testss
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namespace UnityEngine.Rendering
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{
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class DebugUpdater : MonoBehaviour
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{
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)]
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static void RuntimeInit()
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{
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if (!Debug.isDebugBuild || FindObjectOfType<DebugUpdater>() != null)
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return;
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var go = new GameObject { name = "[Debug Updater]" };
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go.AddComponent<DebugUpdater>();
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DontDestroyOnLoad(go);
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}
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void Update()
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{
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DebugManager.instance.UpdateActions();
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if (DebugManager.instance.GetAction(DebugAction.EnableDebugMenu) != 0.0f)
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DebugManager.instance.displayRuntimeUI = !DebugManager.instance.displayRuntimeUI;
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if (DebugManager.instance.displayRuntimeUI && DebugManager.instance.GetAction(DebugAction.ResetAll) != 0.0f)
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DebugManager.instance.Reset();
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}
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}
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}
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