LoadAssetAtPath<SpriteLibraryAsset>(mainLibraryAssetAssetPath);
|
||||
var so = new SerializedObject(obj);
|
||||
var library = so.FindProperty("m_Library");
|
||||
SpriteLibraryDataInspector.UpdateLibraryWithNewMainLibrary(mainLibraryAsset, library);
|
||||
if (so.hasModifiedProperties)
|
||||
{
|
||||
so.ApplyModifiedPropertiesWithoutUndo();
|
||||
SpriteLibrarySourceAssetImporter.SaveSpriteLibrarySourceAsset(obj, assetPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,114 @@
|
||||
using System;
|
||||
using UnityEditor.AssetImporters;
|
||||
using UnityEngine;
|
||||
using UnityEngine.U2D.Animation;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace UnityEditor.U2D.Animation
|
||||
{
|
||||
[CustomEditor(typeof(SpriteLibrarySourceAssetImporter))]
|
||||
internal class SpriteLibrarySourceAssetImporterInspector : ScriptedImporterEditor
|
||||
{
|
||||
private SerializedProperty m_PrimaryLibraryGUID;
|
||||
private SerializedProperty m_Library;
|
||||
private SpriteLibraryAsset m_MainSpriteLibraryAsset;
|
||||
private SpriteLibraryDataInspector m_SpriteLibraryDataInspector;
|
||||
public override void OnEnable()
|
||||
{
|
||||
base.OnEnable();
|
||||
m_PrimaryLibraryGUID = extraDataSerializedObject.FindProperty("m_PrimaryLibraryGUID");
|
||||
if (!m_PrimaryLibraryGUID.hasMultipleDifferentValues && !string.IsNullOrEmpty(m_PrimaryLibraryGUID.stringValue))
|
||||
{
|
||||
var assetPath = AssetDatabase.GUIDToAssetPath(m_PrimaryLibraryGUID.stringValue);
|
||||
m_MainSpriteLibraryAsset = AssetDatabase.LoadAssetAtPath<SpriteLibraryAsset>(assetPath);
|
||||
}
|
||||
m_Library = extraDataSerializedObject.FindProperty("m_Library");
|
||||
m_SpriteLibraryDataInspector = new SpriteLibraryDataInspector(extraDataSerializedObject, m_Library);
|
||||
|
||||
}
|
||||
|
||||
protected override Type extraDataType => typeof(SpriteLibrarySourceAsset);
|
||||
|
||||
protected override void InitializeExtraDataInstance(Object extraTarget, int targetIndex)
|
||||
{
|
||||
var obj = SpriteLibrarySourceAssetImporter.LoadSpriteLibrarySourceAsset(((AssetImporter) targets[targetIndex]).assetPath);
|
||||
if (obj != null)
|
||||
{
|
||||
var extraTargetSourceAsset = extraTarget as SpriteLibrarySourceAsset;
|
||||
extraTargetSourceAsset.library = obj.library;
|
||||
extraTargetSourceAsset.primaryLibraryID = obj.primaryLibraryID;
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
serializedObject.Update();
|
||||
extraDataSerializedObject.Update();
|
||||
DoMainAssetGUI();
|
||||
DoLibraryGUI();
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
extraDataSerializedObject.ApplyModifiedProperties();
|
||||
ApplyRevertGUI();
|
||||
}
|
||||
|
||||
protected override void Apply()
|
||||
{
|
||||
base.Apply();
|
||||
for (int i = 0; i < targets.Length; i++)
|
||||
{
|
||||
string path = ((AssetImporter)targets[i]).assetPath;
|
||||
var sourceAsset = (SpriteLibrarySourceAsset) extraDataTargets[i];
|
||||
SpriteLibrarySourceAssetImporter.SaveSpriteLibrarySourceAsset(sourceAsset, path);
|
||||
}
|
||||
}
|
||||
|
||||
void DoMainAssetGUI()
|
||||
{
|
||||
EditorGUI.BeginChangeCheck();
|
||||
if (m_PrimaryLibraryGUID.hasMultipleDifferentValues)
|
||||
EditorGUI.showMixedValue = true;
|
||||
m_MainSpriteLibraryAsset = AssetDatabase.LoadAssetAtPath<SpriteLibraryAsset>(AssetDatabase.GUIDToAssetPath(m_PrimaryLibraryGUID.stringValue));
|
||||
m_MainSpriteLibraryAsset = EditorGUILayout.ObjectField(Style.mainAssetLabel, m_MainSpriteLibraryAsset, typeof(SpriteLibraryAsset), false) as SpriteLibraryAsset;
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
m_PrimaryLibraryGUID.stringValue = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(m_MainSpriteLibraryAsset));
|
||||
SpriteLibraryDataInspector.UpdateLibraryWithNewMainLibrary(m_MainSpriteLibraryAsset, m_Library);
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
EditorGUI.showMixedValue = false;
|
||||
}
|
||||
|
||||
void DoLibraryGUI()
|
||||
{
|
||||
m_SpriteLibraryDataInspector.OnGUI();
|
||||
}
|
||||
|
||||
public override bool showImportedObject
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
static class Style
|
||||
{
|
||||
public static GUIContent mainAssetLabel = new GUIContent("Main Library");
|
||||
}
|
||||
}
|
||||
|
||||
internal class CreateSpriteLibrarySourceAsset : ProjectWindowCallback.EndNameEditAction
|
||||
{
|
||||
public override void Action(int instanceId, string pathName, string resourceFile)
|
||||
{
|
||||
var asset = ScriptableObject.CreateInstance<SpriteLibrarySourceAsset>();
|
||||
UnityEditorInternal.InternalEditorUtility.SaveToSerializedFileAndForget(new Object[] { asset }, pathName, true);
|
||||
AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
|
||||
}
|
||||
|
||||
[MenuItem("Assets/Create/2D/Sprite Library Asset", priority = 9)]
|
||||
static private void CreateSpriteLibrarySourceAssetMenu()
|
||||
{
|
||||
var action = ScriptableObject.CreateInstance<CreateSpriteLibrarySourceAsset>();
|
||||
var icon = IconUtility.LoadIconResource("Sprite Library", "Icons/Light", "Icons/Dark");
|
||||
ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, action, "SpriteLib.spriteLib", icon, null);
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user