testss
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using System;
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using System.IO;
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using UnityEngine;
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namespace UnityEditor.Tilemaps
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{
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internal static class DefaultAssetCreation
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{
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const int k_TilePaletteAssetMenuPriority = 4;
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static internal Action<int, ProjectWindowCallback.EndNameEditAction, string, Texture2D, string> StartNewAssetNameEditingDelegate = ProjectWindowUtil.StartNameEditingIfProjectWindowExists;
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[MenuItem("Assets/Create/2D/Tile Palette/Rectangular", priority = k_TilePaletteAssetMenuPriority)]
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static void MenuItem_AssetsCreate2DTilePaletteRectangular(MenuCommand menuCommand)
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{
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CreateAssetObject("Rectangular Palette", GridLayout.CellLayout.Rectangle, GridLayout.CellSwizzle.XYZ, GridPalette.CellSizing.Automatic, new Vector3(1, 1, 0));
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}
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[MenuItem("Assets/Create/2D/Tile Palette/Hexagonal Flat-Top", priority = k_TilePaletteAssetMenuPriority)]
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static void MenuItem_AssetsCreate2DTilePaletteHexagonalFlatTop(MenuCommand menuCommand)
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{
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CreateAssetObject("Hexagon Flat-Top Palette", GridLayout.CellLayout.Hexagon, GridLayout.CellSwizzle.YXZ, GridPalette.CellSizing.Manual, new Vector3(0.8659766f, 1, 0));
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}
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[MenuItem("Assets/Create/2D/Tile Palette/Hexagonal Pointed-Top", priority = k_TilePaletteAssetMenuPriority)]
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static void MenuItem_AssetsCreate2DTilePaletteHexagonalPointedTop(MenuCommand menuCommand)
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{
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CreateAssetObject("Hexagon Pointed-Top Palette", GridLayout.CellLayout.Hexagon, GridLayout.CellSwizzle.XYZ, GridPalette.CellSizing.Manual, new Vector3(0.8659766f, 1, 0));
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}
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[MenuItem("Assets/Create/2D/Tile Palette/Isometric", priority = k_TilePaletteAssetMenuPriority)]
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static void MenuItem_AssetsCreate2DTilePaletteIsometric(MenuCommand menuCommand)
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{
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CreateAssetObject("Isometric Palette", GridLayout.CellLayout.Isometric, GridLayout.CellSwizzle.XYZ, GridPalette.CellSizing.Manual, new Vector3(1, 0.5f, 0));
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}
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static void CreateAssetObject(string defaultAssetName, GridLayout.CellLayout layout, GridLayout.CellSwizzle swizzle, GridPalette.CellSizing cellSizing, Vector3 cellSize)
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{
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var assetSelectionPath = AssetDatabase.GetAssetPath(Selection.activeObject);
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var isFolder = false;
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if (!string.IsNullOrEmpty(assetSelectionPath))
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isFolder = File.GetAttributes(assetSelectionPath).HasFlag(FileAttributes.Directory);
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var path = ProjectWindowUtil.GetActiveFolderPath();
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if (isFolder)
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{
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path = assetSelectionPath;
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}
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var destName = AssetDatabase.GenerateUniqueAssetPath(Path.Combine(path, defaultAssetName));
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var icon = EditorGUIUtility.IconContent<GameObject>().image as Texture2D;
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CreateAssetEndNameEditAction action = ScriptableObject.CreateInstance<CreateAssetEndNameEditAction>();
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action.swizzle = swizzle;
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action.layout = layout;
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action.cellSize = cellSize;
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action.cellSizing = cellSizing;
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StartNewAssetNameEditingDelegate(0, action, destName, icon, "");
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}
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internal class CreateAssetEndNameEditAction : ProjectWindowCallback.EndNameEditAction
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{
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public GridLayout.CellLayout layout { get; set; }
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public GridLayout.CellSwizzle swizzle { get; set; }
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public Vector3 cellSize { get; set; }
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public GridPalette.CellSizing cellSizing { get; set; }
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public override void Action(int instanceId, string pathName, string resourceFile)
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{
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GridPaletteUtility.CreateNewPalette(Path.GetDirectoryName(pathName), Path.GetFileName(pathName), layout,
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cellSizing, cellSize, swizzle);
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}
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}
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}
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}
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