testss
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using System.Collections.Generic;
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namespace UnityEditor.U2D.Path
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{
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public interface ISelection<T>
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{
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int Count { get; }
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T activeElement { get; set; }
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T[] elements { get; set; }
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void Clear();
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void BeginSelection();
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void EndSelection(bool select);
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bool Select(T element, bool select);
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bool Contains(T element);
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}
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}
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