testss
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.Scripting.APIUpdating;
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#if UNITY_EDITOR
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namespace UnityEditor.U2D.IK
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{
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[DefaultExecutionOrder(-2)]
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[ExecuteInEditMode]
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[AddComponentMenu("")]
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[MovedFrom("UnityEditor.Experimental.U2D.IK")]
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internal class IKEditorManagerHelper : MonoBehaviour
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{
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public UnityEvent onLateUpdate = new UnityEvent();
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void Start()
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{
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if(hideFlags != HideFlags.HideAndDontSave)
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Debug.LogWarning("This is an internal IK Component. Please remove it from your GameObject", this.gameObject);
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}
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void LateUpdate()
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{
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if (Application.isPlaying)
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return;
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onLateUpdate.Invoke();
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}
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}
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}
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#endif
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