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2021-06-13 10:28:03 +02:00
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using System;
namespace UnityEngine.Rendering.Universal
{
[Serializable, VolumeComponentMenu("Post-processing/White Balance")]
public sealed class WhiteBalance : VolumeComponent, IPostProcessComponent
{
[Tooltip("Sets the white balance to a custom color temperature.")]
public ClampedFloatParameter temperature = new ClampedFloatParameter(0f, -100, 100f);
[Tooltip("Sets the white balance to compensate for a green or magenta tint.")]
public ClampedFloatParameter tint = new ClampedFloatParameter(0f, -100, 100f);
public bool IsActive() => temperature.value != 0f || tint.value != 0f;
public bool IsTileCompatible() => true;
}
}