testss
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using Unity.Collections;
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using UnityEngine;
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namespace PDNWrapper
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{
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internal class Surface
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{
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NativeArray<Color32> m_Color;
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public Surface(int w, int h)
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{
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width = w;
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height = h;
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m_Color = new NativeArray<Color32>(width * height, Allocator.Persistent);
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}
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public void Dispose()
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{
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m_Color.Dispose();
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}
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public NativeArray<Color32> color
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{
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get { return m_Color; }
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}
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public int width { get; private set; }
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public int height { get; private set; }
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}
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}
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