testss
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using UnityEngine;
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using UnityEditor;
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namespace UnityEditor.U2D.Path
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{
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public class PointRectSelector : RectSelector<Vector3>
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{
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protected override bool Select(Vector3 element)
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{
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return guiRect.Contains(HandleUtility.WorldToGUIPoint(element), true);
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}
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}
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}
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