testss
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// -----------------------------------------------------------------------
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// <copyright file="IEdge.cs" company="">
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// Triangle.NET code by Christian Woltering, http://triangle.codeplex.com/
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// </copyright>
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// -----------------------------------------------------------------------
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namespace UnityEngine.U2D.Animation.TriangleNet
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.Geometry
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{
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internal interface IEdge
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{
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/// <summary>
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/// Gets the first endpoints index.
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/// </summary>
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int P0 { get; }
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/// <summary>
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/// Gets the second endpoints index.
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/// </summary>
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int P1 { get; }
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/// <summary>
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/// Gets or sets a general-purpose label.
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/// </summary>
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/// <remarks>
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/// This is used for the segments boundary mark.
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/// </remarks>
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int Label { get; }
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}
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}
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