testss
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using System;
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namespace UnityEngine.Rendering.Universal
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{
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[Serializable, VolumeComponentMenu("Post-processing/Split Toning")]
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public sealed class SplitToning : VolumeComponent, IPostProcessComponent
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{
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[Tooltip("The color to use for shadows.")]
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public ColorParameter shadows = new ColorParameter(Color.grey, false, false, true);
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[Tooltip("The color to use for highlights.")]
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public ColorParameter highlights = new ColorParameter(Color.grey, false, false, true);
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[Tooltip("Balance between the colors in the highlights and shadows.")]
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public ClampedFloatParameter balance = new ClampedFloatParameter(0f, -100f, 100f);
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public bool IsActive() => shadows != Color.grey || highlights != Color.grey;
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public bool IsTileCompatible() => true;
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}
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}
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