testss
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// -----------------------------------------------------------------------
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// <copyright file="RegionPointer.cs" company="">
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// Triangle.NET code by Christian Woltering, http://triangle.codeplex.com/
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// </copyright>
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// -----------------------------------------------------------------------
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namespace UnityEngine.U2D.Animation.TriangleNet
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.Geometry
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{
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using System;
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using System.Collections.Generic;
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/// <summary>
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/// Pointer to a region in the mesh geometry. A region is a well-defined
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/// subset of the geomerty (enclosed by subsegments).
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/// </summary>
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internal class RegionPointer
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{
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internal Point point;
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internal int id;
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internal double area;
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/// <summary>
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/// Gets or sets a region area constraint.
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/// </summary>
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public double Area
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{
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get { return area; }
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set
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{
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if (value < 0.0)
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{
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throw new ArgumentException("Area constraints must not be negative.");
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}
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area = value;
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}
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="RegionPointer" /> class.
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/// </summary>
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/// <param name="x">X coordinate of the region.</param>
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/// <param name="y">Y coordinate of the region.</param>
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/// <param name="id">Region id.</param>
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public RegionPointer(double x, double y, int id)
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: this(x, y, id, 0.0)
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{
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="RegionPointer" /> class.
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/// </summary>
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/// <param name="x">X coordinate of the region.</param>
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/// <param name="y">Y coordinate of the region.</param>
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/// <param name="id">Region id.</param>
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/// <param name="area">Area constraint.</param>
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public RegionPointer(double x, double y, int id, double area)
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{
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this.point = new Point(x, y);
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this.id = id;
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this.area = area;
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}
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}
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}
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