testss
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namespace UnityEngine.Rendering
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{
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/// <summary>
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/// Bit depths of a Depth render texture.
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/// Some values may not be supported on all platforms.
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/// </summary>
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public enum DepthBits
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{
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/// <summary>No Depth Buffer.</summary>
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None = 0,
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/// <summary>8 bits Depth Buffer.</summary>
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Depth8 = 8,
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/// <summary>16 bits Depth Buffer.</summary>
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Depth16 = 16,
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/// <summary>24 bits Depth Buffer.</summary>
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Depth24 = 24,
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/// <summary>32 bits Depth Buffer.</summary>
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Depth32 = 32
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}
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}
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