testss
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using System;
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using UnityEngine;
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namespace UnityEditor.Tilemaps
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{
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/// <summary>
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/// Editor for GridPalette
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/// </summary>
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[CustomEditor(typeof(GridPalette))]
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public class GridPaletteEditor : Editor
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{
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private static class Styles
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{
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public static readonly GUIContent cellSizingLabel = EditorGUIUtility.TrTextContent("Cell Sizing", "Determines the sizing of cells based on Tiles in the Palette");
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public static readonly GUIContent transparencySortModeLabel = EditorGUIUtility.TrTextContent("Sort Mode", "Determines the transparency sorting mode of renderers in the Palette");
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public static readonly GUIContent transparencySortAxisLabel = EditorGUIUtility.TrTextContent("Sort Axis", "Determines the sorting axis if the transparency sort mode is set to Custom Axis Sort");
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}
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private SerializedProperty m_CellSizing;
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private SerializedProperty m_TransparencySortMode;
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private SerializedProperty m_TransparencySortAxis;
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private int m_CustomAxisIndex;
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private void OnEnable()
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{
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m_CellSizing = serializedObject.FindProperty("cellSizing");
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m_TransparencySortMode = serializedObject.FindProperty("m_TransparencySortMode");
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m_TransparencySortAxis = serializedObject.FindProperty("m_TransparencySortAxis");
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m_CustomAxisIndex = Array.IndexOf(Enum.GetValues(typeof(TransparencySortMode)), TransparencySortMode.CustomAxis);
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}
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/// <summary>
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/// Draws the Inspector GUI for a GridPalette
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/// </summary>
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public override void OnInspectorGUI()
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{
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m_SerializedObject.Update();
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EditorGUI.BeginChangeCheck();
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EditorGUILayout.PropertyField(m_CellSizing, Styles.cellSizingLabel);
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EditorGUILayout.PropertyField(m_TransparencySortMode, Styles.transparencySortModeLabel);
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using (new EditorGUI.DisabledScope(m_TransparencySortMode.enumValueIndex != m_CustomAxisIndex))
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{
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EditorGUILayout.PropertyField(m_TransparencySortAxis, Styles.transparencySortAxisLabel);
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}
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if (EditorGUI.EndChangeCheck())
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{
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m_SerializedObject.ApplyModifiedProperties();
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if (AssetDatabase.GetAssetPath(GridPaintingState.palette) == AssetDatabase.GetAssetPath(target))
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{
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GridPaintingState.UpdateActiveGridPalette();
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GridPaintingState.RepaintGridPaintPaletteWindow();
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}
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}
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}
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}
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}
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