This commit is contained in:
2021-06-13 10:28:03 +02:00
parent eb70603c85
commit df2d24cbd3
7487 changed files with 943244 additions and 0 deletions

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using System.Runtime.CompilerServices;

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using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("Unity.2D.Animation.Runtime")]
[assembly: InternalsVisibleTo("Unity.2D.Animation.Editor")]
[assembly: InternalsVisibleTo("Unity.2D.IK.Editor")]

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{
"name": "Unity.InternalAPIEngineBridge.001",
"references": [],
"optionalUnityReferences": [],
"includePlatforms": [],
"excludePlatforms": []
}

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using System;
using UnityEngine.UIElements;
using Unity.Collections;
namespace UnityEngine.U2D.Common
{
internal static class InternalEngineBridge
{
public static void SetLocalAABB(SpriteRenderer spriteRenderer, Bounds aabb)
{
spriteRenderer.SetLocalAABB(aabb);
}
public static void SetDeformableBuffer(SpriteRenderer spriteRenderer, NativeArray<byte> src)
{
spriteRenderer.SetDeformableBuffer(src);
}
public static Vector2 GUIUnclip(Vector2 v)
{
return GUIClip.Unclip(v);
}
public static Rect GetGUIClipTopMostRect()
{
return GUIClip.topmostRect;
}
public static Rect GetGUIClipTopRect()
{
return GUIClip.GetTopRect();
}
public static void SetBatchDeformableBufferAndLocalAABBArray(SpriteRenderer[] spriteRenderers, NativeArray<IntPtr> buffers, NativeArray<int> bufferSizes, NativeArray<Bounds> bounds)
{
SpriteRendererDataAccessExtensions.SetBatchDeformableBufferAndLocalAABBArray(spriteRenderers, buffers, bufferSizes, bounds);
}
#if UNITY_EDITOR
public static void SetLocalEulerHint(Transform t)
{
t.SetLocalEulerHint(t.GetLocalEulerAngles(t.rotationOrder));
}
public static bool IsChecked(this VisualElement element)
{
return (element.pseudoStates & PseudoStates.Checked) == PseudoStates.Checked;
}
public static void SetChecked(this VisualElement element, bool isChecked)
{
if (isChecked)
{
element.pseudoStates |= PseudoStates.Checked;
}
else
{
element.pseudoStates &= ~PseudoStates.Checked;
}
}
#endif
}
}

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{
"name": "Unity.2D.Common.Runtime",
"references": [],
"includePlatforms": [],
"excludePlatforms": []
}