testss
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using NUnit.Framework;
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namespace UnityEditor.Experimental.U2D.PSDImporter.Tests
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{
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internal class Placeholder
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{
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[Test]
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public void PlaceHolderTest()
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{
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// Use the Assert class to test conditions.
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Assert.Pass("This is a placeholder to ensure we have at least one test.");
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}
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}
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}
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{
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"name": "Unity.2D.Psdimporter.EditorTests",
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"references": [
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"Unity.2D.Common.Editor",
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"Unity.2D.Psdimporter.Editor",
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"Unity.2D.Animation.Editor",
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"Unity.2D.Animation.Runtime",
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"Unity.2D.Sprite.Editor"
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],
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"optionalUnityReferences": [
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"TestAssemblies"
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],
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"includePlatforms": [
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"Editor"
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],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [
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"UNITY_INCLUDE_TESTS"
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],
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"versionDefines": []
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}
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