testss
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.U2D.Animation;
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namespace UnityEditor.U2D.Animation
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{
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[CustomEditor(typeof(Bone))]
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[CanEditMultipleObjects]
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class BoneEditor : Editor
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{
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static class Style
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{
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public static GUIContent boneId = new GUIContent("Bone ID", "The ID of the bone where this GameObject Transform should associate to for SpriteSkin auto rebinding.");
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}
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private SerializedProperty m_GUID;
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void OnEnable()
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{
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m_GUID = serializedObject.FindProperty("m_Guid");
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}
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public override void OnInspectorGUI()
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{
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using (new EditorGUI.DisabledScope(true))
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{
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EditorGUILayout.PropertyField(m_GUID, Style.boneId);
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}
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}
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}
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}
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