testss
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// -----------------------------------------------------------------------
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// <copyright file="SweepLine.cs">
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// Original Triangle code by Jonathan Richard Shewchuk, http://www.cs.cmu.edu/~quake/triangle.html
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// Triangle.NET code by Christian Woltering, http://triangle.codeplex.com/
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// </copyright>
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// -----------------------------------------------------------------------
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namespace UnityEngine.U2D.Animation.TriangleNet
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.Meshing.Algorithm
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{
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using System;
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using System.Collections.Generic;
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using Animation.TriangleNet.Topology;
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using Animation.TriangleNet.Geometry;
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using Animation.TriangleNet.Tools;
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/// <summary>
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/// Builds a delaunay triangulation using the sweepline algorithm.
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/// </summary>
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internal class SweepLine : ITriangulator
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{
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static int randomseed = 1;
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static int SAMPLERATE = 10;
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static int randomnation(int choices)
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{
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randomseed = (randomseed * 1366 + 150889) % 714025;
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return randomseed / (714025 / choices + 1);
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}
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IPredicates predicates;
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Mesh mesh;
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double xminextreme; // Nonexistent x value used as a flag in sweepline.
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List<SplayNode> splaynodes;
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public IMesh Triangulate(IList<Vertex> points, Configuration config)
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{
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this.predicates = config.Predicates();
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this.mesh = new Mesh(config);
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this.mesh.TransferNodes(points);
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// Nonexistent x value used as a flag to mark circle events in sweepline
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// Delaunay algorithm.
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xminextreme = 10 * mesh.bounds.Left - 9 * mesh.bounds.Right;
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SweepEvent[] eventheap;
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SweepEvent nextevent;
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SweepEvent newevent;
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SplayNode splayroot;
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Otri bottommost = default(Otri);
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Otri searchtri = default(Otri);
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Otri fliptri;
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Otri lefttri = default(Otri);
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Otri righttri = default(Otri);
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Otri farlefttri = default(Otri);
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Otri farrighttri = default(Otri);
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Otri inserttri = default(Otri);
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Vertex firstvertex, secondvertex;
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Vertex nextvertex, lastvertex;
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Vertex connectvertex;
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Vertex leftvertex, midvertex, rightvertex;
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double lefttest, righttest;
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int heapsize;
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bool check4events, farrightflag = false;
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splaynodes = new List<SplayNode>();
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splayroot = null;
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heapsize = points.Count;
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CreateHeap(out eventheap, heapsize);//, out events, out freeevents);
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mesh.MakeTriangle(ref lefttri);
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mesh.MakeTriangle(ref righttri);
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lefttri.Bond(ref righttri);
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lefttri.Lnext();
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righttri.Lprev();
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lefttri.Bond(ref righttri);
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lefttri.Lnext();
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righttri.Lprev();
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lefttri.Bond(ref righttri);
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firstvertex = eventheap[0].vertexEvent;
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HeapDelete(eventheap, heapsize, 0);
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heapsize--;
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do
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{
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if (heapsize == 0)
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{
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Log.Instance.Error("Input vertices are all identical.", "SweepLine.Triangulate()");
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throw new Exception("Input vertices are all identical.");
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}
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secondvertex = eventheap[0].vertexEvent;
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HeapDelete(eventheap, heapsize, 0);
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heapsize--;
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if ((firstvertex.x == secondvertex.x) &&
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(firstvertex.y == secondvertex.y))
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{
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if (Log.Verbose)
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{
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Log.Instance.Warning("A duplicate vertex appeared and was ignored (ID " + secondvertex.id + ").",
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"SweepLine.Triangulate().1");
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}
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secondvertex.type = VertexType.UndeadVertex;
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mesh.undeads++;
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}
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}
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while ((firstvertex.x == secondvertex.x) &&
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(firstvertex.y == secondvertex.y));
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lefttri.SetOrg(firstvertex);
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lefttri.SetDest(secondvertex);
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righttri.SetOrg(secondvertex);
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righttri.SetDest(firstvertex);
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lefttri.Lprev(ref bottommost);
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lastvertex = secondvertex;
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while (heapsize > 0)
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{
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nextevent = eventheap[0];
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HeapDelete(eventheap, heapsize, 0);
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heapsize--;
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check4events = true;
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if (nextevent.xkey < mesh.bounds.Left)
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{
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fliptri = nextevent.otriEvent;
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fliptri.Oprev(ref farlefttri);
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Check4DeadEvent(ref farlefttri, eventheap, ref heapsize);
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fliptri.Onext(ref farrighttri);
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Check4DeadEvent(ref farrighttri, eventheap, ref heapsize);
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if (farlefttri.Equals(bottommost))
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{
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fliptri.Lprev(ref bottommost);
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}
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mesh.Flip(ref fliptri);
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fliptri.SetApex(null);
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fliptri.Lprev(ref lefttri);
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fliptri.Lnext(ref righttri);
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lefttri.Sym(ref farlefttri);
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if (randomnation(SAMPLERATE) == 0)
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{
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fliptri.Sym();
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leftvertex = fliptri.Dest();
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midvertex = fliptri.Apex();
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rightvertex = fliptri.Org();
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splayroot = CircleTopInsert(splayroot, lefttri, leftvertex, midvertex, rightvertex, nextevent.ykey);
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}
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}
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else
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{
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nextvertex = nextevent.vertexEvent;
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if ((nextvertex.x == lastvertex.x) &&
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(nextvertex.y == lastvertex.y))
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{
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if (Log.Verbose)
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{
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Log.Instance.Warning("A duplicate vertex appeared and was ignored (ID " + nextvertex.id + ").",
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"SweepLine.Triangulate().2");
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}
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nextvertex.type = VertexType.UndeadVertex;
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mesh.undeads++;
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check4events = false;
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}
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else
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{
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lastvertex = nextvertex;
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splayroot = FrontLocate(splayroot, bottommost, nextvertex, ref searchtri, ref farrightflag);
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//bottommost.Copy(ref searchtri);
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//farrightflag = false;
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//while (!farrightflag && RightOfHyperbola(ref searchtri, nextvertex))
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//{
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// searchtri.OnextSelf();
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// farrightflag = searchtri.Equal(bottommost);
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//}
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Check4DeadEvent(ref searchtri, eventheap, ref heapsize);
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searchtri.Copy(ref farrighttri);
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searchtri.Sym(ref farlefttri);
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mesh.MakeTriangle(ref lefttri);
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mesh.MakeTriangle(ref righttri);
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connectvertex = farrighttri.Dest();
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lefttri.SetOrg(connectvertex);
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lefttri.SetDest(nextvertex);
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righttri.SetOrg(nextvertex);
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righttri.SetDest(connectvertex);
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lefttri.Bond(ref righttri);
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lefttri.Lnext();
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righttri.Lprev();
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lefttri.Bond(ref righttri);
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lefttri.Lnext();
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righttri.Lprev();
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lefttri.Bond(ref farlefttri);
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righttri.Bond(ref farrighttri);
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if (!farrightflag && farrighttri.Equals(bottommost))
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{
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lefttri.Copy(ref bottommost);
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}
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if (randomnation(SAMPLERATE) == 0)
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{
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splayroot = SplayInsert(splayroot, lefttri, nextvertex);
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}
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else if (randomnation(SAMPLERATE) == 0)
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{
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righttri.Lnext(ref inserttri);
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splayroot = SplayInsert(splayroot, inserttri, nextvertex);
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}
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}
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}
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if (check4events)
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{
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leftvertex = farlefttri.Apex();
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midvertex = lefttri.Dest();
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rightvertex = lefttri.Apex();
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lefttest = predicates.CounterClockwise(leftvertex, midvertex, rightvertex);
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if (lefttest > 0.0)
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{
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newevent = new SweepEvent();
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newevent.xkey = xminextreme;
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newevent.ykey = CircleTop(leftvertex, midvertex, rightvertex, lefttest);
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newevent.otriEvent = lefttri;
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HeapInsert(eventheap, heapsize, newevent);
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heapsize++;
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lefttri.SetOrg(new SweepEventVertex(newevent));
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}
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leftvertex = righttri.Apex();
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midvertex = righttri.Org();
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rightvertex = farrighttri.Apex();
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righttest = predicates.CounterClockwise(leftvertex, midvertex, rightvertex);
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if (righttest > 0.0)
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{
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newevent = new SweepEvent();
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newevent.xkey = xminextreme;
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newevent.ykey = CircleTop(leftvertex, midvertex, rightvertex, righttest);
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newevent.otriEvent = farrighttri;
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HeapInsert(eventheap, heapsize, newevent);
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heapsize++;
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farrighttri.SetOrg(new SweepEventVertex(newevent));
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}
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}
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}
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splaynodes.Clear();
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bottommost.Lprev();
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this.mesh.hullsize = RemoveGhosts(ref bottommost);
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return this.mesh;
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}
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#region Heap
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void HeapInsert(SweepEvent[] heap, int heapsize, SweepEvent newevent)
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{
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double eventx, eventy;
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int eventnum;
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int parent;
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bool notdone;
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eventx = newevent.xkey;
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eventy = newevent.ykey;
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eventnum = heapsize;
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notdone = eventnum > 0;
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while (notdone)
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{
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parent = (eventnum - 1) >> 1;
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if ((heap[parent].ykey < eventy) ||
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((heap[parent].ykey == eventy)
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&& (heap[parent].xkey <= eventx)))
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{
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notdone = false;
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}
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else
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{
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heap[eventnum] = heap[parent];
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heap[eventnum].heapposition = eventnum;
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eventnum = parent;
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notdone = eventnum > 0;
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}
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}
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heap[eventnum] = newevent;
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newevent.heapposition = eventnum;
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}
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void Heapify(SweepEvent[] heap, int heapsize, int eventnum)
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{
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SweepEvent thisevent;
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double eventx, eventy;
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int leftchild, rightchild;
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int smallest;
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bool notdone;
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thisevent = heap[eventnum];
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eventx = thisevent.xkey;
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eventy = thisevent.ykey;
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leftchild = 2 * eventnum + 1;
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notdone = leftchild < heapsize;
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while (notdone)
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{
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if ((heap[leftchild].ykey < eventy) ||
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((heap[leftchild].ykey == eventy)
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&& (heap[leftchild].xkey < eventx)))
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{
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smallest = leftchild;
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}
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else
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{
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smallest = eventnum;
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}
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rightchild = leftchild + 1;
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if (rightchild < heapsize)
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{
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if ((heap[rightchild].ykey < heap[smallest].ykey) ||
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((heap[rightchild].ykey == heap[smallest].ykey)
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&& (heap[rightchild].xkey < heap[smallest].xkey)))
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{
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smallest = rightchild;
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}
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}
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if (smallest == eventnum)
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{
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notdone = false;
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}
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else
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{
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heap[eventnum] = heap[smallest];
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heap[eventnum].heapposition = eventnum;
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heap[smallest] = thisevent;
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thisevent.heapposition = smallest;
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eventnum = smallest;
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leftchild = 2 * eventnum + 1;
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notdone = leftchild < heapsize;
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}
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}
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}
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void HeapDelete(SweepEvent[] heap, int heapsize, int eventnum)
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{
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SweepEvent moveevent;
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double eventx, eventy;
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int parent;
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bool notdone;
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moveevent = heap[heapsize - 1];
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if (eventnum > 0)
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{
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eventx = moveevent.xkey;
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eventy = moveevent.ykey;
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do
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{
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parent = (eventnum - 1) >> 1;
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if ((heap[parent].ykey < eventy) ||
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((heap[parent].ykey == eventy)
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&& (heap[parent].xkey <= eventx)))
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{
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notdone = false;
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}
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else
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{
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heap[eventnum] = heap[parent];
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heap[eventnum].heapposition = eventnum;
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eventnum = parent;
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notdone = eventnum > 0;
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}
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}
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while (notdone);
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}
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heap[eventnum] = moveevent;
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moveevent.heapposition = eventnum;
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Heapify(heap, heapsize - 1, eventnum);
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}
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void CreateHeap(out SweepEvent[] eventheap, int size)
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{
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Vertex thisvertex;
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int maxevents;
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int i;
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SweepEvent evt;
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maxevents = (3 * size) / 2;
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eventheap = new SweepEvent[maxevents];
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i = 0;
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foreach (var v in mesh.vertices.Values)
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{
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thisvertex = v;
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evt = new SweepEvent();
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evt.vertexEvent = thisvertex;
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evt.xkey = thisvertex.x;
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evt.ykey = thisvertex.y;
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HeapInsert(eventheap, i++, evt);
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}
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}
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#endregion
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#region Splaytree
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SplayNode Splay(SplayNode splaytree, Point searchpoint, ref Otri searchtri)
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{
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SplayNode child, grandchild;
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SplayNode lefttree, righttree;
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SplayNode leftright;
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Vertex checkvertex;
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bool rightofroot, rightofchild;
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if (splaytree == null)
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{
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return null;
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}
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checkvertex = splaytree.keyedge.Dest();
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if (checkvertex == splaytree.keydest)
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{
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rightofroot = RightOfHyperbola(ref splaytree.keyedge, searchpoint);
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if (rightofroot)
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{
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splaytree.keyedge.Copy(ref searchtri);
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child = splaytree.rchild;
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}
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else
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{
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child = splaytree.lchild;
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}
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if (child == null)
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{
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return splaytree;
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}
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checkvertex = child.keyedge.Dest();
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if (checkvertex != child.keydest)
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{
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child = Splay(child, searchpoint, ref searchtri);
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if (child == null)
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{
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if (rightofroot)
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{
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splaytree.rchild = null;
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}
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else
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{
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splaytree.lchild = null;
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}
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return splaytree;
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}
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}
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rightofchild = RightOfHyperbola(ref child.keyedge, searchpoint);
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if (rightofchild)
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{
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child.keyedge.Copy(ref searchtri);
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grandchild = Splay(child.rchild, searchpoint, ref searchtri);
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child.rchild = grandchild;
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}
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else
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{
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grandchild = Splay(child.lchild, searchpoint, ref searchtri);
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child.lchild = grandchild;
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}
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if (grandchild == null)
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{
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if (rightofroot)
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{
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splaytree.rchild = child.lchild;
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child.lchild = splaytree;
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}
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else
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{
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splaytree.lchild = child.rchild;
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child.rchild = splaytree;
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}
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return child;
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}
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if (rightofchild)
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{
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if (rightofroot)
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{
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splaytree.rchild = child.lchild;
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child.lchild = splaytree;
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}
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else
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{
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splaytree.lchild = grandchild.rchild;
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grandchild.rchild = splaytree;
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}
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child.rchild = grandchild.lchild;
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grandchild.lchild = child;
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}
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else
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{
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if (rightofroot)
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{
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splaytree.rchild = grandchild.lchild;
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grandchild.lchild = splaytree;
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}
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else
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{
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splaytree.lchild = child.rchild;
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child.rchild = splaytree;
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}
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child.lchild = grandchild.rchild;
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grandchild.rchild = child;
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}
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return grandchild;
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}
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else
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{
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lefttree = Splay(splaytree.lchild, searchpoint, ref searchtri);
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righttree = Splay(splaytree.rchild, searchpoint, ref searchtri);
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||||
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splaynodes.Remove(splaytree);
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if (lefttree == null)
|
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{
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return righttree;
|
||||
}
|
||||
else if (righttree == null)
|
||||
{
|
||||
return lefttree;
|
||||
}
|
||||
else if (lefttree.rchild == null)
|
||||
{
|
||||
lefttree.rchild = righttree.lchild;
|
||||
righttree.lchild = lefttree;
|
||||
return righttree;
|
||||
}
|
||||
else if (righttree.lchild == null)
|
||||
{
|
||||
righttree.lchild = lefttree.rchild;
|
||||
lefttree.rchild = righttree;
|
||||
return lefttree;
|
||||
}
|
||||
else
|
||||
{
|
||||
// printf("Holy Toledo!!!\n");
|
||||
leftright = lefttree.rchild;
|
||||
while (leftright.rchild != null)
|
||||
{
|
||||
leftright = leftright.rchild;
|
||||
}
|
||||
leftright.rchild = righttree;
|
||||
return lefttree;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SplayNode SplayInsert(SplayNode splayroot, Otri newkey, Point searchpoint)
|
||||
{
|
||||
SplayNode newsplaynode;
|
||||
|
||||
newsplaynode = new SplayNode(); //poolalloc(m.splaynodes);
|
||||
splaynodes.Add(newsplaynode);
|
||||
newkey.Copy(ref newsplaynode.keyedge);
|
||||
newsplaynode.keydest = newkey.Dest();
|
||||
if (splayroot == null)
|
||||
{
|
||||
newsplaynode.lchild = null;
|
||||
newsplaynode.rchild = null;
|
||||
}
|
||||
else if (RightOfHyperbola(ref splayroot.keyedge, searchpoint))
|
||||
{
|
||||
newsplaynode.lchild = splayroot;
|
||||
newsplaynode.rchild = splayroot.rchild;
|
||||
splayroot.rchild = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
newsplaynode.lchild = splayroot.lchild;
|
||||
newsplaynode.rchild = splayroot;
|
||||
splayroot.lchild = null;
|
||||
}
|
||||
return newsplaynode;
|
||||
}
|
||||
|
||||
SplayNode FrontLocate(SplayNode splayroot, Otri bottommost, Vertex searchvertex,
|
||||
ref Otri searchtri, ref bool farright)
|
||||
{
|
||||
bool farrightflag;
|
||||
|
||||
bottommost.Copy(ref searchtri);
|
||||
splayroot = Splay(splayroot, searchvertex, ref searchtri);
|
||||
|
||||
farrightflag = false;
|
||||
while (!farrightflag && RightOfHyperbola(ref searchtri, searchvertex))
|
||||
{
|
||||
searchtri.Onext();
|
||||
farrightflag = searchtri.Equals(bottommost);
|
||||
}
|
||||
farright = farrightflag;
|
||||
return splayroot;
|
||||
}
|
||||
|
||||
SplayNode CircleTopInsert(SplayNode splayroot, Otri newkey,
|
||||
Vertex pa, Vertex pb, Vertex pc, double topy)
|
||||
{
|
||||
double ccwabc;
|
||||
double xac, yac, xbc, ybc;
|
||||
double aclen2, bclen2;
|
||||
Point searchpoint = new Point(); // TODO: mesh.nextras
|
||||
Otri dummytri = default(Otri);
|
||||
|
||||
ccwabc = predicates.CounterClockwise(pa, pb, pc);
|
||||
xac = pa.x - pc.x;
|
||||
yac = pa.y - pc.y;
|
||||
xbc = pb.x - pc.x;
|
||||
ybc = pb.y - pc.y;
|
||||
aclen2 = xac * xac + yac * yac;
|
||||
bclen2 = xbc * xbc + ybc * ybc;
|
||||
searchpoint.x = pc.x - (yac * bclen2 - ybc * aclen2) / (2.0 * ccwabc);
|
||||
searchpoint.y = topy;
|
||||
return SplayInsert(Splay(splayroot, searchpoint, ref dummytri), newkey, searchpoint);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
bool RightOfHyperbola(ref Otri fronttri, Point newsite)
|
||||
{
|
||||
Vertex leftvertex, rightvertex;
|
||||
double dxa, dya, dxb, dyb;
|
||||
|
||||
Statistic.HyperbolaCount++;
|
||||
|
||||
leftvertex = fronttri.Dest();
|
||||
rightvertex = fronttri.Apex();
|
||||
if ((leftvertex.y < rightvertex.y) ||
|
||||
((leftvertex.y == rightvertex.y) &&
|
||||
(leftvertex.x < rightvertex.x)))
|
||||
{
|
||||
if (newsite.x >= rightvertex.x)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (newsite.x <= leftvertex.x)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
dxa = leftvertex.x - newsite.x;
|
||||
dya = leftvertex.y - newsite.y;
|
||||
dxb = rightvertex.x - newsite.x;
|
||||
dyb = rightvertex.y - newsite.y;
|
||||
return dya * (dxb * dxb + dyb * dyb) > dyb * (dxa * dxa + dya * dya);
|
||||
}
|
||||
|
||||
double CircleTop(Vertex pa, Vertex pb, Vertex pc, double ccwabc)
|
||||
{
|
||||
double xac, yac, xbc, ybc, xab, yab;
|
||||
double aclen2, bclen2, ablen2;
|
||||
|
||||
Statistic.CircleTopCount++;
|
||||
|
||||
xac = pa.x - pc.x;
|
||||
yac = pa.y - pc.y;
|
||||
xbc = pb.x - pc.x;
|
||||
ybc = pb.y - pc.y;
|
||||
xab = pa.x - pb.x;
|
||||
yab = pa.y - pb.y;
|
||||
aclen2 = xac * xac + yac * yac;
|
||||
bclen2 = xbc * xbc + ybc * ybc;
|
||||
ablen2 = xab * xab + yab * yab;
|
||||
return pc.y + (xac * bclen2 - xbc * aclen2 + Math.Sqrt(aclen2 * bclen2 * ablen2)) / (2.0 * ccwabc);
|
||||
}
|
||||
|
||||
void Check4DeadEvent(ref Otri checktri, SweepEvent[] eventheap, ref int heapsize)
|
||||
{
|
||||
SweepEvent deadevent;
|
||||
SweepEventVertex eventvertex;
|
||||
int eventnum = -1;
|
||||
|
||||
eventvertex = checktri.Org() as SweepEventVertex;
|
||||
if (eventvertex != null)
|
||||
{
|
||||
deadevent = eventvertex.evt;
|
||||
eventnum = deadevent.heapposition;
|
||||
|
||||
HeapDelete(eventheap, heapsize, eventnum);
|
||||
heapsize--;
|
||||
checktri.SetOrg(null);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes ghost triangles.
|
||||
/// </summary>
|
||||
/// <param name="startghost"></param>
|
||||
/// <returns>Number of vertices on the hull.</returns>
|
||||
int RemoveGhosts(ref Otri startghost)
|
||||
{
|
||||
Otri searchedge = default(Otri);
|
||||
Otri dissolveedge = default(Otri);
|
||||
Otri deadtriangle = default(Otri);
|
||||
Vertex markorg;
|
||||
int hullsize;
|
||||
|
||||
bool noPoly = !mesh.behavior.Poly;
|
||||
|
||||
var dummytri = mesh.dummytri;
|
||||
|
||||
// Find an edge on the convex hull to start point location from.
|
||||
startghost.Lprev(ref searchedge);
|
||||
searchedge.Sym();
|
||||
dummytri.neighbors[0] = searchedge;
|
||||
// Remove the bounding box and count the convex hull edges.
|
||||
startghost.Copy(ref dissolveedge);
|
||||
hullsize = 0;
|
||||
do
|
||||
{
|
||||
hullsize++;
|
||||
dissolveedge.Lnext(ref deadtriangle);
|
||||
dissolveedge.Lprev();
|
||||
dissolveedge.Sym();
|
||||
|
||||
// If no PSLG is involved, set the boundary markers of all the vertices
|
||||
// on the convex hull. If a PSLG is used, this step is done later.
|
||||
if (noPoly)
|
||||
{
|
||||
// Watch out for the case where all the input vertices are collinear.
|
||||
if (dissolveedge.tri.id != Mesh.DUMMY)
|
||||
{
|
||||
markorg = dissolveedge.Org();
|
||||
if (markorg.label == 0)
|
||||
{
|
||||
markorg.label = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Remove a bounding triangle from a convex hull triangle.
|
||||
dissolveedge.Dissolve(dummytri);
|
||||
// Find the next bounding triangle.
|
||||
deadtriangle.Sym(ref dissolveedge);
|
||||
|
||||
// Delete the bounding triangle.
|
||||
mesh.TriangleDealloc(deadtriangle.tri);
|
||||
}
|
||||
while (!dissolveedge.Equals(startghost));
|
||||
|
||||
return hullsize;
|
||||
}
|
||||
|
||||
#region Internal classes
|
||||
|
||||
/// <summary>
|
||||
/// A node in a heap used to store events for the sweepline Delaunay algorithm.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Only used in the sweepline algorithm.
|
||||
///
|
||||
/// Nodes do not point directly to their parents or children in the heap. Instead, each
|
||||
/// node knows its position in the heap, and can look up its parent and children in a
|
||||
/// separate array. To distinguish site events from circle events, all circle events are
|
||||
/// given an invalid (smaller than 'xmin') x-coordinate 'xkey'.
|
||||
/// </remarks>
|
||||
class SweepEvent
|
||||
{
|
||||
public double xkey, ykey; // Coordinates of the event.
|
||||
public Vertex vertexEvent; // Vertex event.
|
||||
public Otri otriEvent; // Circle event.
|
||||
public int heapposition; // Marks this event's position in the heap.
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Introducing a new class which aggregates a sweep event is the easiest way
|
||||
/// to handle the pointer magic of the original code (casting a sweep event
|
||||
/// to vertex etc.).
|
||||
/// </summary>
|
||||
class SweepEventVertex : Vertex
|
||||
{
|
||||
public SweepEvent evt;
|
||||
|
||||
public SweepEventVertex(SweepEvent e)
|
||||
{
|
||||
evt = e;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A node in the splay tree.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Only used in the sweepline algorithm.
|
||||
///
|
||||
/// Each node holds an oriented ghost triangle that represents a boundary edge
|
||||
/// of the growing triangulation. When a circle event covers two boundary edges
|
||||
/// with a triangle, so that they are no longer boundary edges, those edges are
|
||||
/// not immediately deleted from the tree; rather, they are lazily deleted when
|
||||
/// they are next encountered. (Since only a random sample of boundary edges are
|
||||
/// kept in the tree, lazy deletion is faster.) 'keydest' is used to verify that
|
||||
/// a triangle is still the same as when it entered the splay tree; if it has
|
||||
/// been rotated (due to a circle event), it no longer represents a boundary
|
||||
/// edge and should be deleted.
|
||||
/// </remarks>
|
||||
class SplayNode
|
||||
{
|
||||
public Otri keyedge; // Lprev of an edge on the front.
|
||||
public Vertex keydest; // Used to verify that splay node is still live.
|
||||
public SplayNode lchild, rchild; // Children in splay tree.
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user