testss
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namespace UnityEngine.Rendering.Universal.Internal
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{
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// Stencil usage for deferred renderer.
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enum StencilUsage
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{
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// Bits [0,3] are reserved for users
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UserMask = 0b_0000_1111,
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// Bit [4] is used for stenciling light shapes.
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StencilLight = 0b_0001_0000,
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// Bits [5,6] are used for material types.
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MaterialMask = 0b_0110_0000,
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MaterialUnlit = 0b_0000_0000,
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MaterialLit = 0b_0010_0000,
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MaterialSimpleLit = 0b_0100_0000
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// Bit [7] is reserved.
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}
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}
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