This commit is contained in:
2021-06-13 10:28:03 +02:00
parent eb70603c85
commit df2d24cbd3
7487 changed files with 943244 additions and 0 deletions

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Shader "Hidden/Universal Render Pipeline/Blit"
{
SubShader
{
Tags { "RenderType" = "Opaque" "RenderPipeline" = "UniversalPipeline"}
LOD 100
Pass
{
Name "Blit"
ZTest Always
ZWrite Off
Cull Off
HLSLPROGRAM
#pragma vertex FullscreenVert
#pragma fragment Fragment
#pragma multi_compile_fragment _ _LINEAR_TO_SRGB_CONVERSION
#pragma multi_compile _ _USE_DRAW_PROCEDURAL
#include "Packages/com.unity.render-pipelines.universal/Shaders/Utils/Fullscreen.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
TEXTURE2D_X(_SourceTex);
SAMPLER(sampler_SourceTex);
half4 Fragment(Varyings input) : SV_Target
{
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input);
half4 col = SAMPLE_TEXTURE2D_X(_SourceTex, sampler_SourceTex, input.uv);
#ifdef _LINEAR_TO_SRGB_CONVERSION
col = LinearToSRGB(col);
#endif
return col;
}
ENDHLSL
}
}
}