testss
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using System.Runtime.CompilerServices;
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[assembly: InternalsVisibleTo("Unity.2D.IK.Tests.EditorTests")]
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor.SceneManagement;
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using UnityEngine;
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using UnityEngine.U2D.Common;
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using UnityEngine.U2D.IK;
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using UnityEngine.Profiling;
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namespace UnityEditor.U2D.IK
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{
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internal class IKEditorManager : ScriptableSingleton<IKEditorManager>
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{
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private readonly HashSet<IKManager2D> m_DirtyManagers = new HashSet<IKManager2D>();
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private readonly HashSet<Solver2D> m_IKSolvers = new HashSet<Solver2D>();
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private readonly List<IKManager2D> m_IKManagers = new List<IKManager2D>();
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private readonly Dictionary<IKChain2D, Vector3> m_ChainPositionOverrides = new Dictionary<IKChain2D, Vector3>();
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private readonly List<Vector3> m_TargetPositions = new List<Vector3>();
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private GameObject m_Helper;
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private GameObject[] m_SelectedGameobjects;
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private bool m_IgnorePostProcessModifications = false;
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private HashSet<Transform> m_IgnoreTransformsOnUndo = new HashSet<Transform>();
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internal bool isDraggingATool { get; private set; }
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internal bool isDragging { get { return IKGizmos.instance.isDragging || isDraggingATool; } }
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[InitializeOnLoadMethod]
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private static void Setup()
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{
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instance.Create();
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}
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private void Create() {}
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private void OnEnable()
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{
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SetupLateUpdateHelper();
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RegisterCallbacks();
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Initialize();
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}
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private void OnDisable()
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{
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UnregisterCallbacks();
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DestroyLateUpdateHelper();
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}
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private void RegisterCallbacks()
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{
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EditorApplication.hierarchyChanged += Initialize;
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Undo.postprocessModifications += OnPostProcessModifications;
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#if UNITY_2019_1_OR_NEWER
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SceneView.duringSceneGui += OnSceneGUI;
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#else
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SceneView.onSceneGUIDelegate += OnSceneGUI;
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#endif
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Selection.selectionChanged += OnSelectionChanged;
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}
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private void UnregisterCallbacks()
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{
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EditorApplication.hierarchyChanged -= Initialize;
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Undo.postprocessModifications -= OnPostProcessModifications;
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#if UNITY_2019_1_OR_NEWER
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SceneView.duringSceneGui -= OnSceneGUI;
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#else
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SceneView.onSceneGUIDelegate -= OnSceneGUI;
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#endif
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Selection.selectionChanged -= OnSelectionChanged;
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}
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private bool m_EnableGizmos;
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private bool m_CurrentEnableGizmoState;
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void OnDrawGizmos()
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{
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m_EnableGizmos = true;
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IKManager2D.onDrawGizmos.RemoveListener(OnDrawGizmos);
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}
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public void CheckGizmoToggle()
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{
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//Ignore events other than Repaint
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if (Event.current.type != EventType.Repaint)
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return;
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if (m_CurrentEnableGizmoState != m_EnableGizmos)
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SceneView.RepaintAll();
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m_CurrentEnableGizmoState = m_EnableGizmos;
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//Assume the Gizmo toggle is disabled and listen to the event again
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m_EnableGizmos = false;
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IKManager2D.onDrawGizmos.RemoveListener(OnDrawGizmos);
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IKManager2D.onDrawGizmos.AddListener(OnDrawGizmos);
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}
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private void OnSelectionChanged()
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{
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m_SelectedGameobjects = null;
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}
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private void SetupLateUpdateHelper()
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{
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if (m_Helper != null)
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return;
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m_Helper = new GameObject("IKEditorManagerHelper");
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m_Helper.hideFlags = HideFlags.HideAndDontSave;
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var helper = m_Helper.AddComponent<IKEditorManagerHelper>();
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helper.onLateUpdate.AddListener(OnLateUpdate);
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}
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private void DestroyLateUpdateHelper()
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{
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if (m_Helper != null)
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GameObject.DestroyImmediate(m_Helper);
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}
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public void Initialize()
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{
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m_IKManagers.Clear();
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m_IKSolvers.Clear();
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m_DirtyManagers.Clear();
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m_ChainPositionOverrides.Clear();
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var currentStage = StageUtility.GetCurrentStageHandle();
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var managers = currentStage.FindComponentsOfType<IKManager2D>().Where(x => x.gameObject.scene.isLoaded).ToArray();
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m_IKManagers.AddRange(managers);
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foreach (IKManager2D manager in m_IKManagers)
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{
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foreach (Solver2D solver in manager.solvers)
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{
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if (solver)
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m_IKSolvers.Add(solver);
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}
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}
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}
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public IKManager2D FindManager(Solver2D solver)
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{
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foreach (IKManager2D manager in m_IKManagers)
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{
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if (manager == null)
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continue;
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foreach (Solver2D s in manager.solvers)
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{
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if (s == null)
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continue;
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if (s == solver)
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return manager;
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}
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}
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return null;
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}
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public void Record(Solver2D solver, string undoName)
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{
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var manager = FindManager(solver);
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DoUndo(manager, undoName, true);
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}
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public void RegisterUndo(Solver2D solver, string undoName)
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{
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var manager = FindManager(solver);
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DoUndo(manager, undoName, false);
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}
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public void Record(IKManager2D manager, string undoName)
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{
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DoUndo(manager, undoName, true);
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}
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public void RegisterUndo(IKManager2D manager, string undoName)
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{
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DoUndo(manager, undoName, false);
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}
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private void DoUndo(IKManager2D manager, string undoName, bool record)
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{
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if (manager == null)
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return;
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foreach (var solver in manager.solvers)
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{
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if (solver == null || !solver.isActiveAndEnabled)
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continue;
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if (!solver.isValid)
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solver.Initialize();
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if (!solver.isValid)
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continue;
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for (int i = 0; i < solver.chainCount; ++i)
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{
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var chain = solver.GetChain(i);
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if (record)
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{
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foreach(var t in chain.transforms)
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{
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if(m_IgnoreTransformsOnUndo.Contains(t))
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continue;
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Undo.RecordObject(t, undoName);
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}
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if(chain.target && !m_IgnoreTransformsOnUndo.Contains(chain.target))
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Undo.RecordObject(chain.target, undoName);
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}
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else
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{
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foreach(var t in chain.transforms)
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{
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if(m_IgnoreTransformsOnUndo.Contains(t))
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continue;
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Undo.RegisterCompleteObjectUndo(t, undoName);
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}
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if(chain.target && !m_IgnoreTransformsOnUndo.Contains(chain.target))
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Undo.RegisterCompleteObjectUndo(chain.target, undoName);
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}
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}
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m_IgnorePostProcessModifications = true;
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}
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}
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public void UpdateManagerImmediate(IKManager2D manager, bool recordRootLoops)
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{
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SetManagerDirty(manager);
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UpdateDirtyManagers(recordRootLoops);
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}
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public void UpdateSolverImmediate(Solver2D solver, bool recordRootLoops)
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{
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SetSolverDirty(solver);
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UpdateDirtyManagers(recordRootLoops);
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}
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public void UpdateHierarchyImmediate(Transform hierarchyRoot, bool recordRootLoops)
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{
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SetDirtyUnderHierarchy(hierarchyRoot);
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UpdateDirtyManagers(recordRootLoops);
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}
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public void SetChainPositionOverride(IKChain2D chain, Vector3 position)
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{
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m_ChainPositionOverrides[chain] = position;
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}
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private bool IsViewToolActive()
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{
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int button = Event.current.button;
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return Tools.current == Tool.View || Event.current.alt || (button == 1) || (button == 2);
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}
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private bool IsDraggingATool()
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{
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//If a tool has used EventType.MouseDrag, we won't be able to detect it. Instead we check for delta magnitude
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return GUIUtility.hotControl != 0 && Event.current.button == 0 && Event.current.delta.sqrMagnitude > 0f && !IsViewToolActive();
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}
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private void OnSceneGUI(SceneView sceneView)
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{
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CheckGizmoToggle();
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if (!m_CurrentEnableGizmoState)
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return;
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if (m_SelectedGameobjects == null)
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m_SelectedGameobjects = Selection.gameObjects;
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foreach (Solver2D solver in m_IKSolvers)
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IKGizmos.instance.DoSolverGUI(solver);
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if (!IKGizmos.instance.isDragging && IsDraggingATool())
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{
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//We expect the object to be selected while dragged
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foreach (var gameObject in m_SelectedGameobjects)
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{
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if (gameObject != null && gameObject.transform != null)
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SetDirtySolversAffectedByTransform(gameObject.transform);
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}
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if(m_DirtyManagers.Count > 0 && !isDraggingATool)
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{
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isDraggingATool = true;
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Undo.SetCurrentGroupName("IK Update");
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RegisterUndoForDirtyManagers();
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}
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}
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if(GUIUtility.hotControl == 0)
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isDraggingATool = false;
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}
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internal void OnLateUpdate()
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{
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if (Application.isPlaying)
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return;
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Profiler.BeginSample("IKEditorManager.OnLateUpdate");
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SetAllManagersDirty();
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UpdateDirtyManagers(false);
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Profiler.EndSample();
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}
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private bool ProcessTransformPropertyModification(UndoPropertyModification modification, out Transform transform)
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{
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transform = null;
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var targetType = modification.currentValue.target.GetType();
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if ((targetType == typeof(Transform) || targetType.IsSubclassOf(typeof(Transform))))
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{
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transform = (Transform)modification.currentValue.target;
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return true;
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}
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return false;
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}
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private UndoPropertyModification[] OnPostProcessModifications(UndoPropertyModification[] modifications)
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{
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if(!m_IgnorePostProcessModifications && !isDragging)
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{
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//Prepare transforms that already have an undo modification
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foreach (var modification in modifications)
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{
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if (modification.currentValue == null)
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continue;
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Transform transform;
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if (ProcessTransformPropertyModification(modification, out transform))
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m_IgnoreTransformsOnUndo.Add(transform);
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}
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var processedObjectList = new HashSet<Object>();
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foreach (var modification in modifications)
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{
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if (modification.currentValue == null)
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continue;
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var target = modification.currentValue.target;
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if(processedObjectList.Contains(target))
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continue;
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processedObjectList.Add(target);
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var targetType = target.GetType();
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Transform transform;
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if (ProcessTransformPropertyModification(modification, out transform))
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{
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SetDirtySolversAffectedByTransform(transform);
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RegisterUndoForDirtyManagers();
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}
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if (targetType == typeof(Solver2D) || targetType.IsSubclassOf(typeof(Solver2D)))
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{
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var solver = (Solver2D)modification.currentValue.target;
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SetSolverDirty(solver);
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RegisterUndoForDirtyManagers();
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}
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if (targetType == typeof(IKManager2D))
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{
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var dirtyManager = (IKManager2D)modification.currentValue.target;
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SetManagerDirty(dirtyManager);
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RegisterUndoForDirtyManagers();
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}
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}
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m_IgnoreTransformsOnUndo.Clear();
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}
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m_IgnorePostProcessModifications = false;
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return modifications;
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}
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private void SetSolverDirty(Solver2D solver)
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{
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if (solver && solver.isValid && solver.isActiveAndEnabled)
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SetManagerDirty(FindManager(solver));
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}
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private void SetManagerDirty(IKManager2D manager)
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{
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if (manager && manager.isActiveAndEnabled)
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m_DirtyManagers.Add(manager);
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}
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private void SetAllManagersDirty()
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{
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m_DirtyManagers.Clear();
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foreach (IKManager2D manager in m_IKManagers)
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SetManagerDirty(manager);
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}
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private void SetDirtyUnderHierarchy(Transform hierarchyRoot)
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{
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if (hierarchyRoot == null)
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return;
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foreach (Solver2D solver in m_IKSolvers)
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{
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if (solver.isValid)
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{
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for (int i = 0; i < solver.chainCount; ++i)
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{
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var chain = solver.GetChain(i);
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if(chain.target == null)
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continue;
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if (hierarchyRoot == chain.target ||
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IKUtility.IsDescendentOf(chain.target, hierarchyRoot) ||
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IKUtility.IsDescendentOf(chain.effector, hierarchyRoot))
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{
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SetSolverDirty(solver);
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break;
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}
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}
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}
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}
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}
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private void SetDirtySolversAffectedByTransform(Transform transform)
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{
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foreach (Solver2D solver in m_IKSolvers)
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{
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if (solver.isValid)
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{
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for (int i = 0; i < solver.chainCount; ++i)
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{
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var chain = solver.GetChain(i);
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if(chain.target == null)
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continue;
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if (!(IKUtility.IsDescendentOf(chain.target, transform) && IKUtility.IsDescendentOf(chain.rootTransform, transform)) &&
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(chain.target == transform || IKUtility.IsDescendentOf(chain.target, transform) || IKUtility.IsDescendentOf(chain.effector, transform)))
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{
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SetSolverDirty(solver);
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break;
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}
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}
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}
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}
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}
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private void RegisterUndoForDirtyManagers()
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{
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foreach (var manager in m_DirtyManagers)
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RegisterUndo(manager, Undo.GetCurrentGroupName());
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}
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private void UpdateDirtyManagers(bool recordRootLoops)
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{
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foreach (var manager in m_DirtyManagers)
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{
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if (manager == null || !manager.isActiveAndEnabled)
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continue;
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foreach (var solver in manager.solvers)
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{
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if (solver == null || !solver.isActiveAndEnabled)
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continue;
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if (!solver.isValid)
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solver.Initialize();
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if (!solver.isValid)
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continue;
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if(solver.allChainsHaveTargets)
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solver.UpdateIK(manager.weight);
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else if(PrepareTargetOverrides(solver))
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solver.UpdateIK(m_TargetPositions, manager.weight);
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for (int i = 0; i < solver.chainCount; ++i)
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{
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var chain = solver.GetChain(i);
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if (recordRootLoops)
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InternalEngineBridge.SetLocalEulerHint(chain.rootTransform);
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if(solver.constrainRotation && chain.target != null)
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InternalEngineBridge.SetLocalEulerHint(chain.effector);
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}
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}
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}
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m_DirtyManagers.Clear();
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m_ChainPositionOverrides.Clear();
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}
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private bool PrepareTargetOverrides(Solver2D solver)
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{
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m_TargetPositions.Clear();
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for (int i = 0; i < solver.chainCount; ++i)
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{
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var chain = solver.GetChain(i);
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Vector3 positionOverride;
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if (!m_ChainPositionOverrides.TryGetValue(chain, out positionOverride))
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{
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m_TargetPositions.Clear();
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return false;
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||||
}
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||||
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||||
m_TargetPositions.Add(positionOverride);
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||||
}
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||||
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return true;
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||||
}
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}
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||||
}
|
@@ -0,0 +1,238 @@
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||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.U2D.IK;
|
||||
|
||||
namespace UnityEditor.U2D.IK
|
||||
{
|
||||
internal class IKGizmos : ScriptableSingleton<IKGizmos>
|
||||
{
|
||||
private static readonly int kTargetHashCode = "IkTarget".GetHashCode();
|
||||
private Color enabledColor = Color.green;
|
||||
private Color disabledColor = Color.grey;
|
||||
private const float kCircleHandleRadius = 0.1f;
|
||||
private const float kNodeRadius = 0.05f;
|
||||
private const float kDottedLineLength = 5f;
|
||||
private const float kFadeStart = 0.75f;
|
||||
private const float kFadeEnd = 1.75f;
|
||||
private Dictionary<IKChain2D, Vector3> m_ChainPositionOverrides = new Dictionary<IKChain2D, Vector3>();
|
||||
public bool isDragging { get; private set; }
|
||||
|
||||
public void DoSolverGUI(Solver2D solver)
|
||||
{
|
||||
if (solver == null || !solver.isValid)
|
||||
return;
|
||||
|
||||
IKManager2D manager = IKEditorManager.instance.FindManager(solver);
|
||||
if (!solver.isActiveAndEnabled || manager == null || !manager.isActiveAndEnabled)
|
||||
return;
|
||||
|
||||
var solverData = manager.GetSolverEditorData(solver);
|
||||
if (!solverData.showGizmo)
|
||||
return;
|
||||
DrawSolver(solver, solverData);
|
||||
|
||||
var allChainsHaveTargets = solver.allChainsHaveTargets;
|
||||
|
||||
for (int i = 0; i < solver.chainCount; ++i)
|
||||
{
|
||||
var chain = solver.GetChain(i);
|
||||
if (chain == null)
|
||||
continue;
|
||||
|
||||
if (allChainsHaveTargets)
|
||||
{
|
||||
if (!IsTargetTransformSelected(chain))
|
||||
DoTargetGUI(solver, chain);
|
||||
}
|
||||
else if(chain.target == null)
|
||||
DoIkPoseGUI(solver, chain);
|
||||
}
|
||||
|
||||
if(GUIUtility.hotControl == 0)
|
||||
isDragging = false;
|
||||
}
|
||||
|
||||
private void DoTargetGUI(Solver2D solver, IKChain2D chain)
|
||||
{
|
||||
int controlId = GUIUtility.GetControlID(kTargetHashCode, FocusType.Passive);
|
||||
|
||||
var color = FadeFromChain(Color.white, chain);
|
||||
|
||||
if (!isDragging && (color.a == 0f || !IsVisible(chain.target.position)))
|
||||
return;
|
||||
|
||||
EditorGUI.BeginChangeCheck();
|
||||
|
||||
Handles.color = color;
|
||||
var newPosition = Handles.Slider2D(controlId, chain.target.position, chain.target.forward, chain.target.up, chain.target.right, HandleUtility.GetHandleSize(chain.effector.position) * kCircleHandleRadius, Handles.CircleHandleCap, Vector2.zero);
|
||||
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
if(!isDragging)
|
||||
{
|
||||
isDragging = true;
|
||||
IKEditorManager.instance.RegisterUndo(solver, "Move Target");
|
||||
}
|
||||
|
||||
Undo.RecordObject(chain.target, "Move Target");
|
||||
|
||||
chain.target.position = newPosition;
|
||||
}
|
||||
}
|
||||
|
||||
private void DoIkPoseGUI(Solver2D solver, IKChain2D chain)
|
||||
{
|
||||
int controlId = GUIUtility.GetControlID(kTargetHashCode, FocusType.Passive);
|
||||
|
||||
var color = FadeFromChain(Color.white, chain);
|
||||
|
||||
if (!isDragging && (color.a == 0f || !IsVisible(chain.effector.position)))
|
||||
return;
|
||||
|
||||
if (HandleUtility.nearestControl == controlId && Event.current.type == EventType.MouseDown && Event.current.button == 0)
|
||||
StoreSolverPositionOverrides(solver);
|
||||
|
||||
EditorGUI.BeginChangeCheck();
|
||||
|
||||
Handles.color = color;
|
||||
Vector3 newPosition = Handles.Slider2D(controlId, chain.effector.position, chain.effector.forward, chain.effector.up, chain.effector.right, HandleUtility.GetHandleSize(chain.effector.position) * kCircleHandleRadius, Handles.CircleHandleCap, Vector2.zero);
|
||||
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
if(!isDragging)
|
||||
isDragging = true;
|
||||
|
||||
IKEditorManager.instance.Record(solver, "IK Pose");
|
||||
|
||||
SetSolverPositionOverrides();
|
||||
IKEditorManager.instance.SetChainPositionOverride(chain, newPosition);
|
||||
IKEditorManager.instance.UpdateSolverImmediate(solver, true);
|
||||
}
|
||||
}
|
||||
|
||||
private void StoreSolverPositionOverrides(Solver2D solver)
|
||||
{
|
||||
Debug.Assert(solver.allChainsHaveTargets == false);
|
||||
|
||||
m_ChainPositionOverrides.Clear();
|
||||
|
||||
IKManager2D manager = IKEditorManager.instance.FindManager(solver);
|
||||
foreach (Solver2D l_solver in manager.solvers)
|
||||
{
|
||||
if(l_solver == null || l_solver.allChainsHaveTargets)
|
||||
continue;
|
||||
|
||||
for (int i = 0; i < l_solver.chainCount; ++i)
|
||||
{
|
||||
var chain = l_solver.GetChain(i);
|
||||
if (chain.effector != null)
|
||||
m_ChainPositionOverrides[chain] = chain.effector.position;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void SetSolverPositionOverrides()
|
||||
{
|
||||
foreach (var pair in m_ChainPositionOverrides)
|
||||
IKEditorManager.instance.SetChainPositionOverride(pair.Key, pair.Value);
|
||||
}
|
||||
|
||||
private bool IsTargetTransformSelected(IKChain2D chain)
|
||||
{
|
||||
Debug.Assert(chain.target != null);
|
||||
|
||||
return Selection.Contains(chain.target.gameObject);
|
||||
}
|
||||
|
||||
private void DrawSolver(Solver2D solver, IKManager2D.SolverEditorData editorData)
|
||||
{
|
||||
if (Event.current.type != EventType.Repaint)
|
||||
return;
|
||||
|
||||
for (int i = 0; i < solver.chainCount; ++i)
|
||||
{
|
||||
var chain = solver.GetChain(i);
|
||||
if (chain != null)
|
||||
DrawChain(chain, editorData.color, solver.allChainsHaveTargets);
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawChain(IKChain2D chain, Color solverColor, bool solverHasTargets)
|
||||
{
|
||||
Handles.matrix = Matrix4x4.identity;
|
||||
Color color = FadeFromChain(solverColor, chain);
|
||||
|
||||
if (color.a == 0f)
|
||||
return;
|
||||
|
||||
Transform currentTransform = chain.effector;
|
||||
for (int i = 0; i < chain.transformCount - 1; ++i)
|
||||
{
|
||||
var parentPosition = currentTransform.parent.position;
|
||||
var position = currentTransform.position;
|
||||
Vector3 projectedLocalPosition = Vector3.Project(currentTransform.localPosition, Vector3.right);
|
||||
Vector3 projectedEndPoint = currentTransform.parent.position + currentTransform.parent.TransformVector(projectedLocalPosition);
|
||||
var visible = IsVisible(projectedEndPoint) || IsVisible(position);
|
||||
|
||||
if (visible && currentTransform.localPosition.sqrMagnitude != projectedLocalPosition.sqrMagnitude)
|
||||
{
|
||||
Color red = Color.red;
|
||||
red.a = color.a;
|
||||
Handles.color = red;
|
||||
Handles.DrawDottedLine(projectedEndPoint, position, kDottedLineLength);
|
||||
}
|
||||
|
||||
visible = IsVisible(parentPosition) || IsVisible(projectedEndPoint);
|
||||
|
||||
Handles.color = color;
|
||||
if (visible)
|
||||
Handles.DrawDottedLine(parentPosition, projectedEndPoint, kDottedLineLength);
|
||||
|
||||
currentTransform = currentTransform.parent;
|
||||
}
|
||||
|
||||
Handles.color = color;
|
||||
currentTransform = chain.effector;
|
||||
for (int i = 0; i < chain.transformCount; ++i)
|
||||
{
|
||||
var position = currentTransform.position;
|
||||
var size = HandleUtility.GetHandleSize(position);
|
||||
|
||||
if (IsVisible(position))
|
||||
Handles.DrawSolidDisc(position, currentTransform.forward, kNodeRadius * size);
|
||||
|
||||
currentTransform = currentTransform.parent;
|
||||
}
|
||||
|
||||
Handles.color = Color.white;
|
||||
}
|
||||
|
||||
private Color FadeFromChain(Color color, IKChain2D chain)
|
||||
{
|
||||
var size = HandleUtility.GetHandleSize(chain.effector.position);
|
||||
var scaleFactor = 1f;
|
||||
var lengths = chain.lengths;
|
||||
foreach (var length in lengths)
|
||||
scaleFactor = Mathf.Max(scaleFactor, length);
|
||||
|
||||
return FadeFromSize(color, size, kFadeStart * scaleFactor, kFadeEnd * scaleFactor);
|
||||
}
|
||||
|
||||
private Color FadeFromSize(Color color, float size, float fadeStart, float fadeEnd)
|
||||
{
|
||||
float alpha = Mathf.Lerp(1f, 0f, (size - fadeStart) / (fadeEnd - fadeStart));
|
||||
color.a = alpha;
|
||||
return color;
|
||||
}
|
||||
|
||||
private bool IsVisible(Vector3 position)
|
||||
{
|
||||
var screenPos = HandleUtility.GUIPointToScreenPixelCoordinate(HandleUtility.WorldToGUIPoint(position));
|
||||
if (screenPos.x < 0f || screenPos.x > Camera.current.pixelWidth || screenPos.y < 0f || screenPos.y > Camera.current.pixelHeight)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,63 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.U2D.IK;
|
||||
|
||||
namespace UnityEditor.U2D.IK
|
||||
{
|
||||
/// <summary>
|
||||
/// Custom Inspector for CCDSolver2D.
|
||||
/// </summary>
|
||||
[CustomEditor(typeof(CCDSolver2D))]
|
||||
[CanEditMultipleObjects]
|
||||
public class CCDSolver2DEditor : Solver2DEditor
|
||||
{
|
||||
private static class Contents
|
||||
{
|
||||
public static readonly GUIContent effectorLabel = new GUIContent("Effector", "The last Transform of a hierarchy constrained by the target");
|
||||
public static readonly GUIContent targetLabel = new GUIContent("Target", "Transfrom which the effector will follow");
|
||||
public static readonly GUIContent chainLengthLabel = new GUIContent("Chain Length", "Number of Transforms handled by the IK");
|
||||
public static readonly GUIContent iterationsLabel = new GUIContent("Iterations", "Number of iterations the IK solver is run per frame");
|
||||
public static readonly GUIContent toleranceLabel = new GUIContent("Tolerance", "How close the target is to the goal to be considered as successful");
|
||||
public static readonly GUIContent velocityLabel = new GUIContent("Velocity", "How fast the chain elements rotate to the effector per iteration");
|
||||
}
|
||||
|
||||
private SerializedProperty m_TargetProperty;
|
||||
private SerializedProperty m_EffectorProperty;
|
||||
private SerializedProperty m_TransformCountProperty;
|
||||
|
||||
private SerializedProperty m_IterationsProperty;
|
||||
private SerializedProperty m_ToleranceProperty;
|
||||
private SerializedProperty m_VelocityProperty;
|
||||
private CCDSolver2D m_Solver;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
m_Solver = target as CCDSolver2D;
|
||||
var chainProperty = serializedObject.FindProperty("m_Chain");
|
||||
m_TargetProperty = chainProperty.FindPropertyRelative("m_TargetTransform");
|
||||
m_EffectorProperty = chainProperty.FindPropertyRelative("m_EffectorTransform");
|
||||
m_TransformCountProperty = chainProperty.FindPropertyRelative("m_TransformCount");
|
||||
m_IterationsProperty = serializedObject.FindProperty("m_Iterations");
|
||||
m_ToleranceProperty = serializedObject.FindProperty("m_Tolerance");
|
||||
m_VelocityProperty = serializedObject.FindProperty("m_Velocity");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Custom Inspector OnInspectorGUI override.
|
||||
/// </summary>
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
IKChain2D chain = m_Solver.GetChain(0);
|
||||
|
||||
serializedObject.Update();
|
||||
EditorGUILayout.PropertyField(m_EffectorProperty, Contents.effectorLabel);
|
||||
EditorGUILayout.PropertyField(m_TargetProperty, Contents.targetLabel);
|
||||
EditorGUILayout.IntSlider(m_TransformCountProperty, 0, IKUtility.GetMaxChainCount(chain), Contents.chainLengthLabel);
|
||||
EditorGUILayout.PropertyField(m_IterationsProperty, Contents.iterationsLabel);
|
||||
EditorGUILayout.PropertyField(m_ToleranceProperty, Contents.toleranceLabel);
|
||||
EditorGUILayout.PropertyField(m_VelocityProperty, Contents.velocityLabel);
|
||||
|
||||
DrawCommonSolverInspector();
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,59 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.U2D.IK;
|
||||
|
||||
namespace UnityEditor.U2D.IK
|
||||
{
|
||||
/// <summary>
|
||||
/// Custom Inspector for FabrikSolver2D.
|
||||
/// </summary>
|
||||
[CustomEditor(typeof(FabrikSolver2D))]
|
||||
[CanEditMultipleObjects]
|
||||
public class FabrikSolver2DEditor : Solver2DEditor
|
||||
{
|
||||
private static class Contents
|
||||
{
|
||||
public static readonly GUIContent effectorLabel = new GUIContent("Effector", "The last Transform of a hierarchy constrained by the target");
|
||||
public static readonly GUIContent targetLabel = new GUIContent("Target", "Transfrom which the effector will follow");
|
||||
public static readonly GUIContent chainLengthLabel = new GUIContent("Chain Length", "Number of Transforms handled by the IK");
|
||||
public static readonly GUIContent iterationsLabel = new GUIContent("Iterations", "Number of iterations the IK solver is run per frame");
|
||||
public static readonly GUIContent toleranceLabel = new GUIContent("Tolerance", "How close the target is to the goal to be considered as successful");
|
||||
}
|
||||
|
||||
private SerializedProperty m_TargetProperty;
|
||||
private SerializedProperty m_EffectorProperty;
|
||||
private SerializedProperty m_TransformCountProperty;
|
||||
private SerializedProperty m_IterationsProperty;
|
||||
private SerializedProperty m_ToleranceProperty;
|
||||
private FabrikSolver2D m_Solver;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
m_Solver = target as FabrikSolver2D;
|
||||
var chainProperty = serializedObject.FindProperty("m_Chain");
|
||||
m_TargetProperty = chainProperty.FindPropertyRelative("m_TargetTransform");
|
||||
m_EffectorProperty = chainProperty.FindPropertyRelative("m_EffectorTransform");
|
||||
m_TransformCountProperty = chainProperty.FindPropertyRelative("m_TransformCount");
|
||||
m_IterationsProperty = serializedObject.FindProperty("m_Iterations");
|
||||
m_ToleranceProperty = serializedObject.FindProperty("m_Tolerance");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Custom Inspector OnInspectorGUI override.
|
||||
/// </summary>
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
IKChain2D chain = m_Solver.GetChain(0);
|
||||
|
||||
serializedObject.Update();
|
||||
EditorGUILayout.PropertyField(m_EffectorProperty, Contents.effectorLabel);
|
||||
EditorGUILayout.PropertyField(m_TargetProperty, Contents.targetLabel);
|
||||
EditorGUILayout.IntSlider(m_TransformCountProperty, 0, IKUtility.GetMaxChainCount(chain), Contents.chainLengthLabel);
|
||||
EditorGUILayout.PropertyField(m_IterationsProperty, Contents.iterationsLabel);
|
||||
EditorGUILayout.PropertyField(m_ToleranceProperty, Contents.toleranceLabel);
|
||||
|
||||
DrawCommonSolverInspector();
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,219 @@
|
||||
using UnityEditorInternal;
|
||||
using UnityEngine;
|
||||
using UnityEngine.U2D.IK;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Linq;
|
||||
using UnityEditor.U2D.Animation;
|
||||
|
||||
namespace UnityEditor.U2D.IK
|
||||
{
|
||||
/// <summary>
|
||||
/// Custom Inspector for IKManager2D.
|
||||
/// </summary>
|
||||
[CustomEditor(typeof(IKManager2D))]
|
||||
[CanEditMultipleObjects]
|
||||
class IKManager2DEditor : Editor
|
||||
{
|
||||
private class Contents
|
||||
{
|
||||
public static readonly GUIContent findAllSolversLabel = new GUIContent("Find Solvers", "Find all applicable solvers handled by this manager");
|
||||
public static readonly GUIContent weightLabel = new GUIContent("Weight", "Blend between Forward and Inverse Kinematics");
|
||||
public static readonly string listHeaderLabel = "IK Solvers";
|
||||
public static readonly string createSolverString = "Create Solver";
|
||||
public static readonly string restoreDefaultPoseString = "Restore Default Pose";
|
||||
public static readonly GUIContent gizmoColorTooltip = new GUIContent("","Customizes the IK Chain's Gizmo color");
|
||||
public static int showGizmoPropertyWidth = 20;
|
||||
public static int solverPropertyWidth = 100;
|
||||
public static int solverColorPropertyWidth = 40;
|
||||
public static readonly GUIContent gizmoVisibilityToolTip = new GUIContent("",L10n.Tr("Show/Hide Gizmo"));
|
||||
public readonly GUIStyle visibilityToggleStyle;
|
||||
|
||||
public Contents()
|
||||
{
|
||||
visibilityToggleStyle = new GUIStyle();
|
||||
visibilityToggleStyle.fixedWidth = EditorGUIUtility.singleLineHeight;
|
||||
visibilityToggleStyle.onNormal.background = IconUtility.LoadIconResource("Visibility_Tool", IconUtility.k_LightIconResourcePath, IconUtility.k_DarkIconResourcePath);
|
||||
visibilityToggleStyle.normal.background = IconUtility.LoadIconResource("Visibility_Hidded", IconUtility.k_LightIconResourcePath, IconUtility.k_DarkIconResourcePath);
|
||||
}
|
||||
}
|
||||
|
||||
static Contents k_Contents;
|
||||
private ReorderableList m_ReorderableList;
|
||||
private Solver2D m_SelectedSolver;
|
||||
private Editor m_SelectedSolverEditor;
|
||||
|
||||
SerializedProperty m_SolversProperty;
|
||||
SerializedProperty m_SolverEditorDataProperty;
|
||||
SerializedProperty m_WeightProperty;
|
||||
List<Type> m_SolverTypes;
|
||||
IKManager2D m_Manager;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
m_Manager = target as IKManager2D;
|
||||
m_SolverTypes = GetDerivedTypes<Solver2D>();
|
||||
m_SolversProperty = serializedObject.FindProperty("m_Solvers");
|
||||
m_SolverEditorDataProperty = serializedObject.FindProperty("m_SolverEditorData");
|
||||
m_WeightProperty = serializedObject.FindProperty("m_Weight");
|
||||
SetupReordeableList();
|
||||
}
|
||||
|
||||
void SetupReordeableList()
|
||||
{
|
||||
m_ReorderableList = new ReorderableList(serializedObject, m_SolversProperty, true, true, true, true);
|
||||
m_ReorderableList.drawHeaderCallback = (Rect rect) =>
|
||||
{
|
||||
GUI.Label(rect, Contents.listHeaderLabel);
|
||||
};
|
||||
m_ReorderableList.elementHeightCallback = (int index) =>
|
||||
{
|
||||
return EditorGUIUtility.singleLineHeight + 6;
|
||||
};
|
||||
m_ReorderableList.drawElementCallback = (Rect rect, int index, bool isactive, bool isfocused) =>
|
||||
{
|
||||
rect.y += 2f;
|
||||
rect.height = EditorGUIUtility.singleLineHeight;
|
||||
SerializedProperty element = m_SolversProperty.GetArrayElementAtIndex(index);
|
||||
SerializedProperty elementData = m_SolverEditorDataProperty.GetArrayElementAtIndex(index);
|
||||
var width = rect.width;
|
||||
rect.width = width > Contents.showGizmoPropertyWidth ? Contents.showGizmoPropertyWidth : width;
|
||||
var showGizmoProperty = elementData.FindPropertyRelative("showGizmo");
|
||||
showGizmoProperty.boolValue = GUI.Toggle(rect, showGizmoProperty.boolValue, Contents.gizmoVisibilityToolTip, k_Contents.visibilityToggleStyle);
|
||||
rect.x += rect.width;
|
||||
width -= rect.width;
|
||||
rect.width = width > Contents.solverPropertyWidth ? width - Contents.solverColorPropertyWidth : Contents.solverPropertyWidth;
|
||||
EditorGUI.PropertyField(rect, element, GUIContent.none);
|
||||
rect.x += rect.width;
|
||||
width -= 100;
|
||||
rect.width = width > Contents.solverColorPropertyWidth ? Contents.solverColorPropertyWidth : width;
|
||||
EditorGUI.PropertyField(rect, elementData.FindPropertyRelative("color"), Contents.gizmoColorTooltip);
|
||||
};
|
||||
m_ReorderableList.onAddCallback = (ReorderableList list) =>
|
||||
{
|
||||
var menu = new GenericMenu();
|
||||
|
||||
foreach (Type type in m_SolverTypes)
|
||||
{
|
||||
Solver2DMenuAttribute attribute = Attribute.GetCustomAttribute(type, typeof(Solver2DMenuAttribute)) as Solver2DMenuAttribute;
|
||||
|
||||
if (attribute != null)
|
||||
menu.AddItem(new GUIContent(attribute.menuPath), false, OnSelectMenu, type);
|
||||
else
|
||||
menu.AddItem(new GUIContent(type.Name), false, OnSelectMenu, type);
|
||||
}
|
||||
|
||||
menu.ShowAsContext();
|
||||
};
|
||||
m_ReorderableList.onRemoveCallback = (ReorderableList list) =>
|
||||
{
|
||||
Solver2D solver = m_Manager.solvers[list.index];
|
||||
if (solver)
|
||||
{
|
||||
Undo.RegisterCompleteObjectUndo(m_Manager, Undo.GetCurrentGroupName());
|
||||
|
||||
m_Manager.RemoveSolver(solver);
|
||||
|
||||
GameObject solverGO = solver.gameObject;
|
||||
|
||||
if (solverGO.transform.childCount == 0)
|
||||
Undo.DestroyObjectImmediate(solverGO);
|
||||
else
|
||||
Undo.DestroyObjectImmediate(solver);
|
||||
|
||||
EditorUtility.SetDirty(m_Manager);
|
||||
}
|
||||
else
|
||||
{
|
||||
ReorderableList.defaultBehaviours.DoRemoveButton(list);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private void OnSelectMenu(object param)
|
||||
{
|
||||
Type solverType = param as Type;
|
||||
|
||||
GameObject solverGO = new GameObject(GameObjectUtility.GetUniqueNameForSibling(m_Manager.transform, "New " + solverType.Name));
|
||||
solverGO.transform.SetParent(m_Manager.transform);
|
||||
solverGO.transform.localPosition = Vector3.zero;
|
||||
solverGO.transform.rotation = Quaternion.identity;
|
||||
solverGO.transform.localScale = Vector3.one;
|
||||
|
||||
Solver2D solver = solverGO.AddComponent(solverType) as Solver2D;
|
||||
|
||||
Undo.RegisterCreatedObjectUndo(solverGO, Contents.createSolverString);
|
||||
Undo.RegisterCompleteObjectUndo(m_Manager, Contents.createSolverString);
|
||||
m_Manager.AddSolver(solver);
|
||||
EditorUtility.SetDirty(m_Manager);
|
||||
|
||||
Selection.activeGameObject = solverGO;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Custom Inspector OnInspectorGUI override.
|
||||
/// </summary>
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
if(k_Contents == null)
|
||||
k_Contents = new Contents();
|
||||
|
||||
serializedObject.Update();
|
||||
|
||||
EditorGUILayout.Space();
|
||||
|
||||
m_ReorderableList.DoLayoutList();
|
||||
|
||||
EditorGUILayout.Space();
|
||||
|
||||
EditorGUILayout.PropertyField(m_WeightProperty, Contents.weightLabel);
|
||||
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
GUILayout.FlexibleSpace();
|
||||
|
||||
DoRestoreDefaultPoseButton();
|
||||
|
||||
GUILayout.FlexibleSpace();
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
|
||||
private void DoRestoreDefaultPoseButton()
|
||||
{
|
||||
if (GUILayout.Button(Contents.restoreDefaultPoseString, GUILayout.MaxWidth(150f)))
|
||||
{
|
||||
foreach (var l_target in targets)
|
||||
{
|
||||
var manager = l_target as IKManager2D;
|
||||
|
||||
IKEditorManager.instance.Record(manager, Contents.restoreDefaultPoseString);
|
||||
|
||||
foreach(var solver in manager.solvers)
|
||||
{
|
||||
for(int i = 0; i < solver.chainCount; ++i)
|
||||
{
|
||||
var chain = solver.GetChain(i);
|
||||
chain.RestoreDefaultPose(solver.constrainRotation);
|
||||
|
||||
if(chain.target)
|
||||
{
|
||||
chain.target.position = chain.effector.position;
|
||||
chain.target.rotation = chain.effector.rotation;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
IKEditorManager.instance.UpdateManagerImmediate(manager, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
List<Type> GetDerivedTypes<T>() where T : class
|
||||
{
|
||||
List<Type> types = Assembly.GetAssembly(typeof(T)).GetTypes().Where(myType => myType.IsClass && !myType.IsAbstract && myType.IsSubclassOf(typeof(T))).ToList();
|
||||
return types;
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,44 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.U2D.IK;
|
||||
|
||||
namespace UnityEditor.U2D.IK
|
||||
{
|
||||
/// <summary>
|
||||
/// Custom Inspector for LimbSolver2D.
|
||||
/// </summary>
|
||||
[CustomEditor(typeof(LimbSolver2D))]
|
||||
[CanEditMultipleObjects]
|
||||
public class LimbSolver2DEditor : Solver2DEditor
|
||||
{
|
||||
private static class Contents
|
||||
{
|
||||
public static readonly GUIContent effectorLabel = new GUIContent("Effector", "The last Transform of a hierarchy constrained by the target");
|
||||
public static readonly GUIContent targetLabel = new GUIContent("Target", "Transfrom which the effector will follow");
|
||||
public static readonly GUIContent flipLabel = new GUIContent("Flip", "Select between the two possible solutions of the solver");
|
||||
}
|
||||
|
||||
private SerializedProperty m_ChainProperty;
|
||||
private SerializedProperty m_FlipProperty;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
m_ChainProperty = serializedObject.FindProperty("m_Chain");
|
||||
m_FlipProperty = serializedObject.FindProperty("m_Flip");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Custom Inspector OnInspectorGUI override.
|
||||
/// </summary>
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
serializedObject.Update();
|
||||
EditorGUILayout.PropertyField(m_ChainProperty.FindPropertyRelative("m_EffectorTransform"), Contents.effectorLabel);
|
||||
EditorGUILayout.PropertyField(m_ChainProperty.FindPropertyRelative("m_TargetTransform"), Contents.targetLabel);
|
||||
EditorGUILayout.PropertyField(m_FlipProperty, Contents.flipLabel);
|
||||
|
||||
DrawCommonSolverInspector();
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,164 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.U2D.IK;
|
||||
|
||||
namespace UnityEditor.U2D.IK
|
||||
{
|
||||
/// <summary>
|
||||
/// Custom Inspector for Solver2D.
|
||||
/// </summary>
|
||||
[CustomEditor(typeof(Solver2D))]
|
||||
[CanEditMultipleObjects]
|
||||
public class Solver2DEditor : Editor
|
||||
{
|
||||
private static class Contents
|
||||
{
|
||||
public static readonly GUIContent constrainRotationLabel = new GUIContent("Constrain Rotation", "Set Effector's rotation to Target");
|
||||
public static readonly GUIContent solveFromDefaultPoseLabel = new GUIContent("Solve from Default Pose", "Restore transform's rotation to default value before solving the IK");
|
||||
public static readonly GUIContent weightLabel = new GUIContent("Weight", "Blend between Forward and Inverse Kinematics");
|
||||
public static readonly string restoreDefaultPoseString = "Restore Default Pose";
|
||||
public static readonly string createTargetString = "Create Target";
|
||||
}
|
||||
|
||||
private SerializedProperty m_ConstrainRotationProperty;
|
||||
private SerializedProperty m_SolveFromDefaultPoseProperty;
|
||||
private SerializedProperty m_WeightProperty;
|
||||
private SerializedProperty m_SolverColorProperty;
|
||||
|
||||
private void SetupProperties()
|
||||
{
|
||||
if(m_ConstrainRotationProperty == null || m_SolveFromDefaultPoseProperty == null || m_WeightProperty == null)
|
||||
{
|
||||
m_ConstrainRotationProperty = serializedObject.FindProperty("m_ConstrainRotation");
|
||||
m_SolveFromDefaultPoseProperty = serializedObject.FindProperty("m_SolveFromDefaultPose");
|
||||
m_WeightProperty = serializedObject.FindProperty("m_Weight");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Custom Inspector GUI for Solver2D.
|
||||
/// </summary>
|
||||
protected void DrawCommonSolverInspector()
|
||||
{
|
||||
SetupProperties();
|
||||
|
||||
EditorGUILayout.PropertyField(m_ConstrainRotationProperty, Contents.constrainRotationLabel);
|
||||
EditorGUILayout.PropertyField(m_SolveFromDefaultPoseProperty, Contents.solveFromDefaultPoseLabel);
|
||||
EditorGUILayout.PropertyField(m_WeightProperty, Contents.weightLabel);
|
||||
|
||||
EditorGUILayout.Space();
|
||||
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
GUILayout.FlexibleSpace();
|
||||
|
||||
EditorGUI.BeginDisabledGroup(!EnableCreateTarget());
|
||||
DoCreateTargetButton();
|
||||
EditorGUI.EndDisabledGroup();
|
||||
|
||||
EditorGUI.BeginDisabledGroup(!EnableRestoreDefaultPose());
|
||||
DoRestoreDefaultPoseButton();
|
||||
EditorGUI.EndDisabledGroup();
|
||||
|
||||
GUILayout.FlexibleSpace();
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
EditorGUILayout.Space();
|
||||
}
|
||||
|
||||
private bool EnableRestoreDefaultPose()
|
||||
{
|
||||
foreach (var l_target in targets)
|
||||
{
|
||||
var solver = l_target as Solver2D;
|
||||
|
||||
if (!solver.isValid || IKEditorManager.instance.FindManager(solver) == null)
|
||||
continue;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool EnableCreateTarget()
|
||||
{
|
||||
foreach (var l_target in targets)
|
||||
{
|
||||
var solver = l_target as Solver2D;
|
||||
|
||||
if (!solver.isValid)
|
||||
continue;
|
||||
|
||||
for(int i = 0; i < solver.chainCount; ++i)
|
||||
{
|
||||
var chain = solver.GetChain(i);
|
||||
|
||||
if(chain.target == null)
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private void DoRestoreDefaultPoseButton()
|
||||
{
|
||||
if (GUILayout.Button(Contents.restoreDefaultPoseString, GUILayout.MaxWidth(150f)))
|
||||
{
|
||||
foreach (var l_target in targets)
|
||||
{
|
||||
var solver = l_target as Solver2D;
|
||||
|
||||
if (!solver.isValid)
|
||||
continue;
|
||||
|
||||
IKEditorManager.instance.Record(solver, Contents.restoreDefaultPoseString);
|
||||
|
||||
for(int i = 0; i < solver.chainCount; ++i)
|
||||
{
|
||||
var chain = solver.GetChain(i);
|
||||
chain.RestoreDefaultPose(solver.constrainRotation);
|
||||
|
||||
if(chain.target)
|
||||
{
|
||||
chain.target.position = chain.effector.position;
|
||||
chain.target.rotation = chain.effector.rotation;
|
||||
}
|
||||
}
|
||||
|
||||
IKEditorManager.instance.UpdateSolverImmediate(solver, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void DoCreateTargetButton()
|
||||
{
|
||||
if (GUILayout.Button(Contents.createTargetString, GUILayout.MaxWidth(125f)))
|
||||
{
|
||||
foreach (var l_target in targets)
|
||||
{
|
||||
var solver = l_target as Solver2D;
|
||||
|
||||
if (!solver.isValid)
|
||||
continue;
|
||||
|
||||
for(int i = 0; i < solver.chainCount; ++i)
|
||||
{
|
||||
var chain = solver.GetChain(i);
|
||||
|
||||
if(chain.target == null)
|
||||
{
|
||||
Undo.RegisterCompleteObjectUndo(solver, Contents.createTargetString);
|
||||
|
||||
chain.target = new GameObject(GameObjectUtility.GetUniqueNameForSibling(solver.transform, solver.name + "_Target")).transform;
|
||||
chain.target.SetParent(solver.transform);
|
||||
chain.target.position = chain.effector.position;
|
||||
chain.target.rotation = chain.effector.rotation;
|
||||
|
||||
Undo.RegisterCreatedObjectUndo(chain.target.gameObject, Contents.createTargetString);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,22 @@
|
||||
{
|
||||
"name": "Unity.2D.IK.Editor",
|
||||
"references": [
|
||||
"Unity.InternalAPIEditorBridge.001",
|
||||
"Unity.InternalAPIEngineBridge.001",
|
||||
"Unity.2D.Common.Editor",
|
||||
"Unity.2D.Common.Runtime",
|
||||
"Unity.2D.IK.Runtime",
|
||||
"Unity.2D.Animation.Editor"
|
||||
],
|
||||
"includePlatforms": [
|
||||
"Editor"
|
||||
],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
Reference in New Issue
Block a user