testss
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using NUnit.Framework;
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namespace UnityEditor.Experimental.U2D.Animation.Tests
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{
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internal class Placeholder
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{
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[Test]
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public void PlaceHolderTest()
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{
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// Use the Assert class to test conditions.
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Assert.Pass("This is a placeholder to ensure we have at least one test.");
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}
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}
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}
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{
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"name": "Unity.2D.Animation.EditorTests",
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"references": [
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"UnityEngine.TestRunner",
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"UnityEditor.TestRunner"
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],
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"includePlatforms": [
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"Editor"
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],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": true,
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"precompiledReferences": [
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"nunit.framework.dll"
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],
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"autoReferenced": false,
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"defineConstraints": [
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"UNITY_INCLUDE_TESTS"
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],
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"versionDefines": [],
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"noEngineReferences": false
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}
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