testss
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using UnityEngine;
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namespace UnityEditor.Tilemaps
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{
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/// <summary>
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/// Tool for doing a selection with the Tile Palette
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/// </summary>
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public sealed class SelectTool : TilemapEditorTool
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{
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private static class Styles
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{
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public static string tooltipStringFormat = "|Select an area of the grid ({0})";
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public static string shortcutId = "Grid Painting/Select";
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public static GUIContent toolContent = EditorGUIUtility.IconContent("Grid.Default", GetTooltipText(tooltipStringFormat, shortcutId));
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}
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/// <summary>
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/// Tooltip String Format for the SelectTool
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/// </summary>
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protected override string tooltipStringFormat
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{
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get { return Styles.tooltipStringFormat; }
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}
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/// <summary>
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/// Shortcut Id for the SelectTool
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/// </summary>
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protected override string shortcutId
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{
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get { return Styles.shortcutId; }
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}
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/// <summary>
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/// Toolbar Icon for the SelectTool
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/// </summary>
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public override GUIContent toolbarIcon
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{
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get { return Styles.toolContent; }
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}
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}
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}
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