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||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 1388241697787146}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 224556897823040040}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 1, y: 1}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
m_AnchoredPosition: {x: -5, y: -5}
|
||||
m_SizeDelta: {x: 400, y: 0}
|
||||
m_Pivot: {x: 1, y: 1}
|
||||
--- !u!224 &224556897823040040
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 1822588063230394}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 0, y: 0, z: 0}
|
||||
m_Children:
|
||||
- {fileID: 224499400523491650}
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: 0, y: 0}
|
@@ -0,0 +1,173 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace UnityEngine.Rendering.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// DebugUIHandler for Bitfield widget. Require the enum to have a None field set to 0 in it's values.
|
||||
/// </summary>
|
||||
public class DebugUIHandlerBitField : DebugUIHandlerWidget
|
||||
{
|
||||
/// <summary>Name of the widget.</summary>
|
||||
public Text nameLabel;
|
||||
/// <summary>Value toggle.</summary>
|
||||
public UIFoldout valueToggle;
|
||||
|
||||
/// <summary>Toggles for the bitfield.</summary>
|
||||
public List<DebugUIHandlerIndirectToggle> toggles;
|
||||
|
||||
DebugUI.BitField m_Field;
|
||||
DebugUIHandlerContainer m_Container;
|
||||
|
||||
internal override void SetWidget(DebugUI.Widget widget)
|
||||
{
|
||||
base.SetWidget(widget);
|
||||
m_Field = CastWidget<DebugUI.BitField>();
|
||||
m_Container = GetComponent<DebugUIHandlerContainer>();
|
||||
nameLabel.text = m_Field.displayName;
|
||||
|
||||
int toggleIndex = 0;
|
||||
foreach (var enumName in m_Field.enumNames)
|
||||
{
|
||||
if (toggleIndex >= toggles.Count)
|
||||
continue;
|
||||
|
||||
var toggle = toggles[toggleIndex];
|
||||
toggle.getter = GetValue;
|
||||
toggle.setter = SetValue;
|
||||
toggle.nextUIHandler = toggleIndex < (m_Field.enumNames.Length - 1) ? toggles[toggleIndex + 1] : null;
|
||||
toggle.previousUIHandler = toggleIndex > 0 ? toggles[toggleIndex - 1] : null;
|
||||
toggle.parentUIHandler = this;
|
||||
toggle.index = toggleIndex;
|
||||
toggle.nameLabel.text = enumName.text;
|
||||
toggle.Init();
|
||||
toggleIndex++;
|
||||
}
|
||||
;
|
||||
|
||||
for (; toggleIndex < toggles.Count; ++toggleIndex)
|
||||
{
|
||||
toggles[toggleIndex].transform.SetParent(null);
|
||||
}
|
||||
}
|
||||
|
||||
bool GetValue(int index)
|
||||
{
|
||||
if (index == 0)
|
||||
{
|
||||
// None can't be selected
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
// We need to remove 1 to the index because there is the None element on top of
|
||||
// the enum and it doesn't count in the bit field because it's value is 0
|
||||
index--;
|
||||
int intValue = System.Convert.ToInt32(m_Field.GetValue());
|
||||
return (intValue & (1 << index)) != 0;
|
||||
}
|
||||
}
|
||||
|
||||
void SetValue(int index, bool value)
|
||||
{
|
||||
if (index == 0)
|
||||
{
|
||||
// None was selected so we reset all the bits to false
|
||||
m_Field.SetValue(System.Enum.ToObject(m_Field.enumType, 0));
|
||||
foreach (var toggle in toggles)
|
||||
{
|
||||
if (toggle.getter != null)
|
||||
toggle.UpdateValueLabel();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
int intValue = System.Convert.ToInt32(m_Field.GetValue());
|
||||
if (value)
|
||||
intValue |= m_Field.enumValues[index];
|
||||
else
|
||||
intValue &= ~m_Field.enumValues[index];
|
||||
m_Field.SetValue(System.Enum.ToObject(m_Field.enumType, intValue));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnSelection implementation.
|
||||
/// </summary>
|
||||
/// <param name="fromNext">True if the selection wrapped around.</param>
|
||||
/// <param name="previous">Previous widget.</param>
|
||||
/// <returns>True if the selection is allowed.</returns>
|
||||
public override bool OnSelection(bool fromNext, DebugUIHandlerWidget previous)
|
||||
{
|
||||
if (fromNext || valueToggle.isOn == false)
|
||||
{
|
||||
nameLabel.color = colorSelected;
|
||||
}
|
||||
else if (valueToggle.isOn)
|
||||
{
|
||||
if (m_Container.IsDirectChild(previous))
|
||||
{
|
||||
nameLabel.color = colorSelected;
|
||||
}
|
||||
else
|
||||
{
|
||||
var lastItem = m_Container.GetLastItem();
|
||||
DebugManager.instance.ChangeSelection(lastItem, false);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnDeselection implementation.
|
||||
/// </summary>
|
||||
public override void OnDeselection()
|
||||
{
|
||||
nameLabel.color = colorDefault;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnIncrement implementation.
|
||||
/// </summary>
|
||||
/// <param name="fast">True if incrementing fast.</param>
|
||||
public override void OnIncrement(bool fast)
|
||||
{
|
||||
valueToggle.isOn = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnDecrement implementation.
|
||||
/// </summary>
|
||||
/// <param name="fast">Trye if decrementing fast.</param>
|
||||
public override void OnDecrement(bool fast)
|
||||
{
|
||||
valueToggle.isOn = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnAction implementation.
|
||||
/// </summary>
|
||||
public override void OnAction()
|
||||
{
|
||||
valueToggle.isOn = !valueToggle.isOn;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Next implementation.
|
||||
/// </summary>
|
||||
/// <returns>Next widget UI handler, parent if there is none.</returns>
|
||||
public override DebugUIHandlerWidget Next()
|
||||
{
|
||||
if (!valueToggle.isOn || m_Container == null)
|
||||
return base.Next();
|
||||
|
||||
var firstChild = m_Container.GetFirstItem();
|
||||
|
||||
if (firstChild == null)
|
||||
return base.Next();
|
||||
|
||||
return firstChild;
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,50 @@
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace UnityEngine.Rendering.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// DebugUIHandler for Button widget.
|
||||
/// </summary>
|
||||
public class DebugUIHandlerButton : DebugUIHandlerWidget
|
||||
{
|
||||
/// <summary>Name of the widget.</summary>
|
||||
public Text nameLabel;
|
||||
DebugUI.Button m_Field;
|
||||
|
||||
internal override void SetWidget(DebugUI.Widget widget)
|
||||
{
|
||||
base.SetWidget(widget);
|
||||
m_Field = CastWidget<DebugUI.Button>();
|
||||
nameLabel.text = m_Field.displayName;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnSelection implementation.
|
||||
/// </summary>
|
||||
/// <param name="fromNext">True if the selection wrapped around.</param>
|
||||
/// <param name="previous">Previous widget.</param>
|
||||
/// <returns>State of the widget.</returns>
|
||||
public override bool OnSelection(bool fromNext, DebugUIHandlerWidget previous)
|
||||
{
|
||||
nameLabel.color = colorSelected;
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnDeselection implementation.
|
||||
/// </summary>
|
||||
public override void OnDeselection()
|
||||
{
|
||||
nameLabel.color = colorDefault;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnAction implementation.
|
||||
/// </summary>
|
||||
public override void OnAction()
|
||||
{
|
||||
if (m_Field.action != null)
|
||||
m_Field.action();
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,299 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine.Rendering;
|
||||
|
||||
namespace UnityEngine.Rendering.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// Debug UI Prefab bundle.
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class DebugUIPrefabBundle
|
||||
{
|
||||
/// <summary>type of the widget.</summary>
|
||||
public string type;
|
||||
/// <summary>Prefab for the widget.</summary>
|
||||
public RectTransform prefab;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// DebugUIHandler for canvas widget.
|
||||
/// </summary>
|
||||
public class DebugUIHandlerCanvas : MonoBehaviour
|
||||
{
|
||||
int m_DebugTreeState;
|
||||
Dictionary<Type, Transform> m_PrefabsMap;
|
||||
|
||||
/// <summary>Panel prefab.</summary>
|
||||
public Transform panelPrefab;
|
||||
/// <summary>List of prefabs.</summary>
|
||||
public List<DebugUIPrefabBundle> prefabs;
|
||||
|
||||
List<DebugUIHandlerPanel> m_UIPanels;
|
||||
int m_SelectedPanel;
|
||||
DebugUIHandlerWidget m_SelectedWidget;
|
||||
string m_CurrentQueryPath;
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
if (prefabs == null)
|
||||
prefabs = new List<DebugUIPrefabBundle>();
|
||||
|
||||
if (m_PrefabsMap == null)
|
||||
m_PrefabsMap = new Dictionary<Type, Transform>();
|
||||
|
||||
if (m_UIPanels == null)
|
||||
m_UIPanels = new List<DebugUIHandlerPanel>();
|
||||
|
||||
DebugManager.instance.RegisterRootCanvas(this);
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
int state = DebugManager.instance.GetState();
|
||||
if (m_DebugTreeState != state)
|
||||
{
|
||||
ResetAllHierarchy();
|
||||
}
|
||||
|
||||
HandleInput();
|
||||
|
||||
// Update scroll position in the panel
|
||||
if (m_UIPanels != null && m_SelectedPanel < m_UIPanels.Count && m_UIPanels[m_SelectedPanel] != null)
|
||||
m_UIPanels[m_SelectedPanel].ScrollTo(m_SelectedWidget);
|
||||
}
|
||||
|
||||
internal void ResetAllHierarchy()
|
||||
{
|
||||
foreach (Transform t in transform)
|
||||
CoreUtils.Destroy(t.gameObject);
|
||||
|
||||
Rebuild();
|
||||
}
|
||||
|
||||
void Rebuild()
|
||||
{
|
||||
// Check prefab associations
|
||||
m_PrefabsMap.Clear();
|
||||
foreach (var bundle in prefabs)
|
||||
{
|
||||
var type = Type.GetType(bundle.type);
|
||||
|
||||
if (type != null && bundle.prefab != null)
|
||||
m_PrefabsMap.Add(type, bundle.prefab);
|
||||
}
|
||||
|
||||
m_UIPanels.Clear();
|
||||
|
||||
m_DebugTreeState = DebugManager.instance.GetState();
|
||||
var panels = DebugManager.instance.panels;
|
||||
|
||||
foreach (var panel in panels)
|
||||
{
|
||||
if (panel.isEditorOnly || panel.children.Count(x => !x.isEditorOnly) == 0)
|
||||
continue;
|
||||
|
||||
var go = Instantiate(panelPrefab, transform, false).gameObject;
|
||||
go.name = panel.displayName;
|
||||
var uiPanel = go.GetComponent<DebugUIHandlerPanel>();
|
||||
uiPanel.SetPanel(panel);
|
||||
m_UIPanels.Add(uiPanel);
|
||||
var container = go.GetComponent<DebugUIHandlerContainer>();
|
||||
Traverse(panel, container.contentHolder, null);
|
||||
}
|
||||
|
||||
ActivatePanel(m_SelectedPanel, true);
|
||||
}
|
||||
|
||||
void Traverse(DebugUI.IContainer container, Transform parentTransform, DebugUIHandlerWidget parentUIHandler)
|
||||
{
|
||||
DebugUIHandlerWidget previousUIHandler = null;
|
||||
|
||||
for (int i = 0; i < container.children.Count; i++)
|
||||
{
|
||||
var child = container.children[i];
|
||||
|
||||
if (child.isEditorOnly)
|
||||
continue;
|
||||
|
||||
Transform prefab;
|
||||
|
||||
if (!m_PrefabsMap.TryGetValue(child.GetType(), out prefab))
|
||||
{
|
||||
Debug.LogWarning("DebugUI widget doesn't have a prefab: " + child.GetType());
|
||||
continue;
|
||||
}
|
||||
|
||||
var go = Instantiate(prefab, parentTransform, false).gameObject;
|
||||
go.name = child.displayName;
|
||||
var uiHandler = go.GetComponent<DebugUIHandlerWidget>();
|
||||
|
||||
if (uiHandler == null)
|
||||
{
|
||||
Debug.LogWarning("DebugUI prefab is missing a DebugUIHandler for: " + child.GetType());
|
||||
continue;
|
||||
}
|
||||
|
||||
if (previousUIHandler != null) previousUIHandler.nextUIHandler = uiHandler;
|
||||
uiHandler.previousUIHandler = previousUIHandler;
|
||||
previousUIHandler = uiHandler;
|
||||
uiHandler.parentUIHandler = parentUIHandler;
|
||||
uiHandler.SetWidget(child);
|
||||
|
||||
var childContainer = go.GetComponent<DebugUIHandlerContainer>();
|
||||
if (childContainer != null && child is DebugUI.IContainer)
|
||||
Traverse(child as DebugUI.IContainer, childContainer.contentHolder, uiHandler);
|
||||
}
|
||||
}
|
||||
|
||||
DebugUIHandlerWidget GetWidgetFromPath(string queryPath)
|
||||
{
|
||||
if (string.IsNullOrEmpty(queryPath))
|
||||
return null;
|
||||
|
||||
var panel = m_UIPanels[m_SelectedPanel];
|
||||
|
||||
return panel
|
||||
.GetComponentsInChildren<DebugUIHandlerWidget>()
|
||||
.FirstOrDefault(w => w.GetWidget().queryPath == queryPath);
|
||||
}
|
||||
|
||||
void ActivatePanel(int index, bool tryAndKeepSelection = false)
|
||||
{
|
||||
if (m_UIPanels.Count == 0)
|
||||
return;
|
||||
|
||||
if (index >= m_UIPanels.Count)
|
||||
index = m_UIPanels.Count - 1;
|
||||
|
||||
m_UIPanels.ForEach(p => p.gameObject.SetActive(false));
|
||||
m_UIPanels[index].gameObject.SetActive(true);
|
||||
m_SelectedPanel = index;
|
||||
|
||||
DebugUIHandlerWidget widget = null;
|
||||
|
||||
if (tryAndKeepSelection && !string.IsNullOrEmpty(m_CurrentQueryPath))
|
||||
{
|
||||
widget = m_UIPanels[m_SelectedPanel]
|
||||
.GetComponentsInChildren<DebugUIHandlerWidget>()
|
||||
.FirstOrDefault(w => w.GetWidget().queryPath == m_CurrentQueryPath);
|
||||
}
|
||||
|
||||
if (widget == null)
|
||||
widget = m_UIPanels[index].GetFirstItem();
|
||||
|
||||
ChangeSelection(widget, true);
|
||||
}
|
||||
|
||||
internal void ChangeSelection(DebugUIHandlerWidget widget, bool fromNext)
|
||||
{
|
||||
if (widget == null)
|
||||
return;
|
||||
|
||||
if (m_SelectedWidget != null)
|
||||
m_SelectedWidget.OnDeselection();
|
||||
|
||||
var prev = m_SelectedWidget;
|
||||
m_SelectedWidget = widget;
|
||||
|
||||
if (!m_SelectedWidget.OnSelection(fromNext, prev))
|
||||
{
|
||||
if (fromNext)
|
||||
SelectNextItem();
|
||||
else
|
||||
SelectPreviousItem();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_SelectedWidget == null || m_SelectedWidget.GetWidget() == null)
|
||||
m_CurrentQueryPath = string.Empty;
|
||||
else
|
||||
m_CurrentQueryPath = m_SelectedWidget.GetWidget().queryPath;
|
||||
}
|
||||
}
|
||||
|
||||
void SelectPreviousItem()
|
||||
{
|
||||
if (m_SelectedWidget == null)
|
||||
return;
|
||||
|
||||
var newSelection = m_SelectedWidget.Previous();
|
||||
|
||||
if (newSelection != null)
|
||||
ChangeSelection(newSelection, false);
|
||||
}
|
||||
|
||||
void SelectNextItem()
|
||||
{
|
||||
if (m_SelectedWidget == null)
|
||||
return;
|
||||
|
||||
var newSelection = m_SelectedWidget.Next();
|
||||
|
||||
if (newSelection != null)
|
||||
ChangeSelection(newSelection, true);
|
||||
}
|
||||
|
||||
void ChangeSelectionValue(float multiplier)
|
||||
{
|
||||
if (m_SelectedWidget == null)
|
||||
return;
|
||||
|
||||
bool fast = DebugManager.instance.GetAction(DebugAction.Multiplier) != 0f;
|
||||
|
||||
if (multiplier < 0f)
|
||||
m_SelectedWidget.OnDecrement(fast);
|
||||
else
|
||||
m_SelectedWidget.OnIncrement(fast);
|
||||
}
|
||||
|
||||
void ActivateSelection()
|
||||
{
|
||||
if (m_SelectedWidget == null)
|
||||
return;
|
||||
|
||||
m_SelectedWidget.OnAction();
|
||||
}
|
||||
|
||||
void HandleInput()
|
||||
{
|
||||
if (DebugManager.instance.GetAction(DebugAction.PreviousDebugPanel) != 0f)
|
||||
{
|
||||
int index = m_SelectedPanel - 1;
|
||||
if (index < 0)
|
||||
index = m_UIPanels.Count - 1;
|
||||
index = Mathf.Clamp(index, 0, m_UIPanels.Count - 1);
|
||||
ActivatePanel(index);
|
||||
}
|
||||
|
||||
if (DebugManager.instance.GetAction(DebugAction.NextDebugPanel) != 0f)
|
||||
{
|
||||
int index = m_SelectedPanel + 1;
|
||||
if (index >= m_UIPanels.Count)
|
||||
index = 0;
|
||||
index = Mathf.Clamp(index, 0, m_UIPanels.Count - 1);
|
||||
ActivatePanel(index);
|
||||
}
|
||||
|
||||
if (DebugManager.instance.GetAction(DebugAction.Action) != 0f)
|
||||
ActivateSelection();
|
||||
|
||||
if (DebugManager.instance.GetAction(DebugAction.MakePersistent) != 0f && m_SelectedWidget != null)
|
||||
DebugManager.instance.TogglePersistent(m_SelectedWidget.GetWidget());
|
||||
|
||||
float moveHorizontal = DebugManager.instance.GetAction(DebugAction.MoveHorizontal);
|
||||
if (moveHorizontal != 0f)
|
||||
ChangeSelectionValue(moveHorizontal);
|
||||
|
||||
float moveVertical = DebugManager.instance.GetAction(DebugAction.MoveVertical);
|
||||
if (moveVertical != 0f)
|
||||
{
|
||||
if (moveVertical < 0f)
|
||||
SelectNextItem();
|
||||
else
|
||||
SelectPreviousItem();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,167 @@
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace UnityEngine.Rendering.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// DebugUIHandler for color widget.
|
||||
/// </summary>
|
||||
public class DebugUIHandlerColor : DebugUIHandlerWidget
|
||||
{
|
||||
/// <summary>Name of the widget.</summary>
|
||||
public Text nameLabel;
|
||||
/// <summary>/// <summary>Name of the widget.</summary>alue toggle.</summary>
|
||||
public UIFoldout valueToggle;
|
||||
/// <summary>Color image.</summary>
|
||||
public Image colorImage;
|
||||
|
||||
/// <summary>Red float field.</summary>
|
||||
public DebugUIHandlerIndirectFloatField fieldR;
|
||||
/// <summary>Green float field.</summary>
|
||||
public DebugUIHandlerIndirectFloatField fieldG;
|
||||
/// <summary>Blue float field.</summary>
|
||||
public DebugUIHandlerIndirectFloatField fieldB;
|
||||
/// <summary>Alpha float field.</summary>
|
||||
public DebugUIHandlerIndirectFloatField fieldA;
|
||||
|
||||
DebugUI.ColorField m_Field;
|
||||
DebugUIHandlerContainer m_Container;
|
||||
|
||||
internal override void SetWidget(DebugUI.Widget widget)
|
||||
{
|
||||
base.SetWidget(widget);
|
||||
m_Field = CastWidget<DebugUI.ColorField>();
|
||||
m_Container = GetComponent<DebugUIHandlerContainer>();
|
||||
nameLabel.text = m_Field.displayName;
|
||||
|
||||
fieldR.getter = () => m_Field.GetValue().r;
|
||||
fieldR.setter = x => SetValue(x, r: true);
|
||||
fieldR.nextUIHandler = fieldG;
|
||||
SetupSettings(fieldR);
|
||||
|
||||
fieldG.getter = () => m_Field.GetValue().g;
|
||||
fieldG.setter = x => SetValue(x, g: true);
|
||||
fieldG.previousUIHandler = fieldR;
|
||||
fieldG.nextUIHandler = fieldB;
|
||||
SetupSettings(fieldG);
|
||||
|
||||
fieldB.getter = () => m_Field.GetValue().b;
|
||||
fieldB.setter = x => SetValue(x, b: true);
|
||||
fieldB.previousUIHandler = fieldG;
|
||||
fieldB.nextUIHandler = m_Field.showAlpha ? fieldA : null;
|
||||
SetupSettings(fieldB);
|
||||
|
||||
fieldA.gameObject.SetActive(m_Field.showAlpha);
|
||||
fieldA.getter = () => m_Field.GetValue().a;
|
||||
fieldA.setter = x => SetValue(x, a: true);
|
||||
fieldA.previousUIHandler = fieldB;
|
||||
SetupSettings(fieldA);
|
||||
|
||||
UpdateColor();
|
||||
}
|
||||
|
||||
void SetValue(float x, bool r = false, bool g = false, bool b = false, bool a = false)
|
||||
{
|
||||
var color = m_Field.GetValue();
|
||||
if (r) color.r = x;
|
||||
if (g) color.g = x;
|
||||
if (b) color.b = x;
|
||||
if (a) color.a = x;
|
||||
m_Field.SetValue(color);
|
||||
UpdateColor();
|
||||
}
|
||||
|
||||
void SetupSettings(DebugUIHandlerIndirectFloatField field)
|
||||
{
|
||||
field.parentUIHandler = this;
|
||||
field.incStepGetter = () => m_Field.incStep;
|
||||
field.incStepMultGetter = () => m_Field.incStepMult;
|
||||
field.decimalsGetter = () => m_Field.decimals;
|
||||
field.Init();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnSelection implementation.
|
||||
/// </summary>
|
||||
/// <param name="fromNext">True if the selection wrapped around.</param>
|
||||
/// <param name="previous">Previous widget.</param>
|
||||
/// <returns>State of the widget.</returns>
|
||||
public override bool OnSelection(bool fromNext, DebugUIHandlerWidget previous)
|
||||
{
|
||||
if (fromNext || valueToggle.isOn == false)
|
||||
{
|
||||
nameLabel.color = colorSelected;
|
||||
}
|
||||
else if (valueToggle.isOn)
|
||||
{
|
||||
if (m_Container.IsDirectChild(previous))
|
||||
{
|
||||
nameLabel.color = colorSelected;
|
||||
}
|
||||
else
|
||||
{
|
||||
var lastItem = m_Container.GetLastItem();
|
||||
DebugManager.instance.ChangeSelection(lastItem, false);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnDeselection implementation.
|
||||
/// </summary>
|
||||
public override void OnDeselection()
|
||||
{
|
||||
nameLabel.color = colorDefault;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnIncrement implementation.
|
||||
/// </summary>
|
||||
/// <param name="fast">True if incrementing fast.</param>
|
||||
public override void OnIncrement(bool fast)
|
||||
{
|
||||
valueToggle.isOn = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnDecrement implementation.
|
||||
/// </summary>
|
||||
/// <param name="fast">Trye if decrementing fast.</param>
|
||||
public override void OnDecrement(bool fast)
|
||||
{
|
||||
valueToggle.isOn = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnAction implementation.
|
||||
/// </summary>
|
||||
public override void OnAction()
|
||||
{
|
||||
valueToggle.isOn = !valueToggle.isOn;
|
||||
}
|
||||
|
||||
internal void UpdateColor()
|
||||
{
|
||||
if (colorImage != null)
|
||||
colorImage.color = m_Field.GetValue();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Next implementation.
|
||||
/// </summary>
|
||||
/// <returns>Next child.</returns>
|
||||
public override DebugUIHandlerWidget Next()
|
||||
{
|
||||
if (!valueToggle.isOn || m_Container == null)
|
||||
return base.Next();
|
||||
|
||||
var firstChild = m_Container.GetFirstItem();
|
||||
|
||||
if (firstChild == null)
|
||||
return base.Next();
|
||||
|
||||
return firstChild;
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,67 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace UnityEngine.Rendering.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// DebugUIHandler for container widget.
|
||||
/// </summary>
|
||||
public class DebugUIHandlerContainer : MonoBehaviour
|
||||
{
|
||||
/// <summary>Content holder.</summary>
|
||||
[SerializeField]
|
||||
public RectTransform contentHolder;
|
||||
|
||||
internal DebugUIHandlerWidget GetFirstItem()
|
||||
{
|
||||
if (contentHolder.childCount == 0)
|
||||
return null;
|
||||
|
||||
var items = GetActiveChildren();
|
||||
|
||||
if (items.Count == 0)
|
||||
return null;
|
||||
|
||||
return items[0];
|
||||
}
|
||||
|
||||
internal DebugUIHandlerWidget GetLastItem()
|
||||
{
|
||||
if (contentHolder.childCount == 0)
|
||||
return null;
|
||||
|
||||
var items = GetActiveChildren();
|
||||
|
||||
if (items.Count == 0)
|
||||
return null;
|
||||
|
||||
return items[items.Count - 1];
|
||||
}
|
||||
|
||||
internal bool IsDirectChild(DebugUIHandlerWidget widget)
|
||||
{
|
||||
if (contentHolder.childCount == 0)
|
||||
return false;
|
||||
|
||||
return GetActiveChildren()
|
||||
.Count(x => x == widget) > 0;
|
||||
}
|
||||
|
||||
List<DebugUIHandlerWidget> GetActiveChildren()
|
||||
{
|
||||
var list = new List<DebugUIHandlerWidget>();
|
||||
|
||||
foreach (Transform t in contentHolder)
|
||||
{
|
||||
if (!t.gameObject.activeInHierarchy)
|
||||
continue;
|
||||
|
||||
var c = t.GetComponent<DebugUIHandlerWidget>();
|
||||
if (c != null)
|
||||
list.Add(c);
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,180 @@
|
||||
using System;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace UnityEngine.Rendering.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// DebugUIHandler for enumerator widget.
|
||||
/// </summary>
|
||||
public class DebugUIHandlerEnumField : DebugUIHandlerWidget
|
||||
{
|
||||
/// <summary>Name of the enum field.</summary>
|
||||
public Text nameLabel;
|
||||
/// <summary>Value of the enum field.</summary>
|
||||
public Text valueLabel;
|
||||
internal protected DebugUI.EnumField m_Field;
|
||||
|
||||
internal override void SetWidget(DebugUI.Widget widget)
|
||||
{
|
||||
base.SetWidget(widget);
|
||||
m_Field = CastWidget<DebugUI.EnumField>();
|
||||
nameLabel.text = m_Field.displayName;
|
||||
UpdateValueLabel();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnSelection implementation.
|
||||
/// </summary>
|
||||
/// <param name="fromNext">True if the selection wrapped around.</param>
|
||||
/// <param name="previous">Previous widget.</param>
|
||||
/// <returns>State of the widget.</returns>
|
||||
public override bool OnSelection(bool fromNext, DebugUIHandlerWidget previous)
|
||||
{
|
||||
nameLabel.color = colorSelected;
|
||||
valueLabel.color = colorSelected;
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnDeselection implementation.
|
||||
/// </summary>
|
||||
public override void OnDeselection()
|
||||
{
|
||||
nameLabel.color = colorDefault;
|
||||
valueLabel.color = colorDefault;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnAction implementation.
|
||||
/// </summary>
|
||||
public override void OnAction()
|
||||
{
|
||||
OnIncrement(false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnIncrement implementation.
|
||||
/// </summary>
|
||||
/// <param name="fast">True if incrementing fast.</param>
|
||||
public override void OnIncrement(bool fast)
|
||||
{
|
||||
if (m_Field.enumValues.Length == 0)
|
||||
return;
|
||||
|
||||
var array = m_Field.enumValues;
|
||||
int index = m_Field.currentIndex;
|
||||
|
||||
if (index == array.Length - 1)
|
||||
{
|
||||
index = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (fast)
|
||||
{
|
||||
//check if quickSeparators have not been constructed
|
||||
//it is the case when not constructed with autoenum
|
||||
var separators = m_Field.quickSeparators;
|
||||
if (separators == null)
|
||||
{
|
||||
m_Field.InitQuickSeparators();
|
||||
separators = m_Field.quickSeparators;
|
||||
}
|
||||
|
||||
int idxSup = 0;
|
||||
for (; idxSup < separators.Length && index + 1 > separators[idxSup]; ++idxSup) ;
|
||||
if (idxSup == separators.Length)
|
||||
{
|
||||
index = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
index = separators[idxSup];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
index += 1;
|
||||
}
|
||||
}
|
||||
|
||||
m_Field.SetValue(array[index]);
|
||||
m_Field.currentIndex = index;
|
||||
UpdateValueLabel();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnDecrement implementation.
|
||||
/// </summary>
|
||||
/// <param name="fast">Trye if decrementing fast.</param>
|
||||
public override void OnDecrement(bool fast)
|
||||
{
|
||||
if (m_Field.enumValues.Length == 0)
|
||||
return;
|
||||
|
||||
var array = m_Field.enumValues;
|
||||
int index = m_Field.currentIndex;
|
||||
|
||||
if (index == 0)
|
||||
{
|
||||
if (fast)
|
||||
{
|
||||
//check if quickSeparators have not been constructed
|
||||
//it is thecase when not constructed with autoenum
|
||||
var separators = m_Field.quickSeparators;
|
||||
if (separators == null)
|
||||
{
|
||||
m_Field.InitQuickSeparators();
|
||||
separators = m_Field.quickSeparators;
|
||||
}
|
||||
|
||||
index = separators[separators.Length - 1];
|
||||
}
|
||||
else
|
||||
{
|
||||
index = array.Length - 1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (fast)
|
||||
{
|
||||
//check if quickSeparators have not been constructed
|
||||
//it is the case when not constructed with autoenum
|
||||
var separators = m_Field.quickSeparators;
|
||||
if (separators == null)
|
||||
{
|
||||
m_Field.InitQuickSeparators();
|
||||
separators = m_Field.quickSeparators;
|
||||
}
|
||||
|
||||
int idxInf = separators.Length - 1;
|
||||
for (; idxInf > 0 && index <= separators[idxInf]; --idxInf) ;
|
||||
index = separators[idxInf];
|
||||
}
|
||||
else
|
||||
{
|
||||
index -= 1;
|
||||
}
|
||||
}
|
||||
|
||||
m_Field.SetValue(array[index]);
|
||||
m_Field.currentIndex = index;
|
||||
UpdateValueLabel();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update the label of the widget.
|
||||
/// </summary>
|
||||
protected virtual void UpdateValueLabel()
|
||||
{
|
||||
int index = m_Field.currentIndex;
|
||||
|
||||
// Fallback just in case, we may be handling sub/sectionned enums here
|
||||
if (index < 0)
|
||||
index = 0;
|
||||
|
||||
valueLabel.text = "< " + m_Field.enumNames[index].text + " >";
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,65 @@
|
||||
using System.Collections;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace UnityEngine.Rendering.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// DebugUIHandler for enum with history widget.
|
||||
/// </summary>
|
||||
public class DebugUIHandlerEnumHistory : DebugUIHandlerEnumField
|
||||
{
|
||||
Text[] historyValues;
|
||||
const float xDecal = 60f;
|
||||
|
||||
internal override void SetWidget(DebugUI.Widget widget)
|
||||
{
|
||||
int historyDepth = (widget as DebugUI.HistoryEnumField)?.historyDepth ?? 0;
|
||||
historyValues = new Text[historyDepth];
|
||||
for (int index = 0; index < historyDepth; ++index)
|
||||
{
|
||||
var historyValue = Instantiate(valueLabel, transform);
|
||||
Vector3 pos = historyValue.transform.position;
|
||||
pos.x += (index + 1) * xDecal;
|
||||
historyValue.transform.position = pos;
|
||||
var text = historyValue.GetComponent<Text>();
|
||||
text.color = new Color32(110, 110, 110, 255);
|
||||
historyValues[index] = text;
|
||||
}
|
||||
|
||||
//this call UpdateValueLabel which will rely on historyToggles
|
||||
base.SetWidget(widget);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update the label of the widget.
|
||||
/// </summary>
|
||||
protected override void UpdateValueLabel()
|
||||
{
|
||||
int index = m_Field.currentIndex;
|
||||
|
||||
// Fallback just in case, we may be handling sub/sectionned enums here
|
||||
if (index < 0)
|
||||
index = 0;
|
||||
|
||||
valueLabel.text = m_Field.enumNames[index].text;
|
||||
|
||||
DebugUI.HistoryEnumField field = m_Field as DebugUI.HistoryEnumField;
|
||||
int historyDepth = field?.historyDepth ?? 0;
|
||||
for (int indexHistory = 0; indexHistory < historyDepth; ++indexHistory)
|
||||
{
|
||||
if (indexHistory < historyValues.Length && historyValues[indexHistory] != null)
|
||||
historyValues[indexHistory].text = field.enumNames[field.GetHistoryValue(indexHistory)].text;
|
||||
}
|
||||
|
||||
if (isActiveAndEnabled)
|
||||
StartCoroutine(RefreshAfterSanitization());
|
||||
}
|
||||
|
||||
IEnumerator RefreshAfterSanitization()
|
||||
{
|
||||
yield return null; //wait one frame
|
||||
m_Field.currentIndex = m_Field.getIndex();
|
||||
valueLabel.text = m_Field.enumNames[m_Field.currentIndex].text;
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,77 @@
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace UnityEngine.Rendering.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// DebugUIHandler for float widget.
|
||||
/// </summary>
|
||||
public class DebugUIHandlerFloatField : DebugUIHandlerWidget
|
||||
{
|
||||
/// <summary>Name of the enum field.</summary>
|
||||
public Text nameLabel;
|
||||
/// <summary>Value of the enum field.</summary>
|
||||
public Text valueLabel;
|
||||
DebugUI.FloatField m_Field;
|
||||
|
||||
internal override void SetWidget(DebugUI.Widget widget)
|
||||
{
|
||||
base.SetWidget(widget);
|
||||
m_Field = CastWidget<DebugUI.FloatField>();
|
||||
nameLabel.text = m_Field.displayName;
|
||||
UpdateValueLabel();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnSelection implementation.
|
||||
/// </summary>
|
||||
/// <param name="fromNext">True if the selection wrapped around.</param>
|
||||
/// <param name="previous">Previous widget.</param>
|
||||
/// <returns>True if the selection is allowed.</returns>
|
||||
public override bool OnSelection(bool fromNext, DebugUIHandlerWidget previous)
|
||||
{
|
||||
nameLabel.color = colorSelected;
|
||||
valueLabel.color = colorSelected;
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnDeselection implementation.
|
||||
/// </summary>
|
||||
public override void OnDeselection()
|
||||
{
|
||||
nameLabel.color = colorDefault;
|
||||
valueLabel.color = colorDefault;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnIncrement implementation.
|
||||
/// </summary>
|
||||
/// <param name="fast">True if incrementing fast.</param>
|
||||
public override void OnIncrement(bool fast)
|
||||
{
|
||||
ChangeValue(fast, 1);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnDecrement implementation.
|
||||
/// </summary>
|
||||
/// <param name="fast">Trye if decrementing fast.</param>
|
||||
public override void OnDecrement(bool fast)
|
||||
{
|
||||
ChangeValue(fast, -1);
|
||||
}
|
||||
|
||||
void ChangeValue(bool fast, float multiplier)
|
||||
{
|
||||
float value = m_Field.GetValue();
|
||||
value += m_Field.incStep * (fast ? m_Field.incStepMult : 1f) * multiplier;
|
||||
m_Field.SetValue(value);
|
||||
UpdateValueLabel();
|
||||
}
|
||||
|
||||
void UpdateValueLabel()
|
||||
{
|
||||
valueLabel.text = m_Field.GetValue().ToString("N" + m_Field.decimals);
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,138 @@
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace UnityEngine.Rendering.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// DebugUIHandler for foldout widget.
|
||||
/// </summary>
|
||||
public class DebugUIHandlerFoldout : DebugUIHandlerWidget
|
||||
{
|
||||
/// <summary>Name of the Foldout.</summary>
|
||||
public Text nameLabel;
|
||||
/// <summary>Toggle value of the Foldout.</summary>
|
||||
public UIFoldout valueToggle;
|
||||
|
||||
DebugUI.Foldout m_Field;
|
||||
DebugUIHandlerContainer m_Container;
|
||||
|
||||
const float xDecal = 60f;
|
||||
const float xDecalInit = 230f;
|
||||
|
||||
internal override void SetWidget(DebugUI.Widget widget)
|
||||
{
|
||||
base.SetWidget(widget);
|
||||
m_Field = CastWidget<DebugUI.Foldout>();
|
||||
m_Container = GetComponent<DebugUIHandlerContainer>();
|
||||
nameLabel.text = m_Field.displayName;
|
||||
|
||||
int columnNumber = m_Field.columnLabels?.Length ?? 0;
|
||||
for (int index = 0; index < columnNumber; ++index)
|
||||
{
|
||||
var column = Instantiate(nameLabel.gameObject, GetComponent<DebugUIHandlerContainer>().contentHolder);
|
||||
column.AddComponent<LayoutElement>().ignoreLayout = true;
|
||||
var rectTransform = column.transform as RectTransform;
|
||||
var originalTransform = nameLabel.transform as RectTransform;
|
||||
rectTransform.anchorMax = rectTransform.anchorMin = new Vector2(0, 1);
|
||||
rectTransform.sizeDelta = new Vector2(100, 26);
|
||||
Vector3 pos = originalTransform.anchoredPosition;
|
||||
pos.x += (index + 1) * xDecal + xDecalInit;
|
||||
rectTransform.anchoredPosition = pos;
|
||||
rectTransform.pivot = new Vector2(0, 0.5f);
|
||||
rectTransform.eulerAngles = new Vector3(0, 0, 13);
|
||||
var text = column.GetComponent<Text>();
|
||||
text.fontSize = 15;
|
||||
text.text = m_Field.columnLabels[index];
|
||||
}
|
||||
|
||||
UpdateValue();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnSelection implementation.
|
||||
/// </summary>
|
||||
/// <param name="fromNext">True if the selection wrapped around.</param>
|
||||
/// <param name="previous">Previous widget.</param>
|
||||
/// <returns>True if the selection is allowed.</returns>
|
||||
public override bool OnSelection(bool fromNext, DebugUIHandlerWidget previous)
|
||||
{
|
||||
if (fromNext || valueToggle.isOn == false)
|
||||
{
|
||||
nameLabel.color = colorSelected;
|
||||
}
|
||||
else if (valueToggle.isOn)
|
||||
{
|
||||
if (m_Container.IsDirectChild(previous))
|
||||
{
|
||||
nameLabel.color = colorSelected;
|
||||
}
|
||||
else
|
||||
{
|
||||
var lastItem = m_Container.GetLastItem();
|
||||
DebugManager.instance.ChangeSelection(lastItem, false);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnDeselection implementation.
|
||||
/// </summary>
|
||||
public override void OnDeselection()
|
||||
{
|
||||
nameLabel.color = colorDefault;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnIncrement implementation.
|
||||
/// </summary>
|
||||
/// <param name="fast">True if incrementing fast.</param>
|
||||
public override void OnIncrement(bool fast)
|
||||
{
|
||||
m_Field.SetValue(true);
|
||||
UpdateValue();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnDecrement implementation.
|
||||
/// </summary>
|
||||
/// <param name="fast">Trye if decrementing fast.</param>
|
||||
public override void OnDecrement(bool fast)
|
||||
{
|
||||
m_Field.SetValue(false);
|
||||
UpdateValue();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnAction implementation.
|
||||
/// </summary>
|
||||
public override void OnAction()
|
||||
{
|
||||
bool value = !m_Field.GetValue();
|
||||
m_Field.SetValue(value);
|
||||
UpdateValue();
|
||||
}
|
||||
|
||||
void UpdateValue()
|
||||
{
|
||||
valueToggle.isOn = m_Field.GetValue();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Next implementation.
|
||||
/// </summary>
|
||||
/// <returns>Next widget UI handler, parent if there is none.</returns>
|
||||
public override DebugUIHandlerWidget Next()
|
||||
{
|
||||
if (!m_Field.GetValue() || m_Container == null)
|
||||
return base.Next();
|
||||
|
||||
var firstChild = m_Container.GetFirstItem();
|
||||
|
||||
if (firstChild == null)
|
||||
return base.Next();
|
||||
|
||||
return firstChild;
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,64 @@
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace UnityEngine.Rendering.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// DebugUIHandler for group widget.
|
||||
/// </summary>
|
||||
public class DebugUIHandlerGroup : DebugUIHandlerWidget
|
||||
{
|
||||
/// <summary>Name of the group.</summary>
|
||||
public Text nameLabel;
|
||||
/// <summary>Header of the group.</summary>
|
||||
public Transform header;
|
||||
DebugUI.Container m_Field;
|
||||
DebugUIHandlerContainer m_Container;
|
||||
|
||||
internal override void SetWidget(DebugUI.Widget widget)
|
||||
{
|
||||
base.SetWidget(widget);
|
||||
m_Field = CastWidget<DebugUI.Container>();
|
||||
m_Container = GetComponent<DebugUIHandlerContainer>();
|
||||
|
||||
if (string.IsNullOrEmpty(m_Field.displayName))
|
||||
header.gameObject.SetActive(false);
|
||||
else
|
||||
nameLabel.text = m_Field.displayName;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnSelection implementation.
|
||||
/// </summary>
|
||||
/// <param name="fromNext">True if the selection wrapped around.</param>
|
||||
/// <param name="previous">Previous widget.</param>
|
||||
/// <returns>True if the selection is allowed.</returns>
|
||||
public override bool OnSelection(bool fromNext, DebugUIHandlerWidget previous)
|
||||
{
|
||||
if (!fromNext && !m_Container.IsDirectChild(previous))
|
||||
{
|
||||
var lastItem = m_Container.GetLastItem();
|
||||
DebugManager.instance.ChangeSelection(lastItem, false);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Next implementation.
|
||||
/// </summary>
|
||||
/// <returns>Next widget UI handler, parent if there is none.</returns>
|
||||
public override DebugUIHandlerWidget Next()
|
||||
{
|
||||
if (m_Container == null)
|
||||
return base.Next();
|
||||
|
||||
var firstChild = m_Container.GetFirstItem();
|
||||
|
||||
if (firstChild == null)
|
||||
return base.Next();
|
||||
|
||||
return firstChild;
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,51 @@
|
||||
namespace UnityEngine.Rendering.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// DebugUIHandler for Horizontal Layout widget.
|
||||
/// </summary>
|
||||
public class DebugUIHandlerHBox : DebugUIHandlerWidget
|
||||
{
|
||||
DebugUIHandlerContainer m_Container;
|
||||
|
||||
internal override void SetWidget(DebugUI.Widget widget)
|
||||
{
|
||||
base.SetWidget(widget);
|
||||
m_Container = GetComponent<DebugUIHandlerContainer>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnSelection implementation.
|
||||
/// </summary>
|
||||
/// <param name="fromNext">True if the selection wrapped around.</param>
|
||||
/// <param name="previous">Previous widget.</param>
|
||||
/// <returns>True if the selection is allowed.</returns>
|
||||
public override bool OnSelection(bool fromNext, DebugUIHandlerWidget previous)
|
||||
{
|
||||
if (!fromNext && !m_Container.IsDirectChild(previous))
|
||||
{
|
||||
var lastItem = m_Container.GetLastItem();
|
||||
DebugManager.instance.ChangeSelection(lastItem, false);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Next implementation.
|
||||
/// </summary>
|
||||
/// <returns>Next widget UI handler, parent if there is none.</returns>
|
||||
public override DebugUIHandlerWidget Next()
|
||||
{
|
||||
if (m_Container == null)
|
||||
return base.Next();
|
||||
|
||||
var firstChild = m_Container.GetFirstItem();
|
||||
|
||||
if (firstChild == null)
|
||||
return base.Next();
|
||||
|
||||
return firstChild;
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,100 @@
|
||||
using System;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace UnityEngine.Rendering.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// DebugUIHandler for indirect float widget.
|
||||
/// </summary>
|
||||
public class DebugUIHandlerIndirectFloatField : DebugUIHandlerWidget
|
||||
{
|
||||
/// <summary>Name of the indirect float field.</summary>
|
||||
public Text nameLabel;
|
||||
/// <summary>Value of the indirect float field.</summary>
|
||||
public Text valueLabel;
|
||||
|
||||
/// <summary>
|
||||
/// Getter function for this indirect widget.
|
||||
/// </summary>
|
||||
public Func<float> getter;
|
||||
/// <summary>
|
||||
/// Setter function for this indirect widget.
|
||||
/// </summary>
|
||||
public Action<float> setter;
|
||||
|
||||
/// <summary>
|
||||
/// Getter function for the increment step of this indirect widget.
|
||||
/// </summary>
|
||||
public Func<float> incStepGetter;
|
||||
/// <summary>
|
||||
/// Getter function for the increment step multiplier of this indirect widget.
|
||||
/// </summary>
|
||||
public Func<float> incStepMultGetter;
|
||||
/// <summary>
|
||||
/// Getter function for the number of decimals of this indirect widget.
|
||||
/// </summary>
|
||||
public Func<float> decimalsGetter;
|
||||
|
||||
/// <summary>
|
||||
/// Initialize the indirect widget.
|
||||
/// </summary>
|
||||
public void Init()
|
||||
{
|
||||
UpdateValueLabel();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnSelection implementation.
|
||||
/// </summary>
|
||||
/// <param name="fromNext">True if the selection wrapped around.</param>
|
||||
/// <param name="previous">Previous widget.</param>
|
||||
/// <returns>True if the selection is allowed.</returns>
|
||||
public override bool OnSelection(bool fromNext, DebugUIHandlerWidget previous)
|
||||
{
|
||||
nameLabel.color = colorSelected;
|
||||
valueLabel.color = colorSelected;
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnDeselection implementation.
|
||||
/// </summary>
|
||||
public override void OnDeselection()
|
||||
{
|
||||
nameLabel.color = colorDefault;
|
||||
valueLabel.color = colorDefault;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnIncrement implementation.
|
||||
/// </summary>
|
||||
/// <param name="fast">True if incrementing fast.</param>
|
||||
public override void OnIncrement(bool fast)
|
||||
{
|
||||
ChangeValue(fast, 1);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnDecrement implementation.
|
||||
/// </summary>
|
||||
/// <param name="fast">Trye if decrementing fast.</param>
|
||||
public override void OnDecrement(bool fast)
|
||||
{
|
||||
ChangeValue(fast, -1);
|
||||
}
|
||||
|
||||
void ChangeValue(bool fast, float multiplier)
|
||||
{
|
||||
float value = getter();
|
||||
value += incStepGetter() * (fast ? incStepMultGetter() : 1f) * multiplier;
|
||||
setter(value);
|
||||
UpdateValueLabel();
|
||||
}
|
||||
|
||||
void UpdateValueLabel()
|
||||
{
|
||||
if (valueLabel != null)
|
||||
valueLabel.text = getter().ToString("N" + decimalsGetter());
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,78 @@
|
||||
using System;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace UnityEngine.Rendering.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// DebugUIHandler for indirect toggle widget.
|
||||
/// </summary>
|
||||
public class DebugUIHandlerIndirectToggle : DebugUIHandlerWidget
|
||||
{
|
||||
/// <summary>
|
||||
/// Label of the widget.
|
||||
/// </summary>
|
||||
public Text nameLabel;
|
||||
/// <summary>Toggle of the toggle field.</summary>
|
||||
public Toggle valueToggle;
|
||||
/// <summary>Checkmark image.</summary>
|
||||
public Image checkmarkImage;
|
||||
|
||||
/// <summary>
|
||||
/// Getter function for this indirect widget.
|
||||
/// </summary>
|
||||
public Func<int, bool> getter;
|
||||
/// <summary>
|
||||
/// Setter function for this indirect widget.
|
||||
/// </summary>
|
||||
public Action<int, bool> setter;
|
||||
|
||||
// Should not be here, this is a byproduct of the Bitfield UI Handler implementation.
|
||||
internal int index;
|
||||
|
||||
/// <summary>
|
||||
/// Initialize the indirect widget.
|
||||
/// </summary>
|
||||
public void Init()
|
||||
{
|
||||
UpdateValueLabel();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnSelection implementation.
|
||||
/// </summary>
|
||||
/// <param name="fromNext">True if the selection wrapped around.</param>
|
||||
/// <param name="previous">Previous widget.</param>
|
||||
/// <returns>True if the selection is allowed.</returns>
|
||||
public override bool OnSelection(bool fromNext, DebugUIHandlerWidget previous)
|
||||
{
|
||||
nameLabel.color = colorSelected;
|
||||
checkmarkImage.color = colorSelected;
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnDeselection implementation.
|
||||
/// </summary>
|
||||
public override void OnDeselection()
|
||||
{
|
||||
nameLabel.color = colorDefault;
|
||||
checkmarkImage.color = colorDefault;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnAction implementation.
|
||||
/// </summary>
|
||||
public override void OnAction()
|
||||
{
|
||||
bool value = !getter(index);
|
||||
setter(index, value);
|
||||
UpdateValueLabel();
|
||||
}
|
||||
|
||||
internal void UpdateValueLabel()
|
||||
{
|
||||
if (valueToggle != null)
|
||||
valueToggle.isOn = getter(index);
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,78 @@
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace UnityEngine.Rendering.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// DebugUIHandler for integer widget.
|
||||
/// </summary>
|
||||
public class DebugUIHandlerIntField : DebugUIHandlerWidget
|
||||
{
|
||||
/// <summary>Name of the int field.</summary>
|
||||
public Text nameLabel;
|
||||
/// <summary>Value of the int field.</summary>
|
||||
public Text valueLabel;
|
||||
DebugUI.IntField m_Field;
|
||||
|
||||
internal override void SetWidget(DebugUI.Widget widget)
|
||||
{
|
||||
base.SetWidget(widget);
|
||||
m_Field = CastWidget<DebugUI.IntField>();
|
||||
nameLabel.text = m_Field.displayName;
|
||||
UpdateValueLabel();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnSelection implementation.
|
||||
/// </summary>
|
||||
/// <param name="fromNext">True if the selection wrapped around.</param>
|
||||
/// <param name="previous">Previous widget.</param>
|
||||
/// <returns>True if the selection is allowed.</returns>
|
||||
public override bool OnSelection(bool fromNext, DebugUIHandlerWidget previous)
|
||||
{
|
||||
nameLabel.color = colorSelected;
|
||||
valueLabel.color = colorSelected;
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnDeselection implementation.
|
||||
/// </summary>
|
||||
public override void OnDeselection()
|
||||
{
|
||||
nameLabel.color = colorDefault;
|
||||
valueLabel.color = colorDefault;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnIncrement implementation.
|
||||
/// </summary>
|
||||
/// <param name="fast">True if incrementing fast.</param>
|
||||
public override void OnIncrement(bool fast)
|
||||
{
|
||||
ChangeValue(fast, 1);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnDecrement implementation.
|
||||
/// </summary>
|
||||
/// <param name="fast">Trye if decrementing fast.</param>
|
||||
public override void OnDecrement(bool fast)
|
||||
{
|
||||
ChangeValue(fast, -1);
|
||||
}
|
||||
|
||||
void ChangeValue(bool fast, int multiplier)
|
||||
{
|
||||
int value = m_Field.GetValue();
|
||||
value += m_Field.incStep * (fast ? m_Field.intStepMult : 1) * multiplier;
|
||||
m_Field.SetValue(value);
|
||||
UpdateValueLabel();
|
||||
}
|
||||
|
||||
void UpdateValueLabel()
|
||||
{
|
||||
if (valueLabel != null)
|
||||
valueLabel.text = m_Field.GetValue().ToString("N0");
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,75 @@
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace UnityEngine.Rendering.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// DebugUIHandler for panels.
|
||||
/// </summary>
|
||||
public class DebugUIHandlerPanel : MonoBehaviour
|
||||
{
|
||||
/// <summary>Name of the panel.</summary>
|
||||
public Text nameLabel;
|
||||
/// <summary>Scroll rect of the panel.</summary>
|
||||
public ScrollRect scrollRect;
|
||||
/// <summary>Viewport of the panel.</summary>
|
||||
public RectTransform viewport;
|
||||
|
||||
RectTransform m_ScrollTransform;
|
||||
RectTransform m_ContentTransform;
|
||||
RectTransform m_MaskTransform;
|
||||
|
||||
internal protected DebugUI.Panel m_Panel;
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
m_ScrollTransform = scrollRect.GetComponent<RectTransform>();
|
||||
m_ContentTransform = GetComponent<DebugUIHandlerContainer>().contentHolder;
|
||||
m_MaskTransform = GetComponentInChildren<Mask>(true).rectTransform;
|
||||
}
|
||||
|
||||
internal void SetPanel(DebugUI.Panel panel)
|
||||
{
|
||||
m_Panel = panel;
|
||||
nameLabel.text = "< " + panel.displayName + " >";
|
||||
}
|
||||
|
||||
internal DebugUI.Panel GetPanel()
|
||||
{
|
||||
return m_Panel;
|
||||
}
|
||||
|
||||
// TODO: Jumps around with foldouts and the likes, fix me
|
||||
internal void ScrollTo(DebugUIHandlerWidget target)
|
||||
{
|
||||
if (target == null)
|
||||
return;
|
||||
|
||||
var targetTransform = target.GetComponent<RectTransform>();
|
||||
|
||||
float itemY = GetYPosInScroll(targetTransform);
|
||||
float targetY = GetYPosInScroll(m_MaskTransform);
|
||||
float normalizedDiffY = (targetY - itemY) / (m_ContentTransform.rect.size.y - m_ScrollTransform.rect.size.y);
|
||||
float normalizedPosY = scrollRect.verticalNormalizedPosition - normalizedDiffY;
|
||||
normalizedPosY = Mathf.Clamp01(normalizedPosY);
|
||||
scrollRect.verticalNormalizedPosition = Mathf.Lerp(scrollRect.verticalNormalizedPosition, normalizedPosY, Time.deltaTime * 10f);
|
||||
}
|
||||
|
||||
float GetYPosInScroll(RectTransform target)
|
||||
{
|
||||
var pivotOffset = new Vector3(
|
||||
(0.5f - target.pivot.x) * target.rect.size.x,
|
||||
(0.5f - target.pivot.y) * target.rect.size.y,
|
||||
0f
|
||||
);
|
||||
var localPos = target.localPosition + pivotOffset;
|
||||
var worldPos = target.parent.TransformPoint(localPos);
|
||||
return m_ScrollTransform.TransformPoint(worldPos).y;
|
||||
}
|
||||
|
||||
internal DebugUIHandlerWidget GetFirstItem()
|
||||
{
|
||||
return GetComponent<DebugUIHandlerContainer>()
|
||||
.GetFirstItem();
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,45 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine.Rendering;
|
||||
|
||||
namespace UnityEngine.Rendering.UI
|
||||
{
|
||||
class DebugUIHandlerPersistentCanvas : MonoBehaviour
|
||||
{
|
||||
public RectTransform panel;
|
||||
public RectTransform valuePrefab;
|
||||
|
||||
List<DebugUIHandlerValue> m_Items = new List<DebugUIHandlerValue>();
|
||||
|
||||
internal void Toggle(DebugUI.Value widget)
|
||||
{
|
||||
int index = m_Items.FindIndex(x => x.GetWidget() == widget);
|
||||
|
||||
// Remove
|
||||
if (index > -1)
|
||||
{
|
||||
var item = m_Items[index];
|
||||
CoreUtils.Destroy(item.gameObject);
|
||||
m_Items.RemoveAt(index);
|
||||
return;
|
||||
}
|
||||
|
||||
// Add
|
||||
var go = Instantiate(valuePrefab, panel, false).gameObject;
|
||||
go.name = widget.displayName;
|
||||
var uiHandler = go.GetComponent<DebugUIHandlerValue>();
|
||||
uiHandler.SetWidget(widget);
|
||||
m_Items.Add(uiHandler);
|
||||
}
|
||||
|
||||
internal void Clear()
|
||||
{
|
||||
if (m_Items == null)
|
||||
return;
|
||||
|
||||
foreach (var item in m_Items)
|
||||
CoreUtils.Destroy(item.gameObject);
|
||||
|
||||
m_Items.Clear();
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,81 @@
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace UnityEngine.Rendering.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// DebugUIHandler for row widget.
|
||||
/// </summary>
|
||||
public class DebugUIHandlerRow : DebugUIHandlerFoldout
|
||||
{
|
||||
float m_Timer;
|
||||
|
||||
/// <summary>
|
||||
/// OnEnable implementation.
|
||||
/// </summary>
|
||||
protected override void OnEnable()
|
||||
{
|
||||
m_Timer = 0f;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update implementation.
|
||||
/// </summary>
|
||||
protected void Update()
|
||||
{
|
||||
var row = CastWidget<DebugUI.Table.Row>();
|
||||
var table = row.parent as DebugUI.Table;
|
||||
|
||||
float refreshRate = 0.1f;
|
||||
bool refreshRow = m_Timer >= refreshRate;
|
||||
if (refreshRow)
|
||||
m_Timer -= refreshRate;
|
||||
m_Timer += Time.deltaTime;
|
||||
|
||||
for (int i = 0; i < row.children.Count; i++)
|
||||
{
|
||||
var child = gameObject.transform.GetChild(1).GetChild(i).gameObject;
|
||||
var active = table.GetColumnVisibility(i);
|
||||
child.SetActive(active);
|
||||
if (active && refreshRow)
|
||||
{
|
||||
if (child.TryGetComponent<DebugUIHandlerColor>(out var color))
|
||||
color.UpdateColor();
|
||||
if (child.TryGetComponent<DebugUIHandlerToggle>(out var toggle))
|
||||
toggle.UpdateValueLabel();
|
||||
}
|
||||
}
|
||||
|
||||
// Update previous and next ui handlers to pass over hidden volumes
|
||||
var item = gameObject.transform.GetChild(1).GetChild(0).gameObject;
|
||||
var itemWidget = item.GetComponent<DebugUIHandlerWidget>();
|
||||
DebugUIHandlerWidget previous = null;
|
||||
for (int i = 0; i < row.children.Count; i++)
|
||||
{
|
||||
itemWidget.previousUIHandler = previous;
|
||||
if (table.GetColumnVisibility(i))
|
||||
previous = itemWidget;
|
||||
|
||||
bool found = false;
|
||||
for (int j = i + 1; j < row.children.Count; j++)
|
||||
{
|
||||
if (table.GetColumnVisibility(j))
|
||||
{
|
||||
var child = gameObject.transform.GetChild(1).GetChild(j).gameObject;
|
||||
var childWidget = child.GetComponent<DebugUIHandlerWidget>();
|
||||
itemWidget.nextUIHandler = childWidget;
|
||||
item = child;
|
||||
itemWidget = childWidget;
|
||||
i = j - 1;
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!found)
|
||||
{
|
||||
itemWidget.nextUIHandler = null;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,68 @@
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace UnityEngine.Rendering.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// DebugUIHandler for toggle widget.
|
||||
/// </summary>
|
||||
public class DebugUIHandlerToggle : DebugUIHandlerWidget
|
||||
{
|
||||
/// <summary>Name of the toggle.</summary>
|
||||
public Text nameLabel;
|
||||
/// <summary>Value of the toggle.</summary>
|
||||
public Toggle valueToggle;
|
||||
/// <summary>Checkermark image.</summary>
|
||||
public Image checkmarkImage;
|
||||
|
||||
internal protected DebugUI.BoolField m_Field;
|
||||
|
||||
internal override void SetWidget(DebugUI.Widget widget)
|
||||
{
|
||||
base.SetWidget(widget);
|
||||
m_Field = CastWidget<DebugUI.BoolField>();
|
||||
nameLabel.text = m_Field.displayName;
|
||||
UpdateValueLabel();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnSelection implementation.
|
||||
/// </summary>
|
||||
/// <param name="fromNext">True if the selection wrapped around.</param>
|
||||
/// <param name="previous">Previous widget.</param>
|
||||
/// <returns>True if the selection is allowed.</returns>
|
||||
public override bool OnSelection(bool fromNext, DebugUIHandlerWidget previous)
|
||||
{
|
||||
nameLabel.color = colorSelected;
|
||||
checkmarkImage.color = colorSelected;
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnDeselection implementation.
|
||||
/// </summary>
|
||||
public override void OnDeselection()
|
||||
{
|
||||
nameLabel.color = colorDefault;
|
||||
checkmarkImage.color = colorDefault;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnAction implementation.
|
||||
/// </summary>
|
||||
public override void OnAction()
|
||||
{
|
||||
bool value = !m_Field.GetValue();
|
||||
m_Field.SetValue(value);
|
||||
UpdateValueLabel();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update the label.
|
||||
/// </summary>
|
||||
internal protected virtual void UpdateValueLabel()
|
||||
{
|
||||
if (valueToggle != null)
|
||||
valueToggle.isOn = m_Field.GetValue();
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,60 @@
|
||||
using System.Collections;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace UnityEngine.Rendering.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// DebugUIHandler for toggle with history widget.
|
||||
/// </summary>
|
||||
public class DebugUIHandlerToggleHistory : DebugUIHandlerToggle
|
||||
{
|
||||
Toggle[] historyToggles;
|
||||
const float xDecal = 60f;
|
||||
|
||||
internal override void SetWidget(DebugUI.Widget widget)
|
||||
{
|
||||
int historyDepth = (widget as DebugUI.HistoryBoolField)?.historyDepth ?? 0;
|
||||
historyToggles = new Toggle[historyDepth];
|
||||
for (int index = 0; index < historyDepth; ++index)
|
||||
{
|
||||
var historyToggle = Instantiate(valueToggle, transform);
|
||||
Vector3 pos = historyToggle.transform.position;
|
||||
pos.x += (index + 1) * xDecal;
|
||||
historyToggle.transform.position = pos;
|
||||
var background = historyToggle.transform.GetChild(0).GetComponent<Image>();
|
||||
background.sprite = Sprite.Create(Texture2D.whiteTexture, new Rect(-1, -1, 2, 2), Vector2.zero);
|
||||
background.color = new Color32(50, 50, 50, 120);
|
||||
var checkmark = background.transform.GetChild(0).GetComponent<Image>();
|
||||
checkmark.color = new Color32(110, 110, 110, 255);
|
||||
historyToggles[index] = historyToggle.GetComponent<Toggle>();
|
||||
}
|
||||
|
||||
//this call UpdateValueLabel which will rely on historyToggles
|
||||
base.SetWidget(widget);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update the label.
|
||||
/// </summary>
|
||||
internal protected override void UpdateValueLabel()
|
||||
{
|
||||
base.UpdateValueLabel();
|
||||
DebugUI.HistoryBoolField field = m_Field as DebugUI.HistoryBoolField;
|
||||
int historyDepth = field?.historyDepth ?? 0;
|
||||
for (int index = 0; index < historyDepth; ++index)
|
||||
{
|
||||
if (index < historyToggles.Length && historyToggles[index] != null)
|
||||
historyToggles[index].isOn = field.GetHistoryValue(index);
|
||||
}
|
||||
|
||||
if (isActiveAndEnabled)
|
||||
StartCoroutine(RefreshAfterSanitization());
|
||||
}
|
||||
|
||||
IEnumerator RefreshAfterSanitization()
|
||||
{
|
||||
yield return null; //wait one frame
|
||||
valueToggle.isOn = m_Field.getter();
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,83 @@
|
||||
using System;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace UnityEngine.Rendering.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// DebugUIHandler for unsigned integer widget.
|
||||
/// </summary>
|
||||
public class DebugUIHandlerUIntField : DebugUIHandlerWidget
|
||||
{
|
||||
/// <summary>Name of the indirect uint field.</summary>
|
||||
public Text nameLabel;
|
||||
/// <summary>Value of the indirect uint field.</summary>
|
||||
public Text valueLabel;
|
||||
DebugUI.UIntField m_Field;
|
||||
|
||||
internal override void SetWidget(DebugUI.Widget widget)
|
||||
{
|
||||
base.SetWidget(widget);
|
||||
m_Field = CastWidget<DebugUI.UIntField>();
|
||||
nameLabel.text = m_Field.displayName;
|
||||
UpdateValueLabel();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnSelection implementation.
|
||||
/// </summary>
|
||||
/// <param name="fromNext">True if the selection wrapped around.</param>
|
||||
/// <param name="previous">Previous widget.</param>
|
||||
/// <returns>True if the selection is allowed.</returns>
|
||||
public override bool OnSelection(bool fromNext, DebugUIHandlerWidget previous)
|
||||
{
|
||||
nameLabel.color = colorSelected;
|
||||
valueLabel.color = colorSelected;
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnDeselection implementation.
|
||||
/// </summary>
|
||||
public override void OnDeselection()
|
||||
{
|
||||
nameLabel.color = colorDefault;
|
||||
valueLabel.color = colorDefault;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnIncrement implementation.
|
||||
/// </summary>
|
||||
/// <param name="fast">True if incrementing fast.</param>
|
||||
public override void OnIncrement(bool fast)
|
||||
{
|
||||
ChangeValue(fast, 1);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnDecrement implementation.
|
||||
/// </summary>
|
||||
/// <param name="fast">Trye if decrementing fast.</param>
|
||||
public override void OnDecrement(bool fast)
|
||||
{
|
||||
ChangeValue(fast, -1);
|
||||
}
|
||||
|
||||
void ChangeValue(bool fast, int multiplier)
|
||||
{
|
||||
long value = m_Field.GetValue();
|
||||
|
||||
if (value == 0 && multiplier < 0)
|
||||
return;
|
||||
|
||||
value += m_Field.incStep * (fast ? m_Field.intStepMult : 1) * multiplier;
|
||||
m_Field.SetValue((uint)value);
|
||||
UpdateValueLabel();
|
||||
}
|
||||
|
||||
void UpdateValueLabel()
|
||||
{
|
||||
if (valueLabel != null)
|
||||
valueLabel.text = m_Field.GetValue().ToString("N0");
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,51 @@
|
||||
namespace UnityEngine.Rendering.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// DebugUIHandler for vertical layoyut widget.
|
||||
/// </summary>
|
||||
public class DebugUIHandlerVBox : DebugUIHandlerWidget
|
||||
{
|
||||
DebugUIHandlerContainer m_Container;
|
||||
|
||||
internal override void SetWidget(DebugUI.Widget widget)
|
||||
{
|
||||
base.SetWidget(widget);
|
||||
m_Container = GetComponent<DebugUIHandlerContainer>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnSelection implementation.
|
||||
/// </summary>
|
||||
/// <param name="fromNext">True if the selection wrapped around.</param>
|
||||
/// <param name="previous">Previous widget.</param>
|
||||
/// <returns>True if the selection is allowed.</returns>
|
||||
public override bool OnSelection(bool fromNext, DebugUIHandlerWidget previous)
|
||||
{
|
||||
if (!fromNext && !m_Container.IsDirectChild(previous))
|
||||
{
|
||||
var lastItem = m_Container.GetLastItem();
|
||||
DebugManager.instance.ChangeSelection(lastItem, false);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Next implementation.
|
||||
/// </summary>
|
||||
/// <returns>Next widget UI handler, parent if there is none.</returns>
|
||||
public override DebugUIHandlerWidget Next()
|
||||
{
|
||||
if (m_Container == null)
|
||||
return base.Next();
|
||||
|
||||
var firstChild = m_Container.GetFirstItem();
|
||||
|
||||
if (firstChild == null)
|
||||
return base.Next();
|
||||
|
||||
return firstChild;
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,66 @@
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace UnityEngine.Rendering.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// DebugUIHandler for value widgets.
|
||||
/// </summary>
|
||||
public class DebugUIHandlerValue : DebugUIHandlerWidget
|
||||
{
|
||||
/// <summary>Name of the value field.</summary>
|
||||
public Text nameLabel;
|
||||
/// <summary>Value of the value field.</summary>
|
||||
public Text valueLabel;
|
||||
DebugUI.Value m_Field;
|
||||
|
||||
float m_Timer;
|
||||
|
||||
/// <summary>
|
||||
/// OnEnable implementation.
|
||||
/// </summary>
|
||||
protected override void OnEnable()
|
||||
{
|
||||
m_Timer = 0f;
|
||||
}
|
||||
|
||||
internal override void SetWidget(DebugUI.Widget widget)
|
||||
{
|
||||
base.SetWidget(widget);
|
||||
m_Field = CastWidget<DebugUI.Value>();
|
||||
nameLabel.text = m_Field.displayName;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnSelection implementation.
|
||||
/// </summary>
|
||||
/// <param name="fromNext">True if the selection wrapped around.</param>
|
||||
/// <param name="previous">Previous widget.</param>
|
||||
/// <returns>True if the selection is allowed.</returns>
|
||||
public override bool OnSelection(bool fromNext, DebugUIHandlerWidget previous)
|
||||
{
|
||||
nameLabel.color = colorSelected;
|
||||
valueLabel.color = colorSelected;
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnDeselection implementation.
|
||||
/// </summary>
|
||||
public override void OnDeselection()
|
||||
{
|
||||
nameLabel.color = colorDefault;
|
||||
valueLabel.color = colorDefault;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (m_Timer >= m_Field.refreshRate)
|
||||
{
|
||||
valueLabel.text = m_Field.GetValue().ToString();
|
||||
m_Timer -= m_Field.refreshRate;
|
||||
}
|
||||
|
||||
m_Timer += Time.deltaTime;
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,137 @@
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace UnityEngine.Rendering.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// DebugUIHandler for vector2 widgets.
|
||||
/// </summary>
|
||||
public class DebugUIHandlerVector2 : DebugUIHandlerWidget
|
||||
{
|
||||
/// <summary>Name of the Vector2 field.</summary>
|
||||
public Text nameLabel;
|
||||
/// <summary>Value of the Vector2 toggle.</summary>
|
||||
public UIFoldout valueToggle;
|
||||
|
||||
/// <summary>X float field.</summary>
|
||||
public DebugUIHandlerIndirectFloatField fieldX;
|
||||
/// <summary>Y float field.</summary>
|
||||
public DebugUIHandlerIndirectFloatField fieldY;
|
||||
|
||||
DebugUI.Vector2Field m_Field;
|
||||
DebugUIHandlerContainer m_Container;
|
||||
|
||||
internal override void SetWidget(DebugUI.Widget widget)
|
||||
{
|
||||
base.SetWidget(widget);
|
||||
m_Field = CastWidget<DebugUI.Vector2Field>();
|
||||
m_Container = GetComponent<DebugUIHandlerContainer>();
|
||||
nameLabel.text = m_Field.displayName;
|
||||
|
||||
fieldX.getter = () => m_Field.GetValue().x;
|
||||
fieldX.setter = x => SetValue(x, x: true);
|
||||
fieldX.nextUIHandler = fieldY;
|
||||
SetupSettings(fieldX);
|
||||
|
||||
fieldY.getter = () => m_Field.GetValue().y;
|
||||
fieldY.setter = x => SetValue(x, y: true);
|
||||
fieldY.previousUIHandler = fieldX;
|
||||
SetupSettings(fieldY);
|
||||
}
|
||||
|
||||
void SetValue(float v, bool x = false, bool y = false)
|
||||
{
|
||||
var vec = m_Field.GetValue();
|
||||
if (x) vec.x = v;
|
||||
if (y) vec.y = v;
|
||||
m_Field.SetValue(vec);
|
||||
}
|
||||
|
||||
void SetupSettings(DebugUIHandlerIndirectFloatField field)
|
||||
{
|
||||
field.parentUIHandler = this;
|
||||
field.incStepGetter = () => m_Field.incStep;
|
||||
field.incStepMultGetter = () => m_Field.incStepMult;
|
||||
field.decimalsGetter = () => m_Field.decimals;
|
||||
field.Init();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnSelection implementation.
|
||||
/// </summary>
|
||||
/// <param name="fromNext">True if the selection wrapped around.</param>
|
||||
/// <param name="previous">Previous widget.</param>
|
||||
/// <returns>True if the selection is allowed.</returns>
|
||||
public override bool OnSelection(bool fromNext, DebugUIHandlerWidget previous)
|
||||
{
|
||||
if (fromNext || valueToggle.isOn == false)
|
||||
{
|
||||
nameLabel.color = colorSelected;
|
||||
}
|
||||
else if (valueToggle.isOn)
|
||||
{
|
||||
if (m_Container.IsDirectChild(previous))
|
||||
{
|
||||
nameLabel.color = colorSelected;
|
||||
}
|
||||
else
|
||||
{
|
||||
var lastItem = m_Container.GetLastItem();
|
||||
DebugManager.instance.ChangeSelection(lastItem, false);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnDeselection implementation.
|
||||
/// </summary>
|
||||
public override void OnDeselection()
|
||||
{
|
||||
nameLabel.color = colorDefault;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnIncrement implementation.
|
||||
/// </summary>
|
||||
/// <param name="fast">True if incrementing fast.</param>
|
||||
public override void OnIncrement(bool fast)
|
||||
{
|
||||
valueToggle.isOn = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnDecrement implementation.
|
||||
/// </summary>
|
||||
/// <param name="fast">Trye if decrementing fast.</param>
|
||||
public override void OnDecrement(bool fast)
|
||||
{
|
||||
valueToggle.isOn = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnAction implementation.
|
||||
/// </summary>
|
||||
public override void OnAction()
|
||||
{
|
||||
valueToggle.isOn = !valueToggle.isOn;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Next implementation.
|
||||
/// </summary>
|
||||
/// <returns>Next widget UI handler, parent if there is none.</returns>
|
||||
public override DebugUIHandlerWidget Next()
|
||||
{
|
||||
if (!valueToggle.isOn || m_Container == null)
|
||||
return base.Next();
|
||||
|
||||
var firstChild = m_Container.GetFirstItem();
|
||||
|
||||
if (firstChild == null)
|
||||
return base.Next();
|
||||
|
||||
return firstChild;
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,146 @@
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace UnityEngine.Rendering.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// DebugUIHandler for vector3 widget.
|
||||
/// </summary>
|
||||
public class DebugUIHandlerVector3 : DebugUIHandlerWidget
|
||||
{
|
||||
/// <summary>Name of the Vector3 field.</summary>
|
||||
public Text nameLabel;
|
||||
/// <summary>Value of the Vector3 toggle.</summary>
|
||||
public UIFoldout valueToggle;
|
||||
|
||||
/// <summary>X float field.</summary>
|
||||
public DebugUIHandlerIndirectFloatField fieldX;
|
||||
/// <summary>Y float field.</summary>
|
||||
public DebugUIHandlerIndirectFloatField fieldY;
|
||||
/// <summary>Z float field.</summary>
|
||||
public DebugUIHandlerIndirectFloatField fieldZ;
|
||||
|
||||
DebugUI.Vector3Field m_Field;
|
||||
DebugUIHandlerContainer m_Container;
|
||||
|
||||
internal override void SetWidget(DebugUI.Widget widget)
|
||||
{
|
||||
base.SetWidget(widget);
|
||||
m_Field = CastWidget<DebugUI.Vector3Field>();
|
||||
m_Container = GetComponent<DebugUIHandlerContainer>();
|
||||
nameLabel.text = m_Field.displayName;
|
||||
|
||||
fieldX.getter = () => m_Field.GetValue().x;
|
||||
fieldX.setter = v => SetValue(v, x: true);
|
||||
fieldX.nextUIHandler = fieldY;
|
||||
SetupSettings(fieldX);
|
||||
|
||||
fieldY.getter = () => m_Field.GetValue().y;
|
||||
fieldY.setter = v => SetValue(v, y: true);
|
||||
fieldY.previousUIHandler = fieldX;
|
||||
fieldY.nextUIHandler = fieldZ;
|
||||
SetupSettings(fieldY);
|
||||
|
||||
fieldZ.getter = () => m_Field.GetValue().z;
|
||||
fieldZ.setter = v => SetValue(v, z: true);
|
||||
fieldZ.previousUIHandler = fieldY;
|
||||
SetupSettings(fieldZ);
|
||||
}
|
||||
|
||||
void SetValue(float v, bool x = false, bool y = false, bool z = false)
|
||||
{
|
||||
var vec = m_Field.GetValue();
|
||||
if (x) vec.x = v;
|
||||
if (y) vec.y = v;
|
||||
if (z) vec.z = v;
|
||||
m_Field.SetValue(vec);
|
||||
}
|
||||
|
||||
void SetupSettings(DebugUIHandlerIndirectFloatField field)
|
||||
{
|
||||
field.parentUIHandler = this;
|
||||
field.incStepGetter = () => m_Field.incStep;
|
||||
field.incStepMultGetter = () => m_Field.incStepMult;
|
||||
field.decimalsGetter = () => m_Field.decimals;
|
||||
field.Init();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnSelection implementation.
|
||||
/// </summary>
|
||||
/// <param name="fromNext">True if the selection wrapped around.</param>
|
||||
/// <param name="previous">Previous widget.</param>
|
||||
/// <returns>True if the selection is allowed.</returns>
|
||||
public override bool OnSelection(bool fromNext, DebugUIHandlerWidget previous)
|
||||
{
|
||||
if (fromNext || valueToggle.isOn == false)
|
||||
{
|
||||
nameLabel.color = colorSelected;
|
||||
}
|
||||
else if (valueToggle.isOn)
|
||||
{
|
||||
if (m_Container.IsDirectChild(previous))
|
||||
{
|
||||
nameLabel.color = colorSelected;
|
||||
}
|
||||
else
|
||||
{
|
||||
var lastItem = m_Container.GetLastItem();
|
||||
DebugManager.instance.ChangeSelection(lastItem, false);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnDeselection implementation.
|
||||
/// </summary>
|
||||
public override void OnDeselection()
|
||||
{
|
||||
nameLabel.color = colorDefault;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnIncrement implementation.
|
||||
/// </summary>
|
||||
/// <param name="fast">True if incrementing fast.</param>
|
||||
public override void OnIncrement(bool fast)
|
||||
{
|
||||
valueToggle.isOn = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnDecrement implementation.
|
||||
/// </summary>
|
||||
/// <param name="fast">Trye if decrementing fast.</param>
|
||||
public override void OnDecrement(bool fast)
|
||||
{
|
||||
valueToggle.isOn = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnAction implementation.
|
||||
/// </summary>
|
||||
public override void OnAction()
|
||||
{
|
||||
valueToggle.isOn = !valueToggle.isOn;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Next implementation.
|
||||
/// </summary>
|
||||
/// <returns>Next widget UI handler, parent if there is none.</returns>
|
||||
public override DebugUIHandlerWidget Next()
|
||||
{
|
||||
if (!valueToggle.isOn || m_Container == null)
|
||||
return base.Next();
|
||||
|
||||
var firstChild = m_Container.GetFirstItem();
|
||||
|
||||
if (firstChild == null)
|
||||
return base.Next();
|
||||
|
||||
return firstChild;
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,155 @@
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace UnityEngine.Rendering.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// DebugUIHandler for vector4 widget.
|
||||
/// </summary>
|
||||
public class DebugUIHandlerVector4 : DebugUIHandlerWidget
|
||||
{
|
||||
/// <summary>Name of the Vector4 field.</summary>
|
||||
public Text nameLabel;
|
||||
/// <summary>Value of the Vector4 toggle.</summary>
|
||||
public UIFoldout valueToggle;
|
||||
|
||||
/// <summary>X float field.</summary>
|
||||
public DebugUIHandlerIndirectFloatField fieldX;
|
||||
/// <summary>Y float field.</summary>
|
||||
public DebugUIHandlerIndirectFloatField fieldY;
|
||||
/// <summary>Z float field.</summary>
|
||||
public DebugUIHandlerIndirectFloatField fieldZ;
|
||||
/// <summary>W float field.</summary>
|
||||
public DebugUIHandlerIndirectFloatField fieldW;
|
||||
|
||||
DebugUI.Vector4Field m_Field;
|
||||
DebugUIHandlerContainer m_Container;
|
||||
|
||||
internal override void SetWidget(DebugUI.Widget widget)
|
||||
{
|
||||
base.SetWidget(widget);
|
||||
m_Field = CastWidget<DebugUI.Vector4Field>();
|
||||
m_Container = GetComponent<DebugUIHandlerContainer>();
|
||||
nameLabel.text = m_Field.displayName;
|
||||
|
||||
fieldX.getter = () => m_Field.GetValue().x;
|
||||
fieldX.setter = x => SetValue(x, x: true);
|
||||
fieldX.nextUIHandler = fieldY;
|
||||
SetupSettings(fieldX);
|
||||
|
||||
fieldY.getter = () => m_Field.GetValue().y;
|
||||
fieldY.setter = x => SetValue(x, y: true);
|
||||
fieldY.previousUIHandler = fieldX;
|
||||
fieldY.nextUIHandler = fieldZ;
|
||||
SetupSettings(fieldY);
|
||||
|
||||
fieldZ.getter = () => m_Field.GetValue().z;
|
||||
fieldZ.setter = x => SetValue(x, z: true);
|
||||
fieldZ.previousUIHandler = fieldY;
|
||||
fieldZ.nextUIHandler = fieldW;
|
||||
SetupSettings(fieldZ);
|
||||
|
||||
fieldW.getter = () => m_Field.GetValue().w;
|
||||
fieldW.setter = x => SetValue(x, w: true);
|
||||
fieldW.previousUIHandler = fieldZ;
|
||||
SetupSettings(fieldW);
|
||||
}
|
||||
|
||||
void SetValue(float v, bool x = false, bool y = false, bool z = false, bool w = false)
|
||||
{
|
||||
var vec = m_Field.GetValue();
|
||||
if (x) vec.x = v;
|
||||
if (y) vec.y = v;
|
||||
if (z) vec.z = v;
|
||||
if (w) vec.w = v;
|
||||
m_Field.SetValue(vec);
|
||||
}
|
||||
|
||||
void SetupSettings(DebugUIHandlerIndirectFloatField field)
|
||||
{
|
||||
field.parentUIHandler = this;
|
||||
field.incStepGetter = () => m_Field.incStep;
|
||||
field.incStepMultGetter = () => m_Field.incStepMult;
|
||||
field.decimalsGetter = () => m_Field.decimals;
|
||||
field.Init();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnSelection implementation.
|
||||
/// </summary>
|
||||
/// <param name="fromNext">True if the selection wrapped around.</param>
|
||||
/// <param name="previous">Previous widget.</param>
|
||||
/// <returns>True if the selection is allowed.</returns>
|
||||
public override bool OnSelection(bool fromNext, DebugUIHandlerWidget previous)
|
||||
{
|
||||
if (fromNext || valueToggle.isOn == false)
|
||||
{
|
||||
nameLabel.color = colorSelected;
|
||||
}
|
||||
else if (valueToggle.isOn)
|
||||
{
|
||||
if (m_Container.IsDirectChild(previous))
|
||||
{
|
||||
nameLabel.color = colorSelected;
|
||||
}
|
||||
else
|
||||
{
|
||||
var lastItem = m_Container.GetLastItem();
|
||||
DebugManager.instance.ChangeSelection(lastItem, false);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnDeselection implementation.
|
||||
/// </summary>
|
||||
public override void OnDeselection()
|
||||
{
|
||||
nameLabel.color = colorDefault;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnIncrement implementation.
|
||||
/// </summary>
|
||||
/// <param name="fast">True if incrementing fast.</param>
|
||||
public override void OnIncrement(bool fast)
|
||||
{
|
||||
valueToggle.isOn = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnDecrement implementation.
|
||||
/// </summary>
|
||||
/// <param name="fast">Trye if decrementing fast.</param>
|
||||
public override void OnDecrement(bool fast)
|
||||
{
|
||||
valueToggle.isOn = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnAction implementation.
|
||||
/// </summary>
|
||||
public override void OnAction()
|
||||
{
|
||||
valueToggle.isOn = !valueToggle.isOn;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Next implementation.
|
||||
/// </summary>
|
||||
/// <returns>Next widget UI handler, parent if there is none.</returns>
|
||||
public override DebugUIHandlerWidget Next()
|
||||
{
|
||||
if (!valueToggle.isOn || m_Container == null)
|
||||
return base.Next();
|
||||
|
||||
var firstChild = m_Container.GetFirstItem();
|
||||
|
||||
if (firstChild == null)
|
||||
return base.Next();
|
||||
|
||||
return firstChild;
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,146 @@
|
||||
using System;
|
||||
|
||||
namespace UnityEngine.Rendering.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// Base class for handling UI actions for widgets.
|
||||
/// </summary>
|
||||
public class DebugUIHandlerWidget : MonoBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// Default widget color.
|
||||
/// </summary>
|
||||
[HideInInspector]
|
||||
public Color colorDefault = new Color(0.8f, 0.8f, 0.8f, 1f);
|
||||
|
||||
/// <summary>
|
||||
/// Selected widget color.
|
||||
/// </summary>
|
||||
[HideInInspector]
|
||||
public Color colorSelected = new Color(0.25f, 0.65f, 0.8f, 1f);
|
||||
|
||||
/// <summary>
|
||||
/// Parent widget UI Handler.
|
||||
/// </summary>
|
||||
public DebugUIHandlerWidget parentUIHandler { get; set; }
|
||||
/// <summary>
|
||||
/// Previous widget UI Handler.
|
||||
/// </summary>
|
||||
public DebugUIHandlerWidget previousUIHandler { get; set; }
|
||||
/// <summary>
|
||||
/// Next widget UI Handler.
|
||||
/// </summary>
|
||||
public DebugUIHandlerWidget nextUIHandler { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Associated widget.
|
||||
/// </summary>
|
||||
protected DebugUI.Widget m_Widget;
|
||||
|
||||
/// <summary>
|
||||
/// OnEnable implementation.
|
||||
/// </summary>
|
||||
protected virtual void OnEnable() {}
|
||||
|
||||
internal virtual void SetWidget(DebugUI.Widget widget)
|
||||
{
|
||||
m_Widget = widget;
|
||||
}
|
||||
|
||||
internal DebugUI.Widget GetWidget()
|
||||
{
|
||||
return m_Widget;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Casts the widget to the correct type.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type of the widget.</typeparam>
|
||||
/// <returns>Properly cast reference to the widget.</returns>
|
||||
protected T CastWidget<T>()
|
||||
where T : DebugUI.Widget
|
||||
{
|
||||
var casted = m_Widget as T;
|
||||
string typeName = m_Widget == null ? "null" : m_Widget.GetType().ToString();
|
||||
|
||||
if (casted == null)
|
||||
throw new InvalidOperationException("Can't cast " + typeName + " to " + typeof(T));
|
||||
|
||||
return casted;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnSelection implementation.
|
||||
/// </summary>
|
||||
/// <param name="fromNext">True if the selection wrapped around.</param>
|
||||
/// <param name="previous">Previous widget.</param>
|
||||
/// <returns>True if the selection is allowed.</returns>
|
||||
public virtual bool OnSelection(bool fromNext, DebugUIHandlerWidget previous)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnDeselection implementation.
|
||||
/// </summary>
|
||||
public virtual void OnDeselection() {}
|
||||
|
||||
/// <summary>
|
||||
/// OnAction implementation.
|
||||
/// </summary>
|
||||
public virtual void OnAction() {}
|
||||
|
||||
/// <summary>
|
||||
/// OnIncrement implementation.
|
||||
/// </summary>
|
||||
/// <param name="fast">True if incrementing fast.</param>
|
||||
public virtual void OnIncrement(bool fast) {}
|
||||
|
||||
/// <summary>
|
||||
/// OnDecrement implementation.
|
||||
/// </summary>
|
||||
/// <param name="fast">Trye if decrementing fast.</param>
|
||||
public virtual void OnDecrement(bool fast) {}
|
||||
|
||||
/// <summary>
|
||||
/// Previous implementation.
|
||||
/// </summary>
|
||||
/// <returns>Previous widget UI handler, parent if there is none.</returns>
|
||||
public virtual DebugUIHandlerWidget Previous()
|
||||
{
|
||||
if (previousUIHandler != null)
|
||||
return previousUIHandler;
|
||||
|
||||
if (parentUIHandler != null)
|
||||
return parentUIHandler;
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Next implementation.
|
||||
/// </summary>
|
||||
/// <returns>Next widget UI handler, parent if there is none.</returns>
|
||||
public virtual DebugUIHandlerWidget Next()
|
||||
{
|
||||
if (nextUIHandler != null)
|
||||
return nextUIHandler;
|
||||
|
||||
if (parentUIHandler != null)
|
||||
{
|
||||
var p = parentUIHandler;
|
||||
while (p != null)
|
||||
{
|
||||
var n = p.nextUIHandler;
|
||||
|
||||
if (n != null)
|
||||
return n;
|
||||
|
||||
p = p.parentUIHandler;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,60 @@
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace UnityEngine.Rendering.UI
|
||||
{
|
||||
/// <summary>Foldout in the DebugMenu</summary>
|
||||
[ExecuteAlways]
|
||||
public class UIFoldout : Toggle
|
||||
{
|
||||
/// <summary>Contents inside the toggle</summary>
|
||||
public GameObject content;
|
||||
/// <summary>Arror in state opened</summary>
|
||||
public GameObject arrowOpened;
|
||||
/// <summary>Arror in state closed</summary>
|
||||
public GameObject arrowClosed;
|
||||
|
||||
/// <summary>Start of this GameObject lifecicle</summary>
|
||||
protected override void Start()
|
||||
{
|
||||
base.Start();
|
||||
onValueChanged.AddListener(SetState);
|
||||
SetState(isOn);
|
||||
}
|
||||
|
||||
#pragma warning disable 108,114
|
||||
void OnValidate()
|
||||
{
|
||||
SetState(isOn, false);
|
||||
}
|
||||
|
||||
#pragma warning restore 108,114
|
||||
|
||||
/// <summary>Change the state of this foldout</summary>
|
||||
/// <param name="state">The new State</param>
|
||||
public void SetState(bool state)
|
||||
{
|
||||
SetState(state, true);
|
||||
}
|
||||
|
||||
/// <summary>Change the state of this foldout</summary>
|
||||
/// <param name="state">The new State</param>
|
||||
/// <param name="rebuildLayout">If True, the layout will be rebuild</param>
|
||||
public void SetState(bool state, bool rebuildLayout)
|
||||
{
|
||||
if (arrowOpened == null || arrowClosed == null || content == null)
|
||||
return;
|
||||
|
||||
if (arrowOpened.activeSelf != state)
|
||||
arrowOpened.SetActive(state);
|
||||
|
||||
if (arrowClosed.activeSelf == state)
|
||||
arrowClosed.SetActive(!state);
|
||||
|
||||
if (content.activeSelf != state)
|
||||
content.SetActive(state);
|
||||
|
||||
if (rebuildLayout)
|
||||
LayoutRebuilder.ForceRebuildLayoutImmediate(transform.parent as RectTransform);
|
||||
}
|
||||
}
|
||||
}
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Load Diff
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user