This commit is contained in:
2021-06-13 10:28:03 +02:00
parent eb70603c85
commit df2d24cbd3
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using UnityEngine;
using UnityEngine.U2D.IK;
namespace UnityEditor.U2D.IK
{
/// <summary>
/// Custom Inspector for CCDSolver2D.
/// </summary>
[CustomEditor(typeof(CCDSolver2D))]
[CanEditMultipleObjects]
public class CCDSolver2DEditor : Solver2DEditor
{
private static class Contents
{
public static readonly GUIContent effectorLabel = new GUIContent("Effector", "The last Transform of a hierarchy constrained by the target");
public static readonly GUIContent targetLabel = new GUIContent("Target", "Transfrom which the effector will follow");
public static readonly GUIContent chainLengthLabel = new GUIContent("Chain Length", "Number of Transforms handled by the IK");
public static readonly GUIContent iterationsLabel = new GUIContent("Iterations", "Number of iterations the IK solver is run per frame");
public static readonly GUIContent toleranceLabel = new GUIContent("Tolerance", "How close the target is to the goal to be considered as successful");
public static readonly GUIContent velocityLabel = new GUIContent("Velocity", "How fast the chain elements rotate to the effector per iteration");
}
private SerializedProperty m_TargetProperty;
private SerializedProperty m_EffectorProperty;
private SerializedProperty m_TransformCountProperty;
private SerializedProperty m_IterationsProperty;
private SerializedProperty m_ToleranceProperty;
private SerializedProperty m_VelocityProperty;
private CCDSolver2D m_Solver;
private void OnEnable()
{
m_Solver = target as CCDSolver2D;
var chainProperty = serializedObject.FindProperty("m_Chain");
m_TargetProperty = chainProperty.FindPropertyRelative("m_TargetTransform");
m_EffectorProperty = chainProperty.FindPropertyRelative("m_EffectorTransform");
m_TransformCountProperty = chainProperty.FindPropertyRelative("m_TransformCount");
m_IterationsProperty = serializedObject.FindProperty("m_Iterations");
m_ToleranceProperty = serializedObject.FindProperty("m_Tolerance");
m_VelocityProperty = serializedObject.FindProperty("m_Velocity");
}
/// <summary>
/// Custom Inspector OnInspectorGUI override.
/// </summary>
public override void OnInspectorGUI()
{
IKChain2D chain = m_Solver.GetChain(0);
serializedObject.Update();
EditorGUILayout.PropertyField(m_EffectorProperty, Contents.effectorLabel);
EditorGUILayout.PropertyField(m_TargetProperty, Contents.targetLabel);
EditorGUILayout.IntSlider(m_TransformCountProperty, 0, IKUtility.GetMaxChainCount(chain), Contents.chainLengthLabel);
EditorGUILayout.PropertyField(m_IterationsProperty, Contents.iterationsLabel);
EditorGUILayout.PropertyField(m_ToleranceProperty, Contents.toleranceLabel);
EditorGUILayout.PropertyField(m_VelocityProperty, Contents.velocityLabel);
DrawCommonSolverInspector();
serializedObject.ApplyModifiedProperties();
}
}
}

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using UnityEngine;
using UnityEngine.U2D.IK;
namespace UnityEditor.U2D.IK
{
/// <summary>
/// Custom Inspector for FabrikSolver2D.
/// </summary>
[CustomEditor(typeof(FabrikSolver2D))]
[CanEditMultipleObjects]
public class FabrikSolver2DEditor : Solver2DEditor
{
private static class Contents
{
public static readonly GUIContent effectorLabel = new GUIContent("Effector", "The last Transform of a hierarchy constrained by the target");
public static readonly GUIContent targetLabel = new GUIContent("Target", "Transfrom which the effector will follow");
public static readonly GUIContent chainLengthLabel = new GUIContent("Chain Length", "Number of Transforms handled by the IK");
public static readonly GUIContent iterationsLabel = new GUIContent("Iterations", "Number of iterations the IK solver is run per frame");
public static readonly GUIContent toleranceLabel = new GUIContent("Tolerance", "How close the target is to the goal to be considered as successful");
}
private SerializedProperty m_TargetProperty;
private SerializedProperty m_EffectorProperty;
private SerializedProperty m_TransformCountProperty;
private SerializedProperty m_IterationsProperty;
private SerializedProperty m_ToleranceProperty;
private FabrikSolver2D m_Solver;
private void OnEnable()
{
m_Solver = target as FabrikSolver2D;
var chainProperty = serializedObject.FindProperty("m_Chain");
m_TargetProperty = chainProperty.FindPropertyRelative("m_TargetTransform");
m_EffectorProperty = chainProperty.FindPropertyRelative("m_EffectorTransform");
m_TransformCountProperty = chainProperty.FindPropertyRelative("m_TransformCount");
m_IterationsProperty = serializedObject.FindProperty("m_Iterations");
m_ToleranceProperty = serializedObject.FindProperty("m_Tolerance");
}
/// <summary>
/// Custom Inspector OnInspectorGUI override.
/// </summary>
public override void OnInspectorGUI()
{
IKChain2D chain = m_Solver.GetChain(0);
serializedObject.Update();
EditorGUILayout.PropertyField(m_EffectorProperty, Contents.effectorLabel);
EditorGUILayout.PropertyField(m_TargetProperty, Contents.targetLabel);
EditorGUILayout.IntSlider(m_TransformCountProperty, 0, IKUtility.GetMaxChainCount(chain), Contents.chainLengthLabel);
EditorGUILayout.PropertyField(m_IterationsProperty, Contents.iterationsLabel);
EditorGUILayout.PropertyField(m_ToleranceProperty, Contents.toleranceLabel);
DrawCommonSolverInspector();
serializedObject.ApplyModifiedProperties();
}
}
}

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using UnityEditorInternal;
using UnityEngine;
using UnityEngine.U2D.IK;
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Linq;
using UnityEditor.U2D.Animation;
namespace UnityEditor.U2D.IK
{
/// <summary>
/// Custom Inspector for IKManager2D.
/// </summary>
[CustomEditor(typeof(IKManager2D))]
[CanEditMultipleObjects]
class IKManager2DEditor : Editor
{
private class Contents
{
public static readonly GUIContent findAllSolversLabel = new GUIContent("Find Solvers", "Find all applicable solvers handled by this manager");
public static readonly GUIContent weightLabel = new GUIContent("Weight", "Blend between Forward and Inverse Kinematics");
public static readonly string listHeaderLabel = "IK Solvers";
public static readonly string createSolverString = "Create Solver";
public static readonly string restoreDefaultPoseString = "Restore Default Pose";
public static readonly GUIContent gizmoColorTooltip = new GUIContent("","Customizes the IK Chain's Gizmo color");
public static int showGizmoPropertyWidth = 20;
public static int solverPropertyWidth = 100;
public static int solverColorPropertyWidth = 40;
public static readonly GUIContent gizmoVisibilityToolTip = new GUIContent("",L10n.Tr("Show/Hide Gizmo"));
public readonly GUIStyle visibilityToggleStyle;
public Contents()
{
visibilityToggleStyle = new GUIStyle();
visibilityToggleStyle.fixedWidth = EditorGUIUtility.singleLineHeight;
visibilityToggleStyle.onNormal.background = IconUtility.LoadIconResource("Visibility_Tool", IconUtility.k_LightIconResourcePath, IconUtility.k_DarkIconResourcePath);
visibilityToggleStyle.normal.background = IconUtility.LoadIconResource("Visibility_Hidded", IconUtility.k_LightIconResourcePath, IconUtility.k_DarkIconResourcePath);
}
}
static Contents k_Contents;
private ReorderableList m_ReorderableList;
private Solver2D m_SelectedSolver;
private Editor m_SelectedSolverEditor;
SerializedProperty m_SolversProperty;
SerializedProperty m_SolverEditorDataProperty;
SerializedProperty m_WeightProperty;
List<Type> m_SolverTypes;
IKManager2D m_Manager;
private void OnEnable()
{
m_Manager = target as IKManager2D;
m_SolverTypes = GetDerivedTypes<Solver2D>();
m_SolversProperty = serializedObject.FindProperty("m_Solvers");
m_SolverEditorDataProperty = serializedObject.FindProperty("m_SolverEditorData");
m_WeightProperty = serializedObject.FindProperty("m_Weight");
SetupReordeableList();
}
void SetupReordeableList()
{
m_ReorderableList = new ReorderableList(serializedObject, m_SolversProperty, true, true, true, true);
m_ReorderableList.drawHeaderCallback = (Rect rect) =>
{
GUI.Label(rect, Contents.listHeaderLabel);
};
m_ReorderableList.elementHeightCallback = (int index) =>
{
return EditorGUIUtility.singleLineHeight + 6;
};
m_ReorderableList.drawElementCallback = (Rect rect, int index, bool isactive, bool isfocused) =>
{
rect.y += 2f;
rect.height = EditorGUIUtility.singleLineHeight;
SerializedProperty element = m_SolversProperty.GetArrayElementAtIndex(index);
SerializedProperty elementData = m_SolverEditorDataProperty.GetArrayElementAtIndex(index);
var width = rect.width;
rect.width = width > Contents.showGizmoPropertyWidth ? Contents.showGizmoPropertyWidth : width;
var showGizmoProperty = elementData.FindPropertyRelative("showGizmo");
showGizmoProperty.boolValue = GUI.Toggle(rect, showGizmoProperty.boolValue, Contents.gizmoVisibilityToolTip, k_Contents.visibilityToggleStyle);
rect.x += rect.width;
width -= rect.width;
rect.width = width > Contents.solverPropertyWidth ? width - Contents.solverColorPropertyWidth : Contents.solverPropertyWidth;
EditorGUI.PropertyField(rect, element, GUIContent.none);
rect.x += rect.width;
width -= 100;
rect.width = width > Contents.solverColorPropertyWidth ? Contents.solverColorPropertyWidth : width;
EditorGUI.PropertyField(rect, elementData.FindPropertyRelative("color"), Contents.gizmoColorTooltip);
};
m_ReorderableList.onAddCallback = (ReorderableList list) =>
{
var menu = new GenericMenu();
foreach (Type type in m_SolverTypes)
{
Solver2DMenuAttribute attribute = Attribute.GetCustomAttribute(type, typeof(Solver2DMenuAttribute)) as Solver2DMenuAttribute;
if (attribute != null)
menu.AddItem(new GUIContent(attribute.menuPath), false, OnSelectMenu, type);
else
menu.AddItem(new GUIContent(type.Name), false, OnSelectMenu, type);
}
menu.ShowAsContext();
};
m_ReorderableList.onRemoveCallback = (ReorderableList list) =>
{
Solver2D solver = m_Manager.solvers[list.index];
if (solver)
{
Undo.RegisterCompleteObjectUndo(m_Manager, Undo.GetCurrentGroupName());
m_Manager.RemoveSolver(solver);
GameObject solverGO = solver.gameObject;
if (solverGO.transform.childCount == 0)
Undo.DestroyObjectImmediate(solverGO);
else
Undo.DestroyObjectImmediate(solver);
EditorUtility.SetDirty(m_Manager);
}
else
{
ReorderableList.defaultBehaviours.DoRemoveButton(list);
}
};
}
private void OnSelectMenu(object param)
{
Type solverType = param as Type;
GameObject solverGO = new GameObject(GameObjectUtility.GetUniqueNameForSibling(m_Manager.transform, "New " + solverType.Name));
solverGO.transform.SetParent(m_Manager.transform);
solverGO.transform.localPosition = Vector3.zero;
solverGO.transform.rotation = Quaternion.identity;
solverGO.transform.localScale = Vector3.one;
Solver2D solver = solverGO.AddComponent(solverType) as Solver2D;
Undo.RegisterCreatedObjectUndo(solverGO, Contents.createSolverString);
Undo.RegisterCompleteObjectUndo(m_Manager, Contents.createSolverString);
m_Manager.AddSolver(solver);
EditorUtility.SetDirty(m_Manager);
Selection.activeGameObject = solverGO;
}
/// <summary>
/// Custom Inspector OnInspectorGUI override.
/// </summary>
public override void OnInspectorGUI()
{
if(k_Contents == null)
k_Contents = new Contents();
serializedObject.Update();
EditorGUILayout.Space();
m_ReorderableList.DoLayoutList();
EditorGUILayout.Space();
EditorGUILayout.PropertyField(m_WeightProperty, Contents.weightLabel);
EditorGUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
DoRestoreDefaultPoseButton();
GUILayout.FlexibleSpace();
EditorGUILayout.EndHorizontal();
serializedObject.ApplyModifiedProperties();
}
private void DoRestoreDefaultPoseButton()
{
if (GUILayout.Button(Contents.restoreDefaultPoseString, GUILayout.MaxWidth(150f)))
{
foreach (var l_target in targets)
{
var manager = l_target as IKManager2D;
IKEditorManager.instance.Record(manager, Contents.restoreDefaultPoseString);
foreach(var solver in manager.solvers)
{
for(int i = 0; i < solver.chainCount; ++i)
{
var chain = solver.GetChain(i);
chain.RestoreDefaultPose(solver.constrainRotation);
if(chain.target)
{
chain.target.position = chain.effector.position;
chain.target.rotation = chain.effector.rotation;
}
}
}
IKEditorManager.instance.UpdateManagerImmediate(manager, true);
}
}
}
List<Type> GetDerivedTypes<T>() where T : class
{
List<Type> types = Assembly.GetAssembly(typeof(T)).GetTypes().Where(myType => myType.IsClass && !myType.IsAbstract && myType.IsSubclassOf(typeof(T))).ToList();
return types;
}
}
}

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using UnityEngine;
using UnityEngine.U2D.IK;
namespace UnityEditor.U2D.IK
{
/// <summary>
/// Custom Inspector for LimbSolver2D.
/// </summary>
[CustomEditor(typeof(LimbSolver2D))]
[CanEditMultipleObjects]
public class LimbSolver2DEditor : Solver2DEditor
{
private static class Contents
{
public static readonly GUIContent effectorLabel = new GUIContent("Effector", "The last Transform of a hierarchy constrained by the target");
public static readonly GUIContent targetLabel = new GUIContent("Target", "Transfrom which the effector will follow");
public static readonly GUIContent flipLabel = new GUIContent("Flip", "Select between the two possible solutions of the solver");
}
private SerializedProperty m_ChainProperty;
private SerializedProperty m_FlipProperty;
private void OnEnable()
{
m_ChainProperty = serializedObject.FindProperty("m_Chain");
m_FlipProperty = serializedObject.FindProperty("m_Flip");
}
/// <summary>
/// Custom Inspector OnInspectorGUI override.
/// </summary>
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.PropertyField(m_ChainProperty.FindPropertyRelative("m_EffectorTransform"), Contents.effectorLabel);
EditorGUILayout.PropertyField(m_ChainProperty.FindPropertyRelative("m_TargetTransform"), Contents.targetLabel);
EditorGUILayout.PropertyField(m_FlipProperty, Contents.flipLabel);
DrawCommonSolverInspector();
serializedObject.ApplyModifiedProperties();
}
}
}

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using UnityEngine;
using UnityEngine.U2D.IK;
namespace UnityEditor.U2D.IK
{
/// <summary>
/// Custom Inspector for Solver2D.
/// </summary>
[CustomEditor(typeof(Solver2D))]
[CanEditMultipleObjects]
public class Solver2DEditor : Editor
{
private static class Contents
{
public static readonly GUIContent constrainRotationLabel = new GUIContent("Constrain Rotation", "Set Effector's rotation to Target");
public static readonly GUIContent solveFromDefaultPoseLabel = new GUIContent("Solve from Default Pose", "Restore transform's rotation to default value before solving the IK");
public static readonly GUIContent weightLabel = new GUIContent("Weight", "Blend between Forward and Inverse Kinematics");
public static readonly string restoreDefaultPoseString = "Restore Default Pose";
public static readonly string createTargetString = "Create Target";
}
private SerializedProperty m_ConstrainRotationProperty;
private SerializedProperty m_SolveFromDefaultPoseProperty;
private SerializedProperty m_WeightProperty;
private SerializedProperty m_SolverColorProperty;
private void SetupProperties()
{
if(m_ConstrainRotationProperty == null || m_SolveFromDefaultPoseProperty == null || m_WeightProperty == null)
{
m_ConstrainRotationProperty = serializedObject.FindProperty("m_ConstrainRotation");
m_SolveFromDefaultPoseProperty = serializedObject.FindProperty("m_SolveFromDefaultPose");
m_WeightProperty = serializedObject.FindProperty("m_Weight");
}
}
/// <summary>
/// Custom Inspector GUI for Solver2D.
/// </summary>
protected void DrawCommonSolverInspector()
{
SetupProperties();
EditorGUILayout.PropertyField(m_ConstrainRotationProperty, Contents.constrainRotationLabel);
EditorGUILayout.PropertyField(m_SolveFromDefaultPoseProperty, Contents.solveFromDefaultPoseLabel);
EditorGUILayout.PropertyField(m_WeightProperty, Contents.weightLabel);
EditorGUILayout.Space();
EditorGUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
EditorGUI.BeginDisabledGroup(!EnableCreateTarget());
DoCreateTargetButton();
EditorGUI.EndDisabledGroup();
EditorGUI.BeginDisabledGroup(!EnableRestoreDefaultPose());
DoRestoreDefaultPoseButton();
EditorGUI.EndDisabledGroup();
GUILayout.FlexibleSpace();
EditorGUILayout.EndHorizontal();
EditorGUILayout.Space();
}
private bool EnableRestoreDefaultPose()
{
foreach (var l_target in targets)
{
var solver = l_target as Solver2D;
if (!solver.isValid || IKEditorManager.instance.FindManager(solver) == null)
continue;
return true;
}
return false;
}
private bool EnableCreateTarget()
{
foreach (var l_target in targets)
{
var solver = l_target as Solver2D;
if (!solver.isValid)
continue;
for(int i = 0; i < solver.chainCount; ++i)
{
var chain = solver.GetChain(i);
if(chain.target == null)
return true;
}
}
return false;
}
private void DoRestoreDefaultPoseButton()
{
if (GUILayout.Button(Contents.restoreDefaultPoseString, GUILayout.MaxWidth(150f)))
{
foreach (var l_target in targets)
{
var solver = l_target as Solver2D;
if (!solver.isValid)
continue;
IKEditorManager.instance.Record(solver, Contents.restoreDefaultPoseString);
for(int i = 0; i < solver.chainCount; ++i)
{
var chain = solver.GetChain(i);
chain.RestoreDefaultPose(solver.constrainRotation);
if(chain.target)
{
chain.target.position = chain.effector.position;
chain.target.rotation = chain.effector.rotation;
}
}
IKEditorManager.instance.UpdateSolverImmediate(solver, true);
}
}
}
private void DoCreateTargetButton()
{
if (GUILayout.Button(Contents.createTargetString, GUILayout.MaxWidth(125f)))
{
foreach (var l_target in targets)
{
var solver = l_target as Solver2D;
if (!solver.isValid)
continue;
for(int i = 0; i < solver.chainCount; ++i)
{
var chain = solver.GetChain(i);
if(chain.target == null)
{
Undo.RegisterCompleteObjectUndo(solver, Contents.createTargetString);
chain.target = new GameObject(GameObjectUtility.GetUniqueNameForSibling(solver.transform, solver.name + "_Target")).transform;
chain.target.SetParent(solver.transform);
chain.target.position = chain.effector.position;
chain.target.rotation = chain.effector.rotation;
Undo.RegisterCreatedObjectUndo(chain.target.gameObject, Contents.createTargetString);
}
}
}
}
}
}
}