testss
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using UnityEngine;
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namespace UnityEditor.Tilemaps
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{
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internal class GridPaletteAddPopup : EditorWindow
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{
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static class Styles
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{
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public static readonly GUIContent nameLabel = EditorGUIUtility.TrTextContent("Name");
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public static readonly GUIContent ok = EditorGUIUtility.TrTextContent("Create");
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public static readonly GUIContent cancel = EditorGUIUtility.TrTextContent("Cancel");
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public static readonly GUIContent header = EditorGUIUtility.TrTextContent("Create New Palette");
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public static readonly GUIContent gridLabel = EditorGUIUtility.TrTextContent("Grid");
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public static readonly GUIContent sizeLabel = EditorGUIUtility.TrTextContent("Cell Size");
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public static readonly GUIContent hexagonLabel = EditorGUIUtility.TrTextContent("Hexagon Type");
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public static readonly GUIContent[] hexagonSwizzleTypeLabel =
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{
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EditorGUIUtility.TrTextContent("Point Top"),
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EditorGUIUtility.TrTextContent("Flat Top"),
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};
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public static readonly GridLayout.CellSwizzle[] hexagonSwizzleTypeValue =
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{
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GridLayout.CellSwizzle.XYZ,
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GridLayout.CellSwizzle.YXZ,
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};
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public static readonly GUIContent transparencySortModeLabel =
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EditorGUIUtility.TrTextContent("Sort Mode");
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public static readonly GUIContent transparencySortAxisLabel =
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EditorGUIUtility.TrTextContent("Sort Axis");
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}
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private static long s_LastClosedTime;
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private string m_Name = "New Palette";
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private static GridPaletteAddPopup s_Instance;
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private GridPaintPaletteWindow m_Owner;
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private GridLayout.CellLayout m_Layout;
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private int m_HexagonLayout;
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private GridPalette.CellSizing m_CellSizing;
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private Vector3 m_CellSize;
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private TransparencySortMode m_TransparencySortMode;
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private Vector3 m_TransparencySortAxis = new Vector3(0f, 0f, 1f);
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void Init(Rect buttonRect, GridPaintPaletteWindow owner)
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{
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m_Owner = owner;
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m_CellSize = new Vector3(1, 1, 0);
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buttonRect = GUIUtility.GUIToScreenRect(buttonRect);
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ShowAsDropDown(buttonRect, new Vector2(312, 185));
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}
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internal void OnGUI()
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{
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GUI.Label(new Rect(0, 0, position.width, position.height), GUIContent.none, "grey_border");
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GUILayout.Space(3);
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GUILayout.Label(Styles.header, EditorStyles.boldLabel);
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GUILayout.Space(4);
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GUILayout.BeginHorizontal();
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GUILayout.Label(Styles.nameLabel, GUILayout.Width(90f));
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m_Name = EditorGUILayout.TextField(m_Name);
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GUILayout.EndHorizontal();
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GUILayout.BeginHorizontal();
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GUILayout.Label(Styles.gridLabel, GUILayout.Width(90f));
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EditorGUI.BeginChangeCheck();
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var newLayout = (GridLayout.CellLayout)EditorGUILayout.EnumPopup(m_Layout);
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if (EditorGUI.EndChangeCheck())
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{
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// Set useful user settings for certain layouts
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switch (newLayout)
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{
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case GridLayout.CellLayout.Rectangle:
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case GridLayout.CellLayout.Hexagon:
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{
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m_CellSizing = GridPalette.CellSizing.Automatic;
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m_CellSize = new Vector3(1, 1, 0);
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break;
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}
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case GridLayout.CellLayout.Isometric:
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{
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m_CellSizing = GridPalette.CellSizing.Manual;
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m_CellSize = new Vector3(1, 0.5f, 1);
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break;
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}
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case GridLayout.CellLayout.IsometricZAsY:
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{
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m_CellSizing = GridPalette.CellSizing.Manual;
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m_CellSize = new Vector3(1, 0.5f, 1);
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m_TransparencySortMode = TransparencySortMode.CustomAxis;
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m_TransparencySortAxis = new Vector3(0f, 1f, -0.25f);
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break;
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}
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}
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m_Layout = newLayout;
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}
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GUILayout.EndHorizontal();
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if (m_Layout == GridLayout.CellLayout.Hexagon)
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{
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GUILayout.BeginHorizontal();
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float oldLabelWidth = UnityEditor.EditorGUIUtility.labelWidth;
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EditorGUIUtility.labelWidth = 94;
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m_HexagonLayout = EditorGUILayout.Popup(Styles.hexagonLabel, m_HexagonLayout, Styles.hexagonSwizzleTypeLabel);
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EditorGUIUtility.labelWidth = oldLabelWidth;
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GUILayout.EndHorizontal();
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}
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GUILayout.BeginHorizontal();
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GUILayout.Label(Styles.sizeLabel, GUILayout.Width(90f));
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m_CellSizing = (GridPalette.CellSizing)EditorGUILayout.EnumPopup(m_CellSizing);
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GUILayout.EndHorizontal();
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using (new EditorGUI.DisabledScope(m_CellSizing == GridPalette.CellSizing.Automatic))
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{
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GUILayout.BeginHorizontal();
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GUILayout.Label(GUIContent.none, GUILayout.Width(90f));
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m_CellSize = EditorGUILayout.Vector3Field(GUIContent.none, m_CellSize);
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GUILayout.EndHorizontal();
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}
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GUILayout.FlexibleSpace();
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GUILayout.BeginHorizontal();
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GUILayout.Label(Styles.transparencySortModeLabel, GUILayout.Width(90f));
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m_TransparencySortMode = (TransparencySortMode)EditorGUILayout.EnumPopup(m_TransparencySortMode);
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GUILayout.EndHorizontal();
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using (new EditorGUI.DisabledScope(m_TransparencySortMode != TransparencySortMode.CustomAxis))
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{
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GUILayout.BeginHorizontal();
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GUILayout.Label(Styles.transparencySortAxisLabel, GUILayout.Width(90f));
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m_TransparencySortAxis = EditorGUILayout.Vector3Field("", m_TransparencySortAxis);
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GUILayout.EndHorizontal();
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}
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GUILayout.FlexibleSpace();
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// Cancel, Ok
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GUILayout.BeginHorizontal();
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GUILayout.Space(10);
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if (GUILayout.Button(Styles.cancel))
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{
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Close();
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}
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using (new EditorGUI.DisabledScope(!Utils.Paths.IsValidAssetPath(m_Name)))
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{
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if (GUILayout.Button(Styles.ok))
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{
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s_LastClosedTime = System.DateTime.Now.Ticks / System.TimeSpan.TicksPerMillisecond;
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// case 1077362: Close window to prevent overlap with OS folder window when saving new palette asset
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Close();
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var swizzle = GridLayout.CellSwizzle.XYZ;
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if (m_Layout == GridLayout.CellLayout.Hexagon)
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swizzle = Styles.hexagonSwizzleTypeValue[m_HexagonLayout];
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GameObject go = GridPaletteUtility.CreateNewPaletteAtCurrentFolder(m_Name, m_Layout, m_CellSizing, m_CellSize
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, swizzle, m_TransparencySortMode, m_TransparencySortAxis);
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if (go != null)
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{
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m_Owner.palette = go;
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m_Owner.Repaint();
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}
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GUIUtility.ExitGUI();
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}
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}
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GUILayout.Space(10);
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GUILayout.EndHorizontal();
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}
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internal static bool ShowAtPosition(Rect buttonRect, GridPaintPaletteWindow owner)
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{
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// We could not use realtimeSinceStartUp since it is set to 0 when entering/exitting playmode, we assume an increasing time when comparing time.
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long nowMilliSeconds = System.DateTime.Now.Ticks / System.TimeSpan.TicksPerMillisecond;
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bool justClosed = nowMilliSeconds < s_LastClosedTime + 50;
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if (!justClosed)
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{
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Event.current.Use();
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if (s_Instance == null)
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s_Instance = ScriptableObject.CreateInstance<GridPaletteAddPopup>();
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s_Instance.Init(buttonRect, owner);
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return true;
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}
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return false;
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}
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}
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}
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// namespace
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