testss
This commit is contained in:
@@ -0,0 +1,39 @@
|
||||
#ifndef UNIVERSAL_DEPTH_ONLY_PASS_INCLUDED
|
||||
#define UNIVERSAL_DEPTH_ONLY_PASS_INCLUDED
|
||||
|
||||
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
||||
|
||||
struct Attributes
|
||||
{
|
||||
float4 position : POSITION;
|
||||
float2 texcoord : TEXCOORD0;
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
};
|
||||
|
||||
struct Varyings
|
||||
{
|
||||
float2 uv : TEXCOORD0;
|
||||
float4 positionCS : SV_POSITION;
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
|
||||
Varyings DepthOnlyVertex(Attributes input)
|
||||
{
|
||||
Varyings output = (Varyings)0;
|
||||
UNITY_SETUP_INSTANCE_ID(input);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output);
|
||||
|
||||
output.uv = TRANSFORM_TEX(input.texcoord, _BaseMap);
|
||||
output.positionCS = TransformObjectToHClip(input.position.xyz);
|
||||
return output;
|
||||
}
|
||||
|
||||
half4 DepthOnlyFragment(Varyings input) : SV_TARGET
|
||||
{
|
||||
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input);
|
||||
|
||||
Alpha(SampleAlbedoAlpha(input.uv, TEXTURE2D_ARGS(_BaseMap, sampler_BaseMap)).a, _BaseColor, _Cutoff);
|
||||
return 0;
|
||||
}
|
||||
#endif
|
Reference in New Issue
Block a user