testss
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namespace UnityEngine.U2D.Animation
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{
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// Component to store id of a SpriteBone so that it can be bind back when needed
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[AddComponentMenu("")]
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internal class Bone : MonoBehaviour
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{
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[SerializeField]
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[HideInInspector]
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string m_Guid;
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public string guid
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{
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get => m_Guid;
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set => m_Guid = value;
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}
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}
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}
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