testss
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using System;
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namespace UnityEngine.Rendering
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{
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/// <summary>
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/// Render Textures clear flag.
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/// </summary>
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[Flags]
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public enum ClearFlag
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{
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/// <summary>Don't clear.</summary>
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None = 0,
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/// <summary>Clear the color buffer.</summary>
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Color = 1,
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/// <summary>Clear the depth buffer.</summary>
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Depth = 2,
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/// <summary>Clear both color and depth buffers.</summary>
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All = Depth | Color
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}
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}
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