testss
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using System;
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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using Unity.Collections;
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using Unity.Collections.LowLevel.Unsafe;
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namespace UnityEngine.U2D
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{
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namespace UTess
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{
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[StructLayout(LayoutKind.Sequential)]
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[DebuggerDisplay("Length = {Length}")]
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internal unsafe struct ArraySlice<T> : System.IEquatable<ArraySlice<T>> where T : struct
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{
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[NativeDisableUnsafePtrRestriction] internal byte* m_Buffer;
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internal int m_Stride;
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internal int m_Length;
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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internal int m_MinIndex;
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internal int m_MaxIndex;
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internal AtomicSafetyHandle m_Safety;
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#endif
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public ArraySlice(NativeArray<T> array, int start, int length)
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{
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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if (start < 0)
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throw new ArgumentOutOfRangeException(nameof(start), $"Slice start {start} < 0.");
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if (length < 0)
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throw new ArgumentOutOfRangeException(nameof(length), $"Slice length {length} < 0.");
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if (start + length > array.Length)
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throw new ArgumentException(
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$"Slice start + length ({start + length}) range must be <= array.Length ({array.Length})");
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m_MinIndex = 0;
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m_MaxIndex = length - 1;
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m_Safety = Unity.Collections.LowLevel.Unsafe.NativeArrayUnsafeUtility.GetAtomicSafetyHandle(array);
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#endif
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m_Stride = UnsafeUtility.SizeOf<T>();
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var ptr = (byte*) array.GetUnsafePtr() + m_Stride * start;
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m_Buffer = ptr;
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m_Length = length;
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}
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public bool Equals(ArraySlice<T> other)
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{
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return m_Buffer == other.m_Buffer && m_Stride == other.m_Stride && m_Length == other.m_Length;
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}
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public override bool Equals(object obj)
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{
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if (ReferenceEquals(null, obj)) return false;
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return obj is ArraySlice<T> && Equals((ArraySlice<T>) obj);
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}
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public override int GetHashCode()
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{
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unchecked
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{
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var hashCode = (int) m_Buffer;
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hashCode = (hashCode * 397) ^ m_Stride;
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hashCode = (hashCode * 397) ^ m_Length;
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return hashCode;
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}
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}
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public static bool operator ==(ArraySlice<T> left, ArraySlice<T> right)
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{
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return left.Equals(right);
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}
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public static bool operator !=(ArraySlice<T> left, ArraySlice<T> right)
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{
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return !left.Equals(right);
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}
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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// These are double-whammy excluded to we can elide bounds checks in the Burst disassembly view
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[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
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void CheckReadIndex(int index)
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{
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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if (index < m_MinIndex || index > m_MaxIndex)
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FailOutOfRangeError(index);
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#endif
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}
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[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
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void CheckWriteIndex(int index)
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{
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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if (index < m_MinIndex || index > m_MaxIndex)
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FailOutOfRangeError(index);
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#endif
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}
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[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
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private void FailOutOfRangeError(int index)
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{
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if (index < Length && (m_MinIndex != 0 || m_MaxIndex != Length - 1))
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throw new System.IndexOutOfRangeException(
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$"Index {index} is out of restricted IJobParallelFor range [{m_MinIndex}...{m_MaxIndex}] in ReadWriteBuffer.\n" +
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"ReadWriteBuffers are restricted to only read & write the element at the job index. " +
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"You can use double buffering strategies to avoid race conditions due to " +
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"reading & writing in parallel to the same elements from a job.");
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throw new System.IndexOutOfRangeException($"Index {index} is out of range of '{Length}' Length.");
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}
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#endif
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public static unsafe ArraySlice<T> ConvertExistingDataToArraySlice(void* dataPointer, int stride, int length)
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{
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if (length < 0)
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throw new System.ArgumentException($"Invalid length of '{length}'. It must be greater than 0.",
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nameof(length));
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if (stride < 0)
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throw new System.ArgumentException($"Invalid stride '{stride}'. It must be greater than 0.",
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nameof(stride));
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var newSlice = new ArraySlice<T>
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{
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m_Stride = stride,
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m_Buffer = (byte*) dataPointer,
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m_Length = length,
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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m_MinIndex = 0,
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m_MaxIndex = length - 1,
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#endif
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};
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return newSlice;
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}
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public T this[int index]
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{
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get
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{
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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CheckReadIndex(index);
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#endif
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return UnsafeUtility.ReadArrayElementWithStride<T>(m_Buffer, index, m_Stride);
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}
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[WriteAccessRequired]
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set
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{
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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CheckWriteIndex(index);
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#endif
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UnsafeUtility.WriteArrayElementWithStride(m_Buffer, index, m_Stride, value);
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}
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}
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public int Stride => m_Stride;
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public int Length => m_Length;
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}
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}
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}
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